List of Luigi's Mansion pre-release and unused content: Difference between revisions

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(→‎Other: Hopefully that should be sufficient to explain the time limit and state of Luigi if you failed the game.)
(I can't find information about a playable demo, and nobody else has corroborated it, so all references to it have been removed.)
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===Model changes===
===Model changes===
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics"></ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>.
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>.


Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>
Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics"></ref>


In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>.
In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>.


One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>.
One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>.
===Room changes===
A playable demo{{refneeded}} revealed many room layouts that differed from the final version.
*Decorative vases and candles were colored blue, instead of red. Oddly enough, a blue vase appears in the Luigi's Mansion battle arena, in [[Super Smash Bros. Brawl]].
*When a room is completed, spinning circles of coins would pop out of a treasure chest, without the need of a key. In the final game, the coins are stationary and flat on the ground.
*The [[Foyer]] was originally called the "Entrance", and the door to Area Two was not locked and featured a different texture. The mirror in the Foyer had no cloth covering it, a different carpet, lamps, and [[Toad]] was missing.
*The [[Parlor]] was called the "Living Room", and its furniture was arranged differently. After beating the room, a treasure chest with coins is awarded. The room had an extra side-chair pulled out in front of the china table (which had cloth on it), the paintings on the wall were ghosts (in the final game they are humans), and the door to [[Anteroom]] was boarded up and differently textured and design. The table to the right had no tablecloth, but a lighted candle on top of it. One sofa was positioned at the left of the room and two other sofas were seen to the far right. Blue ghosts were seen playing cards, featured their own cut scene, and could be battled. An image of blue ghosts playing cards appears near the [[Ghost Portrificationizer]] in the final game, whereas the ghosts themselves are missing.
*The [[Wardrobe Room]] had a green treasure chest.
*In the [[Study]], the chair next to where [[Neville]] sat, had a table, with a lamp on top of it.
*The [[Master Bedroom]] was originally called "Bedroom 1". It had two twin beds horizontally from each other, instead of one, with a shared drawer between them two. A wardrobe was positioned at the far left of the room that is not there in the final game. There's two paintings on the wall to the left, instead of one and no drawer to the right of the room.
*The [[Nursery]] was originally called the "Child's Room", and [[Chauncey]] was missing. Instead, the room was filled with ghosts. A stuffed rabbit and two teddy bears were to the far right on a shelf and the different styled crib and mat were further away from the wall. After beating the room, coins and a normal key would appear out of a treasure chest, as for what door uses that key is unknown. It's unlikely it would of been for the Area Two door, but possibly not, as the door was accessible from the start. 
*The first floor's hallway is more narrow.
*The [[Washroom (2F)|Washroom]] was called the "Lavatory", and had a Gold ghost.
*Many doors were originally boarded up. Doors leading to the basement, [[Ball Room]], [[Laundry Room]], Nana's Room, [[Sealed Room]], and [[Fortune-Teller's Room]] were boarded up.
*The [[Dining Room]] was accessed by another door beyond the Area Two door, in its own hallway. The Dining Room had many beta ghosts residing in it and did not include [[Mr. Luggs]]. The doors to the [[Billiards Room]] and the [[Projection Room]] were boarded up and a china cabinet was positioned between the two.
*The [[Kitchen]] had many ghosts, including an unseen chef-like ghost. Had a different array of pots and pans above the stove. Two bottles on top of the sink, to its left.
*[[Skeleton Ghost]]s did not appear in the [[Boneyard]]. Orange [[Purple Puncher|Punchers]] and [[Flying Fish (Luigi's Mansion)|Flying Fish]] were originally present. The yellow sign was missing. The area where [[Bogmire]] resides was missing.
*The [[Bathroom (2F)|Bathroom]] had only small Boos residing in it.
*The Area Three door featured a different design.
*The second floor was blocked by stacked boxes.
*The [[Rec Room]]'s ladder and mirror in the back, were switched up for unknown reasons. Its windows had protectors, along with plants.
*The [[Conservatory]] had a saxophone and a French horn hanging on the wall, a staircase that Luigi could climb, and a blocked door.
*[[Nana's Room]] had the yarn spinner at the back of the room instead of in the front.
*The hallway after the Area Three door lacked Flying Fish.
*The [[Telephone Room]] had gold mice.
*The [[Breaker Room]] featured a different layout and Flying Fish. The switch was absent.
*The table in the [[Sitting Room]] had no cloth on it.
*The [[Safari Room]] didn't have three tiger mats on the floor, but two on the tables.
*[[Ceiling Surprise]]s, [[Purple Bombers]], and [[Bowling Ghosts]] did not appear in most hallways.
*The Gallery had to go through many changes:
**First Gallery: The first gallery had no angel statues, was shorter, had a wall texture similar to that of the Training Room, and had an underground look to it.
**Second Gallery: It had unicorn statues instead of angels and was a bit longer than the first one.
**Third Gallery: It was the same as the second one, but was a lot shorter and was linked to the final gallery room.
The Mansion had three top windows, no visible chimneys and no grave stones. A broken horse-drawn carriage resided outside the gates of the Mansion. E. Gadd's Lab was notably missing, along with the front yard being bare.


===Early ghosts===
===Early ghosts===
The playable demo{{refneeded}} also revealed early ghost behavior and locations (possibly including an "Area Select" option like most Tech Demos do) as well as beta ghosts.
*There were ghosts in earlier versions that were similar in appearance to [[Gold Ghost]]s. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>.
*The demo and versions of Nintendo Power featured a ghost species that is unseen in final versions. These ghosts were similar in appearance to [[Gold Ghost]]s and were named 'Purple Bashers'. Purple Bashers would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crab-walk backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge. It is unknown why they were removed in the final version. These Bashers could've been used for [[Sneaker]]s from [[Luigi's Mansion: Dark Moon]].
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads<ref name="Nintendo Power 4">[http://www.mariowiki.com/images/d/d3/LMNP4.jpg Nintendo Power Vol. 149, page 39].</ref>. This Portrait Ghost would have appeared in the [[Safari Room]].
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads. This Portrait Ghost would have appeared in the [[Safari Room]] and may have been removed due to the fact that his dialogue and actions would have frightened younger children. He was thought removed during later in development.
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would have appeared while holding a tomato<ref name="Kitchen">[http://www.mariowiki.com/images/8/87/LM4.jpg Prelease screenshot of the mansion's kitchen].</ref>.
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would attack [[Luigi]] by throwing a tomato at him. This method of attacking may have been recycled into the [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]''.
*[[Gold Ghost|Gold ghosts]] were white/light pink (similar to the [[Grabber Ghost]]'s color) and had smaller eyes, fangs, a row of teeth, and different shaped heads.
*[[Blue Twirler]]s had a purple color, fangs, teeth, small eyes and a big nose.
*Boos had a basic design, lacking tongues and having more teeth, were more common, and easier to capture since they have no HP.
*[[Gold Mice]] and [[Bat (Luigi's Mansion)|Bats]] were colored white to resemble ghosts.
*All Portrait Ghosts had 50 HP and gave out coins instead of HP orbs. Upon defeat, the player was rewarded a green treasure chest filled with coins.
*[[Neville]] was significantly easier to capture.
*[[Lydia]] did not use a mirror and looked at the player directly. Other ghosts had to be captured before Lydia.
*[[Spooky]]'s personality was different.
*[[Nana]] did not cry while being vacuumed.
*[[Flash]]es were silvery ice in color and behaved like Purple Puncher ghosts.
*[[Chauncey]] and [[Bogmire]] were missing, as the Area system was not present.
*[[Mr. Luggs]] was missing, as were numerous other Portrait Ghosts.
*The demo ended with the player fighting Boolossus, thus all Area 4 Ghosts were unseen. Boolossus was smaller and had no tongue.
*[[King Boo]]'s design changed drastically. His original design resembled a [[Big Boo]] and did not wear a crown.
*In the game's original plans, there were 6 more portrait ghosts: Biff Atlas' "admirer", a wizard, the safari ghost, a knight, a squire, and a plumber; with clothing akin to Mario's.
*[[Purple Puncher]]s had an orange color, similar to the Gold Ghost, they had the same eyes too. The variations are different fangs, and a large nose. They also had 30 HP.


===Other===
===Other===
*The game had a different main menu, saying "Skip Intro From The Beginning". E. Gadd had different dialogue, then had three options to choose from.
*The game had a different main menu, saying "Skip Intro From The Beginning"<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. E. Gadd also had different dialogue<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>.
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. The door was also designed differently<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>.
*Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement.  
*Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement{{refneeded}}.  
*There was an 8-bit techno-like tune while walking in the hallway.
*There was an 8-bit techno-like tune while walking in the hallway{{refneeded}}.
*Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands. Luigi had a different flashlight and vacuum. Luigi also had a bright green hat and shirt and grey-blue overalls.
*Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands{{refneeded}}. Luigi had a different flashlight and vacuum{{refneeded}}. Luigi also had a bright green hat and shirt and grey-blue overalls{{refneeded}}.
*If idle, Luigi would sometimes crouch down, as if he was scared.
*If idle, Luigi would sometimes crouch down, as if he was scared{{refneeded}}.
*There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did.
*There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did{{refneeded}}.
*When Luigi is sucking up a ghost, he says, "Eheee!"
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine{{refneeded}}.
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine.  
*If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health{{refneeded}}.
*If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health.
*After finishing any room, the final hallway theme with a lighter melody would play.
*In most rooms, small, early versions of Boos, would bounce on the floor.
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
*The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}}
*The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}}
*In the game's coding, there are many unused graphics, maps, 3D models, textures, animations, music, sounds, and text, including a cropped image of [[Princess Daisy|Daisy]] from [[Mario Tennis (Nintendo 64)|Mario Tennis 64]] labeled "Test".
*There were two unused early ghost designs<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>:  
*There were two unused early ghost designs:  
**A blue ghost (''thought to be an early Gold Ghost'')
**A blue ghost (''thought to be an early Gold Ghost'')
**A green ghost (''thought to be an early Purple Puncher'')
**A green ghost (''thought to be an early Purple Puncher'')
*There were four unused dialogue icons:
*There were four unused dialogue icons<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>:
**Bowser
**Bowser
**Green Toad (which is present with Action Replay)
**Green Toad
**Gold Ghost
**Gold Ghost
**Mario
**Mario
*During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed, possessed or zombified Luigi would be seen in the ending screen. Whether the famous E3 cutscene of this blank-eyed Luigi would have played at this point or not is unknown.
*During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed or possessed Luigi would be seen in the ending screen{{refneeded}}.


==Media==
==Media==

Revision as of 18:23, February 7, 2015

It has been requested that this article be rewritten. Reason: it's poorly worded, not sourced properly and needs to be organized as indicated on MarioWiki:Beta Elements

This is a list of beta elements for the game Luigi's Mansion.

Early ideas

Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a 'ninja mansion', a Japanese-style house, and a prarie and desert level using a Mario theme. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[1]

Luigi's Mansion was originally built with the intention of being in stereoscopic 3D. The GameCube was built with 3D components which could be activated by an unreleased add-on [2]. This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game[3]. It seems the Gameboy Advance wasn't far enough in development for this idea to be utilized.

Early iterations

Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime[1].

The game was first revealed at Nintendo Space World in 2000 as a Tech Demo, designed to show off the graphical capabilities of the Nintendo GameCube.[4][5]

Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[6][3]

Early builds

Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.

Poltergust

In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, was slightly bigger[6], and supposedly heavierTemplate:Refneeded. If the pressure meter reached ten, the vacuum would burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while[6]. Earlier versions of the game allowed Luigi to spray water infinitely[3]. The Poltergust 3000 also had different nozzles depending on what element was being used[7].

GUI changes

The ghost meter was originally much more similar in design to the elemental meter, showing how many ghosts the player has captured insteadTemplate:Refneeded. The Boo meter was shown as a whole numberTemplate:Refneeded and the amount of health remaining was shown as a fraction[3] and then written inside of the heartTemplate:Refneeded. Interestingly, coins had their own meter that was removed in later stages of the game's development[3].

Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function[3]. One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the Title Screen[8]. Minor changes include the design of the menu icons (earlier designs depicted icons that were cartoon-like)Template:Refneeded and that the Boo Radar's signal emitted a different soundTemplate:Refneeded. Early game play images reveal that instead of showing Luigi his current gold total, the Game Boy Horror would always display the first-person view, giving the player two perspectives in a room at once[9]. It was also stated that to summon Madame Clairvoya, Luigi had to check the crystal ball with the Game Boy HorrorTemplate:Refneeded, instead of his flashslight. The Game Boy Horror was originally a Game Boy ColorTemplate:Refneeded.

Model changes

There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)[10]. An unused model for Mario, named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000[7].

Cyan and blue-colored Shy Guy Ghosts are also in the game's coding.[10]

In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element[3], and one is labeled "wpair"[7].

One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after Luigi's Mansion was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses[7].

Early ghosts

  • There were ghosts in earlier versions that were similar in appearance to Gold Ghosts. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge[3].
  • The issue also makes note of an unused Hunter Portrait Ghost who would have wanted to add Luigi's head to his collection of other heads[11]. This Portrait Ghost would have appeared in the Safari Room.
  • In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato[12].

Other

  • The game had a different main menu, saying "Skip Intro From The Beginning"[3]. E. Gadd also had different dialogue[3].
  • The cutscene showing Luigi walking to and opening the door to the mansion was slightly different[3]. The door was also designed differently[3].
  • Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basementTemplate:Refneeded.
  • There was an 8-bit techno-like tune while walking in the hallwayTemplate:Refneeded.
  • Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two handsTemplate:Refneeded. Luigi had a different flashlight and vacuumTemplate:Refneeded. Luigi also had a bright green hat and shirt and grey-blue overallsTemplate:Refneeded.
  • If idle, Luigi would sometimes crouch down, as if he was scaredTemplate:Refneeded.
  • There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions didTemplate:Refneeded.
  • When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routineTemplate:Refneeded.
  • If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more healthTemplate:Refneeded.
  • Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
  • The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.Template:Refneeded
  • There were two unused early ghost designs[10]:
    • A blue ghost (thought to be an early Gold Ghost)
    • A green ghost (thought to be an early Purple Puncher)
  • There were four unused dialogue icons[10]:
    • Bowser
    • Green Toad
    • Gold Ghost
    • Mario
  • During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed or possessed Luigi would be seen in the ending screenTemplate:Refneeded.

Media

Gallery

Trivia

  • The Japanese version of the game kept Luigi's beta hurt sound, while US and European versions didn't.
  • The Game Boy Horror's timer and first person view is still in the game's code and has been found and made into AR codes.
  • The PAL version of the game contains the most left over beta elements.

References

  1. ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
  2. ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
  3. ^ a b c d e f g h i j k l Luigi's Mansion E3 2001 Tech Demo Show Off. YouTube. Retrieved November 29, 2014.
  4. ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
  5. ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
  6. ^ a b c Luigi's Mansion E3 2001 Footage. YouTube. Retrieved November 29, 2014.
  7. ^ a b c d Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
  8. ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
  9. ^ Nintendo Power Vol. 149, page 36.
  10. ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
  11. ^ Nintendo Power Vol. 149, page 39.
  12. ^ Prelease screenshot of the mansion's kitchen.

External links

Template:BoxTop Template:BetaElements