Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island (titled Super Mario: Yossy Island スーパーマリオ ヨッシーアイランド Sūpā Mario: Yosshī Airando in Japan, and sometimes referred to as Yoshi's Island) is a video game developed by the Nintendo Entertainment Analysis and Development division for the Super Nintendo Entertainment System in 1995. Although its English title suggests that it was intended to be a sequel to the 1990 video game Super Mario World, it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars Yoshi and his Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to reclaim the kidnapped Baby Luigi from Baby Bowser and his Magikoopa minion, Kamek.
Super Mario World 2: Yoshi's Island is the first platform game in the Yoshi series, and the fourth entry overall. It was followed by a loose sequel, Yoshi's Story, in 1998 for the Nintendo 64. In 2002, Super Mario World 2: Yoshi's Island was remade as part of the Super Mario Advance series for the Game Boy Advance as Yoshi's Island: Super Mario Advance 3. In 2006, a sequel, Yoshi's Island DS, was released for the Nintendo DS. Tetris Attack, Yoshi Touch & Go, and Super Smash Bros. Brawl borrowed the characters and settings from Super Mario World 2: Yoshi's Island.
Super Mario World 2: Yoshi's Island was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
From the first cinematic of Super Mario World 2: Yoshi's Island:
From the second cinematic of Super Mario World 2: Yoshi's Island:
Like previous entries in the Mario series, Super Mario World 2: Yoshi's Island is a two-dimensional, side-scrolling platform game. Unlike its predecessors however, the game involves a radically different moveset and approach to mortality.
In addition to the typical run and jump controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a Yoshi Egg, which he can carry up to six of. The Yoshi can then aim and throw the eggs. These projectiles damage enemies, ricochet off solid surfaces, and skim across water. If the Yoshi comes into contact with a Super Star, Baby Mario will transform into Superstar Mario, granting him temporary invincibility.
Super Mario World 2: Yoshi's Island introduces the concept of time-based health. When the Yoshi comes into contact with an enemy, Baby Mario will become encased in a bubble and float in the air. While Baby Mario is in this state, a Countdown Timer will appear, counting down in seconds until it reaches zero. When starting a level, the timer is begins at ten. If it falls below ten, it will slowly regenerate until reaching ten after Yoshi recovers Baby Mario. If the timer reaches zero, Toadies will kidnap Baby Mario, resulting in the deduction of one life. The timer can be increased to a maximum of thirty by collecting starmen, using 10-Point Stars and 20-Point Stars, and entering Middle Rings. Entering a Middle Ring will also mark the point where the Yoshi can continue from if it loses a life.
The objective of each level is to reach the GOAL! Ring. Players are given the option of collecting five flowers, twenty red coins, and thirty starmen. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five flowers dispersed in each level. At the end of each level, the player's score is tallied, with flowers worth ten points each, red coins one points each, and starmen one point each. Attaining a perfect hundred points in all eight level in a world will unlock a Bonus Challenge and an extra level on the level selection map.
There are two controller configurations. By default, Hasty is selected.
Worlds and Levels
Note: "Secret" levels are only in the Advance port and are not featured in the original.
World 0 consists solely of a short and basic tutorial level, only playable after starting a new file.
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
World 3 is located in a steamy jungle, and contains a lot of water sections.
World 4 takes place in a sunset landscape.
World 5 takes place on an icy mountain. The first four stages take place on the mountain, while the last four are in the sky.
The last world is located on the Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
Enemies marked with * are exclusive to Super Mario World 2: Yoshi's Island and the Game Boy Advance remake. Italic enemies are invincible, and Bold enemies are almost invincible (can be defeated under certain conditions).
Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.
Remakes and Ports
Yoshi's Island: Super Mario Advance 3
Yoshi's Island: Super Mario Advance 3 is a remake of Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below.
Some new features for this game are the bonus levels and the sound effects. If the player gets all 100 points on each level they will go to a secret level. Also when Yoshi jumps, flutter jumps, crouches or throws an egg, Yoshi will say something when he does those things. Since there are Bonus levels and the game is on the Game Boy Advance the map looks slightly different.
List of Changes
The NTSC box containing the game shows Yoshi carrying Baby Mario next to a Blargg.
The European version of the game was distributed in two types of boxes. The first type of box is identical to the NTSC version of the box, except with yellow borders instead of black. The second box is much larger and includes the both the official Nintendo Power guide and the aforementioned box.
The Japanese box art shows a group of Yoshis and Baby Mario floating in a bubble.
Super Mario World 2: Yoshi's Island was also included with an SNS-101 model of the Super Nintendo Entertainment System in NTSC regions.
The game also came bundled with the Super Nintendo Entertainment System in PAL regions as part of the "Super NES Control Set". Curiously, the large box art used the foreground from the NTSC box art and the background from the Japanese box art.
An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of Super Mario World 2: Yoshi's Island.
At the event, there were a trailer and a large model Yoshi Egg surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of Super Mario World 2: Yoshi's Island. The Yoshi Egg held a banner with the word "Nintendo".
The organizers of the event pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the Super Mario World 2: Yoshi's Island cartridge. Group photos were then taken of the children with the cartridge.
A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of Super Mario World 2: Yoshi's Island. Other winners may have won t-shirts.
Discount coupons were also distributed.
At least two flyers promoting the event are known to exist.
Super Mario World 2: Yoshi's Island was the cover feature of Volume 77 of Nintendo Power.
Nintendo Power also distributed eight promotional cards, each featuring a different boss as part of their collectible Super Power Club series of cards which began in October 1992 with Volume 44 of Nintendo Power. The front of each card has an in-game image of the character and the reverse had a brief description of the character. These cards included:
Super Mario World 2: Yoshi's Island was also the subject of volumes 14 and 15 of Super Mario-Kun. It was also made into a three-volume manga series titled Super Mario: Yoshi Island by Kazuki Motoyama, who had previously written a manga based on the game Yoshi, and published by Kodansha Limited. The game was also adapted into the 4-Koma Gag Battle series of mangas.
The website for Yoshi's Island: Super Mario Advance 3 was created by White Runkle Advertising.
There are also a large amount of figurines, plushies, keychains, stickers, guides, comics, and jigsaw puzzles featuring the characters from Super Mario World 2: Yoshi's Island.
Nintendo of America distributed Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island, a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the Donkey Kong Country: Exposed promotional VHS. Super Mario World 2: Yoshi's Island was also featured in the The Invasion of Nintendo VHS. The video also featured Ken Lobb.
Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of Nintendo Power. The video featured Super Mario World 2: Yoshi's Island along with some other video games. Ken Lobb made another appearance.
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of Super Mario World 2: Yoshi's Island that has some differences from the released game .
There are two televised commercials for Super Mario World 2: Yoshi's Island: one in English, and one in Japanese.
There are two televised commercials for its remake, also one in English and the other in Japanese.
References to Other Games
References in Later Games