Mario Bros. (game)

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Template:Articleabout Template:Redirectshere Template:Infobox Mario Bros. is an arcade game made by Nintendo and released in July 14, 1983. It was also released on the NES, Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game introduces the first appearance of Luigi in a game, and is the first installment in the Mario Bros. after the Game & Watch game of the same name. It was also released for the Virtual Console on the Wii for 500 Wii Points, and the Nintendo 3DS and Wii U for $4.99.

A very different variant of Mario Bros. released 3 months early also appears on the Game & Watch, but without color and utilizing two screens. Mario Bros. is also included as a separate minigame, playing like the original game with updated graphics in the two-player mode of Super Mario Bros. 3 for the NES, and for the role-playing game Mario & Luigi: Superstar Saga and all 4 games on the Super Mario Advance series on the Game Boy Advance. For these Game Boy Advance remake games, there is also an added two to four-player battle mode, meaning that other players can join the player's game through the use of a Game Boy Advance link cable. The NES version of Mario Bros. was also ported to the e-Reader under the name, Mario Bros.-e. The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Punch Ball Mario Bros. and Mario Bros. Special, and a 1995 entry for the Virtual Boy called Mario Clash. The NES version is also one of the 30 titles included in the NES Classic Edition.

Although Donkey Kong was the first official game to feature Mario, Mario Bros. is often considered the first "real" Mario game, as it is the first game to actually use Mario's name. Donkey Kong is also a part of the series of the same name.

Story

The story of this game revolves around two plumbers, Mario and Luigi, who are working in the sewers of New York.[1]. The sewers are overrun by waves of enemies and the Mario Bros. have to defeat the enemies and get coins to receive their pay.

Gameplay

Mario Bros.
Mario and Luigi in Phase 1 of the arcade version.

The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. The POW Block can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a coin (a "wafer" in the Atari 2600 version of the game[2]) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all coins have to be collected in order to get an extra 3000-5000 points. The POW Block regenerates after the second bonus level and every subsequent bonus level.

Characters

Playable

  • Mario (Player 1) / Red Mario with blue overalls. (Player 1 in Super Mario Advance/Superstar Saga remake.)
  • Luigi (Player 2) / Green Mario with purple overalls. (Player 2 in Super Mario Advance/Superstar Saga remake.)
  • Yellow Mario with white overalls. (Player 3 in Super Mario Advance/Superstar Saga remake.)
  • Blue Mario with yellow overalls. (Player 4 in Super Mario Advance/Superstar Saga remake.)

Enemies

Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Target enemies

  • Shellcreeper - The first enemies in the game, a possible relation to Koopas. They are replaced by Spinies in remade versions.
  • Sidestepper - Crab creatures that are harder to defeat and have appeared in various games. They first appear in Phase 4 (5 in Japan).
  • Fighter Fly - Flies that jump up and down. They first appear in Phase 6 (7 in Japan).

Other enemies

  • Slipice - Ice creatures that appear in a lot of games. They have been renamed Freezie, and first appear in Phase 9 (10 in Japan). When one self-destructs, it covers its platform in ice, hence the name.
  • Icicle - They first appear in phase 16 (17 in Japan) and attack by dropping from the ceiling.
  • Fireball - Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. The sprites for green fireballs are swapped with Boos in the Super Mario All-Stars version's Battle Game but not for the in-game 2 player mode where both types appear red.

Remake exclusives

  • Koopa Troopa (Super Mario All-Stars)
  • Spiny (Super Mario Bros. 3, Super Mario Advance series and Mario & Luigi: Superstar Saga)
  • Boo (Super Mario All-Stars)
  • Bowser (Super Mario Advance series and Mario & Luigi: Superstar Saga)

Reception

The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list [3].

Remakes

Game Boy Advance remakes

A remake of Mario Bros. is included in every Super Mario Advance game, as well as Mario and Luigi: Superstar Saga. All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from Super Mario All-Stars. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.

New features

  • Enhanced graphics
  • Voice clips in single player mode
  • Backgrounds and music for every stage
  • Jumping onto platforms has been made easier (mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping)
  • A second POW Block has been added
  • POW Blocks reset every few stages
  • Power Squat Jumping has been added
  • The bonus stages are noticeably easier
  • Spinies replace Shellcreepers, making it more obvious not to jump on them
    • This also removes potential confusion between Shellcreepers and Koopas, the former of which cannot be jumped upon while the latter of which can, despite being almost identical

Luigi Bros.

An emulation of the game known as Luigi Bros. is included in Super Mario 3D World as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to Fire Luigi's color scheme in later Mario games). If the player has save data of New Super Luigi U, Luigi Bros. can be played straight away without having to be unlocked. Unlike Super Mario 3D World itself, which is usually played using a 16:9 "Widescreen" aspect ratio, Luigi Bros. uses a 4:3 aspect ratio, obviously due to the original Mario Bros. NES game using it. Luigi Bros. is unlocked by defeating Meowser in The Great Tower Of Bowser Land in World Bowser.

Mario Bros.-e

Mario Bros.-e

Mario Bros.-e is a game for the e-Reader, released on November 11, 2002 in the United States only. The game is a port of the NES version and the plot of the game is exactly same as the original game. The only difference from the NES version is that there is no two-player support.

References in later games

Staff

Main article: List of Mario Bros. staff

The Arcade and NES versions were directed by Hiroshi Yamauchi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However the Commodore 64 version music was composed by Fred Gray.

Gallery

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Names in other languages

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Trivia

  • No home port completely reproduces the arcade experience. For instance, the gameplay tutorials are missing in most versions, including the commonly-distributed NES and GBA version. Perhaps the closest is the Classic Series version of Mario Bros. for NES which was released in 1993 in Europe, which was based on Kaettekita Mario Bros.
  • Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in Super Smash Bros for Nintendo 3DS / Wii U and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The outfit also made a cameo during Mario's transformation into a Super Mario in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the Super Smash Bros. series and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.

References

  1. ^ "Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto". Popular Mechanics. October 19, 2009. Retrieved 25 November 2009.
  2. ^ Mario Bros. Atari instruction booklet, page 2.
  3. ^ [1]

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