Sunken Ghost Ship

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Template:Levelbox The Sunken Ghost Ship is in Super Mario World that serves as a gate to the Valley of Bowser. After defeating Wendy O. Koopa, Mario has to swim through this haunted ship in order to make the doorway to World 7 come out of the sea. According to the Game Boy Advance remake, this level is in fact the first level of World 7. On board the ship are some Bullet Bills, Mines, Koopas, and a massive swarm of Disappearing Boo Buddies, marking the only appearance of Boos outside of Ghost Houses in the game, and thus, the only time Yoshi can be seen with ghosts in the game. This is also the only level in Super Mario World that has a ? Ball.

The Super Mario World manual mentions that the Sunken Ghost Ship was once one of the Airships utilized by the Koopalings in Super Mario Bros. 3. This could solve why this level has a ? Ball, although in Super Mario Bros. 3, they were found in Fortresses, not Airships. In addition, its front does not match that of any Koopaling's airship.

Overview

Mario (or Luigi) comes out of a Warp Pipe underwater next to the sunken ship. There is a ? Block nearby, with Bill Blasters nearby. The player must then go down another Warp Pipe that leads under the deck, where Eeries and the massive swarm of Disappearing Boo Buddies can be found. After passing these, there are Circling Boo Buddies and two Boo Buddies. Then there is another Warp Pipe that leads to a huge drop. When the player starts falling, there is a Starman that can be grabbed. On the way down there are Dragon Coins, falling Koopa Troopas and Koopa Paratroopas. There is a platform halfway down with a ? Block that contains another Starman. Farther down there are huge bunches of coins and falling Mines. The player must fall to the right to avoid falling into the water with the Mines, though if they do, they can collect a few 1-up Mushrooms near the bottom before they fall off the screen. There is a platform on the right with the Green ? Ball that must be touched to beat the level. After Mario beats the level, a giant cave entrance that looks like Bowser's head will rise up out of the water. Mario will enter the cave that leads to the Valley of Bowser.

Although the Dragon Coins in this level are rather difficult to obtain due to the speed of falling, Mario as Cape Mario can easily drift down the level and get the Dragon Coins; being Cape Mario on Yoshi can allow the player to Spin Jump off Yoshi into missed Dragon Coins.

Enemies

Names in other languages

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Trivia

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