Mario Party

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Template:Articleabout Template:Infobox Mario Party (Japanese: マリオパーティ, Mario Pāti) is a video game based on a board game for the Nintendo 64, and the first game of the Mario Party series. Players choose one of six characters and move around the board. As they go around, they collect coins and various other items that can help them or hinder others in their quest to collect Stars.

What sets this game apart from others is the mini-games that follow each round. The players will be grouped together in groups of two, three against one, or everyone for themselves. They then compete in a game that tests their reflexes, puzzle solving skills, or plain luck. The winners will be awarded coins, and in certain mini-games, the losers can lose 5 coins each. Mini-games also exist that allow players to steal as many coins as they can from each other. Both of these features were removed in future installments for being too harsh.

Story

From the game's instruction booklet:

Mario looked around and smiled. Throwing a party had been an excellent idea. It had been a long time since they had all gotten together. All his friends were there: Luigi, Peach, Toad, Yoshi - even Wario and Donkey Kong. They laughed and talked about all the adventures they had shared together in the past. But what was there to do now?

The conversation turned to their dreams for the future. Amazingly, they all envisioned the same thing...

To become a Super star upon whom everyone in the world could rely.

Then Wario asked, "Which one of us is the biggest Super star?"

"I am!" "It's me!" they all shouted. The gang couldn't come to an agreement because they each wanted to be the best. They needed to prove once and for all who truly was number one.

Suddenly, Toad had an idea. "Isn't a Super star someone who helps others when they're in trouble?"

Everyone realized he was right. Then Toad told them about a Warp Pipe in Mushroom Village that could take you anywhere you wanted to go. Surely there were people on the other side of that Pipe who needed their help.

They all ran as fast as they could to Mushroom Village and jumped into the Warp Pipe. But none of them knew what exciting adventures awaited them on the other side...

The group arguing.
The six playable characters.

One day, Mario and his friends were sitting around arguing over who is the Super Star. Wario states that a Super Star must be strong, to which Donkey Kong agrees. Both get into an argument over who is stronger. Toad says that maybe Mario would make a good superstar, or Princess Peach, or even the energetic Yoshi. The gang starts to close in on Toad, who shouts out that he has an idea of what they should do. He suggests that the crew take the Warp Pipe in Mushroom Village, and find out who is the Super Star of their adventures. He warns that the road will be dangerous and that being the super star requires not only strength, but courage, wisdom and kindness. Luigi bravely agrees first to this plan and steps off to find the warp pipe. Wario follows and the group agrees to the plan and also set off to find the warp pipe and become the next Super Star.

Playable characters

Mario
Mpmario.png
Luigi
Mpluigi.png
Princess Peach
Mppeach.png
Yoshi
Mpyoshi.png
Wario
Mpwario.png
Donkey Kong
Mpdk.png

Game modes

Game modes are selected from a "Map" screen, Mushroom Village, that the player is led to once starting the game. Each building or feature represents a mode, and the player can select one to play a certain mode.

Listed below are the available areas for the player to access in Mario Party:

Party mode

Party mode is the heart of Mario Party. Four players will play on a board game, each getting a turn to roll the 1-10 Dice Blocks, which will determine how many spaces they will move across. After everyone rolls, a roulette will appear which will randomly select a minigame to play. This process will repeat itself until the set amount of turns is up.

Boards

Mario Party has eight game boards, more than any other game to date (not counting the Duel boards from Mario Party 3 or the solo boards from Mario Party 6).

Board Description Difficulty
DK'sJungleAdventure.png DK's Jungle Adventure DK's Jungle Adventure is Donkey Kong's board. Players aim to collect Stars in order to locate the mysterious treasure that is locked away in the jungle's ancient ruins. Four Whomps are guarding the junctions; to pass, a player must pay ten Coins. Landing on a Happening Space triggers a rolling boulder which in turn chases down any players standing in its way all the way to the path near the start of the board. If a player happens to meet Bowser on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him ten coins. File:Star.PNG

Peach'sBirthdayCake.png Peach's Birthday Cake Peach's Birthday Cake is Princess Peach's board. It is the smallest map of the ones available in Mario Party. Its main feature is the Flower Lottery, where a player plants a Red, Blue, Yellow, or Green seed (at the cost of ten coins) and grows a flower. Three flowers have a Toad face, while one flower has a Bowser face on it. After all four seeds are planted, four new ones can be chosen. This is run by a Goomba, who says if a player gets the Bowser face, he will "win" the lottery and go to Bowser, who will sell him the Bowser Cake, one of Bowser's Phony Items, for 20 coins. If one gets a Toad face one will "lose" the lottery and go in the direction of the Star. If a player lands on a Happening Space, they have the opportunity to plant a "Strawberry Seed" at the cost of 30 coins, which grows into a Piranha Plant. Once planted, if another player with stars lands on the Happening Space with the Piranha Plant there, it will steal a star from that player, and give it to the player that planted it. File:Star.PNGFile:Star.PNG

Yoshi'sTropicalIsland.PNG Yoshi's Tropical Island Yoshi's Tropical Island is Yoshi's board. Consisting of Watermelon Island, Cantalope Island, and a small island in the middle, it was said that many Yoshis live here, but only two are shown in the middle of the board. A Pink Yoshi is on the small island and is surrounded by whirlpools, with a Blue Yoshi who can't do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The Happening Spaces make Bubba the fish take Toad to the opposite island, Bowser taking his place. Bowser sells defective Bowser Tubes to players for 30 coins. Two Thwomps block both ways to the opposite island, and request fees from players if they wanted to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass. File:Star.PNGFile:Star.PNG

Wario'sBattleCanyon.PNG Wario's Battle Canyon Wario's Battle Canyon is Wario's board. It is set on a canyon that has been split into four areas with Bowser's area in the middle. Players aim to collect stars to stop the feud between the Bob-omb Buddies and the Bob-ombs. To get around the board, players are placed into cannons and fired to another area; the area they are sent to is determined by a spinning wheel. If a player lands on a Happening Space, the Bob-ombs will switch directions of the cannons. Bowser's area can only be reached by asking the Fly Guy in the northeast area to carry the character conversing with him to Bowser for ten coins. Bowser also has a cannon in this area to replace his bogus item. However, instead of firing at a specific part of the board, Bowser will just fire a character at a random spot. File:Star.PNGFile:Star.PNG

Luigiengineroom.png Luigi's Engine Room Luigi's Engine Room is Luigi's board. Players need to collect stars to power up the engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set would rise up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain Happening Spaces, or if a robot on the board is paid 20 coins to switch them. ? spaces on steam generators near the engine make steam rise up out of the respective generator, propelling players to a higher section. Players that went to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in Warp Pipes that lead to Boo, who is near the start. File:Star.PNGFile:Star.PNGFile:Star.PNG

The map of Mario's Rainbow Castle Mario's Rainbow Castle Mario's Rainbow Castle is Mario's board. It is placed on clouds with multiple towers, and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing Bowser. When the player reaches the tower while Bowser is there, he charges 40 coins for a Ztar. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a Happening Space. File:Star.PNG

Bowser's Magma Mountain Bought for 980 coins, after all other boards are played at least once (similar to Eternal Star). File:Star.PNGFile:Star.PNGFile:Star.PNG

Eternal Star Unlockable after 100 stars are gathered and all other boards are played once. File:Star.PNGFile:Star.PNGFile:Star.PNG

Spaces

Space Description
Blue Space Blue Space Players will gain 3 coins from landing on this. The amount of coins received will be doubled in the last 5 turns. This space is the most common space on all boards.
Red Space Red Space Anybody who lands on this space will lose 3 coins. On the last 5 turns, this amount will be doubled.
The Event Space from Mario Party Happening Space A variety of events will happen if anyone happens to land on this space. These events can help or harm one or more players, and they differ from board to board.
The Miracle Space from Mario Party Chance Space A player that lands here will play a Chance Time game. The player hits three blocks, which identify two players and what one will give to the other. Game-changing events can happen here, from trading stars or coins, to giving 1 Star or 10-30 coins to someone else.
The Minigame Space from Mario Party Mini-Game Space A player that lands here will play a 1-Player Mini-Game. If the player wins the mini-game, they will receive coins. If they lose, then the player loses 5 coins. If the game is a Bonus Mini-Game though, the player will be rewarded the amount of coins collected, but not lose any if they get none.
The Mushroom Space from Mario Party Mushroom Space A roulette block will appear if a player lands on this space. Either the player can receive a Mushroom, which will give the Player the chance to roll another dice block, or receive a Poison Mushroom, which will force them to forfeit their next turn's Dice Block roll.
Bowser Space Bowser Space Any player who lands on this space will trigger a roulette, which any of these events can follow:
  • Coins For Bowser: Bowser will take 10-30 Coins from the player.
  • Bowser's Balloon Burst: This mini-game is played just like the original Balloon Burst, but anyone who loses will get 10-50 coins taken away.
  • Bowser's Face Lift: This mini-game is played just like the original Face Lift, but players that don't get 90 points or more will lose 10-50 coins. If all players achieve more than 90 points, Bowser will steal the aforementioned amount of coins from the player who landed on his space.
  • Bowser's Tug o' War: This mini-game is like the original Tug o' War, except the losing side will lose 10-50 coins to Bowser.
  • Bash 'n' Cash: This mini-game is just like the normal Bash 'n' Cash, except the coins will disappear so none of the other players can collect them. If no coins are lost in this mini-game, Bowser will steal 30 coins from the player who landed on his space.
  • Bowser Revolution: Bowser will take everyone's coins and split them evenly among all the players.
  • Bowser's Chance Time: This event is just like Chance Time, but Bowser has it modified so that he will always be on the receiving end of the trade, and that he will not give or trade coins. Unlike normal Chance Time, Stars cannot be lost.
  • 100 Star Present, 1000 Coin Present, and Star Steal: These are all in gold letters when shown. The cursor will very rarely land on these events, and if it does, Bowser will leave and do nothing.

There is also a Star Space. When a player passes here, they can obtain a Star only if they have at least 20 Coins. The Star Space won't count towards the player's movements, unlike other spaces.

Mushroom Village

Mini-Game House

The Mini-Game House.

The Mini-Game House is located to the right side of the river, and resembles a mushroom with a large, red cap.

Toad

The resident Toad of the Mini-Game house is an elderly-looking one named Puff who has a large red cap on its head, similarly shaped to the Mini-Game House itself. By speaking to her, the player is given a list of mini-games that have been played in the game so far. There are various price ranges of mini-games. Once one is bought, it can always be played for free via the orb on the table.

Pot o' Skills

The Pot o' Skills leads to the Mini-Game Stadium. The Mini-Game Stadium has its own board shaped in the form of a Star, and only has 24 total spaces. Each turn, players roll the dice and advance the number of spaces, like in Party Mode. However, blue spaces do not add coins and red spaces do not subtract coins. All coins are gained or lost from mini-games which are played at the end of each turn. There is a One-Player mini-game space as well. Passing Koopa will result in 10 coins for the player. At the end of the game, the player with the most coins wins.

Mushroom Shop

File:MPShop.jpg
The inside of the Shop, with the owner to the left and the shelf with items to the right.

The Mushroom Shop is run by the Mushroom Shop Clerk and is located on the left side of the river on the map, it resembles a brown mushroom on its side. In the shop, various items can be bought with Coins earned from mini-games and Party games. Here is a listing of every item, along with its price and in-game description.

Image Name Price In-Game Description Notes
File:Plus Block.jpg
Plus Block
200 Coins
This appears randomly, and you get the number of Coins shown.
File:Minus Block.jpg
Minus Block
100 Coins
This appears randomly, and you lose the number of Coins shown.
File:Speed Block.jpg
Speed Block
200 Coins
This appears randomly, and only numbers 8 to 10 will appear on the block.
File:Slow Block.jpg
Slow Block
100 Coins
This appears randomly, and only numbers 1 to 3 appear on the block.
File:Eventblock.jpg
Warp Block
200 Coins
This appears randomly, and players change positions on the board.
File:Event Block.jpg
Event Block
200 Coins
This appears randomly, and Boo, Koopa Troopa or Bowser will appear.
File:Mecha Fly Guy.jpg
Mecha Fly Guy
100 Coins
This counts how many times you rotate the Control Stick. Use it in the Mini-Game House.
File:MPRecord.jpg
Record
50 Coins
This is the Record for the Juke Box in the Option House.
File:Talkingparrot.jpg
Talking Parrot
50 Coins
This Parrot is good at mimicking characters' voices. It lives in the Option House.
File:Lucky Box.jpg
Lucky Box
400 Coins
Get 10 percent interest on Coins you collect with this Lucky Box.
File:Casino Box.jpg
Casino Box
300 Coins
Bet your Coins with this Box to get double or half of what you actually collected.
Magma Mountain
980 Coins
Credits
100 Coins
This lets you see the End Credits and the names of people who made the game. Complete the Eternal Star map to obtain this.
File:No Koopa.jpg
No Koopa
500 Coins
Koopa Troopa won't appear on the map, but it won't work on some maps. Complete the Eternal Star map to obtain this.
File:No Boo.jpg
No Boo
500 Coins
Boo won't appear on the map, but it won't work on some maps. Complete the Eternal Star map to obtain this.
Gameball
Gameballs
300 Coins
This has many Gameballs with Mini-Games inside. What you get is a surprise. This item appears after at least 30 mini-games have been bought from the Mini-Game House and can be used until all mini-games are bought.

Mushroom Bank

The inside of Mushroom Bank, with the two Toads with stars on their caps.

The Mushroom Bank is where players can store their coins as well as Stars and items. The bank is run by two portly Toads who are similar in every way except that one has yellow stars on his head in place of the usual dots, while the other has orange stars within yellow circles.

The Left Toad

The Toad behind the left counter, whose name is Porto, is in charge of storing the items the player buys at the Mushroom Shop until they are used during a game. Here is also where the player can choose how they want to save their coins, whether with the Coin Box, Lucky Box, or Casino Box.

The Right Toad

The Toad behind the right counter, whose name is Bello, will tell the player how many total coins and stars the player has saved up. He will also say how many more stars need to be collected, out of 100, in order to unlock the Eternal Star map.

Option House

The Option House is a mushroom-resembling blue-topped toward the top of the map across the river. As the name suggests, it is used to adjust the multiple options for the game. There are other features such as the Talking Parrot and Juke Box as well.

Toad

The resident Toad of the Option House, whose name is Fun Gus, can delete all saved data. Once spoken to and asked to delete all data, he takes out a remote and opens an electrical box on the other side of the house. The cover will open revealing a large red switch, and the player is asked if they are sure about deleting their data. Once the player accepts deleting the data, he/she should either press START Button to press the switch and erase all data, or press B Button to cancel the process.

Talking Parrot

The Talking Parrot is an item that can be bought from the Mushroom Shop, and once bought, will appear on a perch in the Option House. By pressing the A Button button, the parrot speaks various voices from various characters in the game. Two lines of dialogue were edited from the Japanese version to remove religious references, which were Luigi and Wario exclaiming "Oh my God!" after losing mini-games. These voices include:

Sound Lever

The Sound Lever is a lever that changes the sound from Mono to Stereo or vice versa. There are two speakers at the bottom with pipes leading up the lever. By pulling the lever down, one of the speakers are deactivated and the sound is changed to Mono. There is no surround sound.

Juke Box

The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the Record from the Mushroom Shop for 50 Coins. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version. No official explanation has ever been released as to why it was removed.

Mini-Game Island

Mini-Game Island is a special challenge in which the goal is to travel all around the island and beat every mini-game one by one. After beating every mini-game and reaching the end, Toad will challenge the player once more to a race against him and two other CPUs in Slot Car Derby. This mode is for one player only.

Mini-games

Main article: List of Mario Party minigames

Staff

Main article: List of Mario Party staff

Pre-release and unused content

Main article: List of Mario Party pre-release and unused content

Gallery

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Reception

Mario Party received mostly positive reviews from critics. The most frequent criticism Mario Party received was the lack of enjoyment without multiplayer. GameSpot explains "The games that are enjoyable to play in multiplayer are nowhere near as good in single player mode. Really it's that multiplayer competitive spark of screaming at and/or cheering for your friends that injects life into those often-simple little games and without it, they're just simple little games." IGN took a similar line, saying that it was the interaction between players rather the interaction between the game that made Mario Party fun. Another common criticism was the game's dependence on luck rather then skill, though it this was seen by many to add to the game's board game atmosphere, as players who were comfortably in the lead one turn could be losing the next.

Nintendo of America sent the gaming magazine Game Informer a sarcastic certificate over the publication's negative review of Mario Party and its sequel[1].

Mario Party is the 20th best selling game for the Nintendo 64, selling approximately 1.944 million copies, 1.23 million copies in the US, and 714,358 copies in Japan, as of December 31, 2009Template:Refneeded.

Legal issues

Nintendo gave away a free Mario Party glove for a time after the game's release, the reason being that many players got blisters and other ailments on the palms of their hands due to the mini-games that involve spinning the Control Stick around as fast as possible (this is also the reason Mario Party wasn't released on the Virtual Console, but Mario Party 2 was). Nintendo suggested that the players should use the thumb to spin the Control Stick, but this method is a lot slower than rotating with the palm of the hand, and the thumb can slip off the joystick. Receiving the glove required proof of purchase of the first game of the series. The glove giveaway did not surface until after the release of Mario Party 2. This was because Nintendo lost a class action lawsuit that was filed by several families of the injured players and had to pay several thousands of dollars in damage reparations as a result. As a consequence of unbalanced difficulty and self-injury, there are no more mini-games after Mario Party that involve spinning the Stick as fast as possible. This form of mini-game returned with Mario Party: Island Tour because the new version of the analog stick makes it safe to spin very quickly.

Differences from Japan

In the Japanese versions, Wario and Luigi say "Oh my god!" when they lose. This was changed in the English versions to remove religious references; Luigi wails in pain instead, and Wario says "D'oh, I missed!"

References to other games

  • Super Mario Bros. 3: Some songs are cover versions of some world maps from the game. For example, "Let's Go Lightly" is based on World 4 Big Island, "Slowly, Slowly" is based on World 6 Iced Land, and "Dodging Danger" is based on World 8 Castle of Koopa, but with some additional rhythm.

Trivia

  • This is the only Mario Party game to have a title screen that changes depending on which character wins a board.

References

  1. ^ Ryckert, Dan (September 18, 2000). Replay - Mario Party 3, Game Informer, Retrieved February 18 2015

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