Super Mario World
Super Mario World (originally known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario game and launch title released for the Super Famicom on November 21, 1990. The game was produced by Shigeru Miyamoto, featuring music composed by Koji Kondo, and graphics designed by Shigefumi Hino. An updated version has been released on the Game Boy Advance. The original version was also re-released on Wii's Virtual Console. This is the Mario game in which Yoshi, Wigglers, Monty Moles, Swoopers, and Magikoopas made their debuts, and a save feature has been added.
Shigeru Miyamoto has stated that ever since they finished Super Mario Bros., the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make. At some point during the game's development, it was meant to be released in North America and Europe as Super Mario Bros. 4: Super Mario World and Super Mario Bros.: Super Mario World, but it was later shortened to Super Mario World. Miyamoto has stated that this is his favorite Mario game.
In addition to the game itself, there is a cartoon series that is based on the game which debuted on September 14, 1991, one month after the American release. The series takes place in Dome City, and is produced by DiC Entertainment and Nintendo.
The story from the instruction manual;
"After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land."
But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.
Suddenly the egg hatched, and out popped a young dinosaur named YOSHI, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles.
"Monstrous turtles!," exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. Some say it has magical powers."
With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there… in Super Mario World."
After the events of Super Mario Bros. 3, Mario and Princess Toadstool go on a vacation to Dinosaur Land by Hot Air Balloon. When Mario and the Princess arrived, Luigi was there waiting for them with a Cape. Luigi gave Mario a Feather and Mario turned into Cape Mario. Mario and Luigi flew around Dinosaur Land with their capes.
Meanwhile, Bowser and his Koopalings trapped Yoshi's friends in eggs and kidnapped Princess Toadstool. When Mario and Luigi returned they found the princess missing. Mario and Luigi set out to save the princess with the help of the Yoshis and Dolphins.
Mario and Luigi start their mission to save Princess Toadstool in Yoshi's Island. The brothers travel to the Yellow Switch Palace to activate all yellow ! Blocks. Here they rescue many trapped Yoshis, fight the first Koopaling, Iggy Koopa, and get the first Baby Yoshi. The Mario Brothers next go to Donut Plains, a place where there's a giant lake in the center. The Green Switch Palace was here. The brothers also defeated Morton Koopa Jr. here.
The brothers then went to the cave, Vanilla Dome, a cave full of Swoopers, Buzzy Beetles and many more dangerous enemies. Lava was all around this cave and the Red Switch Palace is located here. The brothers also defeated Lemmy Koopa. Later in the Twin Bridges, the Mario brothers crossed a bridge (the other bridge was optional) and defeated Ludwig von Koopa. The bridges were above Soda Lake.
The Forest of Illusion was very challenging and the brothers had to find the secret exits to get to Roy Koopa and his castle. The Blue Switch Palace was located here. In Chocolate Island, the brothers went through mountains and a land of chocolate. They got to Wendy O. Koopa's castle, later went to the Sunken Ghost Ship, which turned out to be a crashed Airship, and went on to the final level.
They finally got to Valley of Bowser, a very dark place. The Mario Brothers reached Larry Koopa and his castle and beat Larry who was a guard at Bowser's Castle. They fought Bowser and his Koopa Clown Car and saved Princess Toadstool. With the seven Yoshi Eggs, Mario, Yoshi, the Princess and Luigi returned to Yoshi's House where the other Yoshis (Red, Blue and Yellow) waited for them. Everyone watched the Baby Yoshis hatch out of their eggs. After that, Mario, Luigi and the Princess had a wonderful vacation in Dinosaur Land.
Also, Mario and Luigi went to the Star World and Special World. These two levels were "extra" zones, and were optional. The player did not actually need to complete these areas to beat the game and were added as a special challenge for players. The Star World however is very helpful for traveling around Dinosaur Land, and can also act as a shortcut to Bowser's Castle when the top left star is accessible. After beating the Special World some things in Dinosaur Land change, enemies and the overworld map get a different, fall themed, look and some other elements in the levels change (this doesn't happen in the GBA version, but this bonus can be unlocked in another way, by getting all of the 96 goals.)
The object of the game is to get to the goal tape to advance to the next level. While on Mario's way to the goal, he must encounter many enemies and collect power-ups and use items to help solve puzzles and destroy enemies.
If Mario and/or Luigi accumulate 100 stars by touching the flag at the finish, they play a bonus game where they hit blocks. Eight random blocks travel around a block that already has a determined power-up. Power-ups include Super Mushrooms, Fire Flowers, and Stars. Mario/Luigi can only hit blocks while they are at the bottom, and hit blocks continue to travel around the center (while retaining the hit power-up). Once the last block is hit, the blocks stop traveling and 1-ups are awarded. The number of 3-in-a-row matches determines the number of 1-Ups the player will receive (up to a maximum of 8).
Mario (and, in 2-Player mode, Luigi) are the main playable characters. If Mario loses a life or completes a level in 2-Player mode, Luigi comes into play until he does the same. The two may also share Extra Lives on the world map. Unlike in some other Mario games, both of the plumbers possess the same strengths and weaknesses.
In addition to Mario and Luigi, Yoshis of four different colors appear in the game, which may be controlled once acquired and help the Mario Bros. in many levels of the game:
Green Yoshis hatch out of Yoshi Eggs, usually found in various blocks throughout the game. If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an 1-Up. Red, blue and yellow Yoshis are extremely rare in Super Mario World. They live only in the Star World, a mysterious place accessible by using the five Star Roads found throughout the game. When they are first encountered, they are Baby Yoshis, small and are unable to be rode, but through carrying them, the baby Yoshi's will eat the enemies they touch. When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.
Changes After Special Level Completion
After the player beats special levels in Super Mario World, the following changes occur:
Remakes and Ports
Super Mario All-Stars + Super Mario World
Super Mario World: Super Mario Advance 2
Super Mario World: Super Mario Advance 2 is a remake of Super Mario World made for the Game Boy Advance. It was the second title in the Super Mario Advance series and was released in 2002. There are many differences between the original Super Mario World and Super Mario Advance 2 (listed below). The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in the United States and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer.
List of Changes
References to Other Games
References in Later Games
The game was placed 16th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Times".
Super Mario World was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
IGN rated the original version as 8.5/10 and the Game Boy Advance remake as 9.3/10. Allgame rated it 5 stars.