List of Luigi's Mansion pre-release and unused content: Difference between revisions
Meganerd18 (talk | contribs) (→Other: Hopefully that should be sufficient to explain the time limit and state of Luigi if you failed the game.) |
Time Turner (talk | contribs) (I can't find information about a playable demo, and nobody else has corroborated it, so all references to it have been removed.) |
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===Model changes=== | ===Model changes=== | ||
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics"></ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>. | There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>. An unused model for [[Mario]], named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000<ref name="TCRF Models"></ref>. | ||
Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics"> | Cyan and blue-colored [[Shy Guy Ghost]]s are also in the game's coding.<ref name="TCRF Graphics"></ref> | ||
In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>. | In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element<ref name="E3 Tech Demo"></ref>, and one is labeled "wpair"<ref name="TCRF Models"></ref>. | ||
One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>. | One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after ''Luigi's Mansion'' was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses<ref name="TCRF Models"></ref>. | ||
===Early ghosts=== | ===Early ghosts=== | ||
*There were ghosts in earlier versions that were similar in appearance to [[Gold Ghost]]s. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | |||
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads<ref name="Nintendo Power 4">[http://www.mariowiki.com/images/d/d3/LMNP4.jpg Nintendo Power Vol. 149, page 39].</ref>. This Portrait Ghost would have appeared in the [[Safari Room]]. | |||
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads. This Portrait Ghost would have appeared in the [[Safari Room]] | *In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would have appeared while holding a tomato<ref name="Kitchen">[http://www.mariowiki.com/images/8/87/LM4.jpg Prelease screenshot of the mansion's kitchen].</ref>. | ||
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would | |||
===Other=== | ===Other=== | ||
*The game had a different main menu, saying "Skip Intro From The Beginning". E. Gadd had different dialogue, | *The game had a different main menu, saying "Skip Intro From The Beginning"<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. E. Gadd also had different dialogue<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | ||
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently. | *The cutscene showing Luigi walking to and opening the door to the mansion was slightly different<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. The door was also designed differently<ref name="E3 Tech Demo">[http://www.youtube.com/watch?v=RiGzVMcRF9Q Luigi's Mansion E3 2001 Tech Demo Show Off]. ''YouTube''. Retrieved November 29, 2014.</ref>. | ||
*Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement. | *Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement{{refneeded}}. | ||
*There was an 8-bit techno-like tune while walking in the hallway. | *There was an 8-bit techno-like tune while walking in the hallway{{refneeded}}. | ||
*Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands. Luigi had a different flashlight and vacuum. Luigi also had a bright green hat and shirt and grey-blue overalls. | *Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands{{refneeded}}. Luigi had a different flashlight and vacuum{{refneeded}}. Luigi also had a bright green hat and shirt and grey-blue overalls{{refneeded}}. | ||
*If idle, Luigi would sometimes crouch down, as if he was scared. | *If idle, Luigi would sometimes crouch down, as if he was scared{{refneeded}}. | ||
*There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did. | *There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did{{refneeded}}. | ||
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine{{refneeded}}. | |||
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine. | *If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health{{refneeded}}. | ||
*If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health | |||
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing. | *Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing. | ||
*The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}} | *The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.{{refneeded}} | ||
*There were two unused early ghost designs<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>: | |||
*There were two unused early ghost designs: | |||
**A blue ghost (''thought to be an early Gold Ghost'') | **A blue ghost (''thought to be an early Gold Ghost'') | ||
**A green ghost (''thought to be an early Purple Puncher'') | **A green ghost (''thought to be an early Purple Puncher'') | ||
*There were four unused dialogue icons: | *There were four unused dialogue icons<ref name="TCRF Graphics">[http://tcrf.net/Luigi%27s_Mansion/Unused_Graphics Luigi's Mansion/Unused Graphics]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>: | ||
**Bowser | **Bowser | ||
**Green Toad | **Green Toad | ||
**Gold Ghost | **Gold Ghost | ||
**Mario | **Mario | ||
*During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed | *During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed or possessed Luigi would be seen in the ending screen{{refneeded}}. | ||
==Media== | ==Media== |
Revision as of 18:23, February 7, 2015
It has been requested that this article be rewritten. Reason: it's poorly worded, not sourced properly and needs to be organized as indicated on MarioWiki:Beta Elements
This is a list of beta elements for the game Luigi's Mansion.
Early ideas
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a 'ninja mansion', a Japanese-style house, and a prarie and desert level using a Mario theme. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[1]
Luigi's Mansion was originally built with the intention of being in stereoscopic 3D. The GameCube was built with 3D components which could be activated by an unreleased add-on [2]. This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game[3]. It seems the Gameboy Advance wasn't far enough in development for this idea to be utilized.
Early iterations
Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime[1].
The game was first revealed at Nintendo Space World in 2000 as a Tech Demo, designed to show off the graphical capabilities of the Nintendo GameCube.[4][5]
Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[6][3]
Early builds
Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.
Poltergust
In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, was slightly bigger[6], and supposedly heavierTemplate:Refneeded. If the pressure meter reached ten, the vacuum would burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while[6]. Earlier versions of the game allowed Luigi to spray water infinitely[3]. The Poltergust 3000 also had different nozzles depending on what element was being used[7].
GUI changes
The ghost meter was originally much more similar in design to the elemental meter, showing how many ghosts the player has captured insteadTemplate:Refneeded. The Boo meter was shown as a whole numberTemplate:Refneeded and the amount of health remaining was shown as a fraction[3] and then written inside of the heartTemplate:Refneeded. Interestingly, coins had their own meter that was removed in later stages of the game's development[3].
Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function[3]. One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the Title Screen[8]. Minor changes include the design of the menu icons (earlier designs depicted icons that were cartoon-like)Template:Refneeded and that the Boo Radar's signal emitted a different soundTemplate:Refneeded. Early game play images reveal that instead of showing Luigi his current gold total, the Game Boy Horror would always display the first-person view, giving the player two perspectives in a room at once[9]. It was also stated that to summon Madame Clairvoya, Luigi had to check the crystal ball with the Game Boy HorrorTemplate:Refneeded, instead of his flashslight. The Game Boy Horror was originally a Game Boy ColorTemplate:Refneeded.
Model changes
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best)[10]. An unused model for Mario, named "B_Mario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000[7].
Cyan and blue-colored Shy Guy Ghosts are also in the game's coding.[10]
In the game's coding is also the unused Poltergust 3000, along with two unused nozzles; one is labeled "wpwater" and appeared when Luigi used the water element[3], and one is labeled "wpair"[7].
One unused model is the elh. It is a twisting creature that has no textures or any UV maps that would support textures, and, according to its entries, it was compiled a month after Luigi's Mansion was featured at E3 2001. It has six animations for various states (attacking, taking damage, two idles, alert, and developing), and has four particle effects associated with the Elements Luigi uses[7].
Early ghosts
- There were ghosts in earlier versions that were similar in appearance to Gold Ghosts. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge[3].
- The issue also makes note of an unused Hunter Portrait Ghost who would have wanted to add Luigi's head to his collection of other heads[11]. This Portrait Ghost would have appeared in the Safari Room.
- In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato[12].
Other
- The game had a different main menu, saying "Skip Intro From The Beginning"[3]. E. Gadd also had different dialogue[3].
- The cutscene showing Luigi walking to and opening the door to the mansion was slightly different[3]. The door was also designed differently[3].
- Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basementTemplate:Refneeded.
- There was an 8-bit techno-like tune while walking in the hallwayTemplate:Refneeded.
- Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two handsTemplate:Refneeded. Luigi had a different flashlight and vacuumTemplate:Refneeded. Luigi also had a bright green hat and shirt and grey-blue overallsTemplate:Refneeded.
- If idle, Luigi would sometimes crouch down, as if he was scaredTemplate:Refneeded.
- There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions didTemplate:Refneeded.
- When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routineTemplate:Refneeded.
- If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more healthTemplate:Refneeded.
- Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
- The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.Template:Refneeded
- There were two unused early ghost designs[10]:
- A blue ghost (thought to be an early Gold Ghost)
- A green ghost (thought to be an early Purple Puncher)
- There were four unused dialogue icons[10]:
- Bowser
- Green Toad
- Gold Ghost
- Mario
- During development the game was designed with a time limit until morning. If the game wasn't completed in time then the mansion would vanish with Mario and a depressed or possessed Luigi would be seen in the ending screenTemplate:Refneeded.
Media
Gallery
- Beta outier mansion.jpg
An early mansion.
- Luigi Screams in LM Beta.png
From a cut FMV. This could possibly be for an unused sequence (Seen at SpaceWorld 2000). - Beta ghost surrounding Luigi.jpg
Unused blue ghosts surrounding Luigi.
- Beta Poker ghosts.jpg
Oddly enough, three blue ghosts appear in the Parlor for roughly a second at SpaceWorld 2000.
- Beta Foyer.jpg
Luigi entering the Foyer, originally called "Entrance".
- Beta Foyer 1.jpg
An early Foyer, this version of the Foyer can still be seen if the player presses start/pauses the game.
- Beta Game Boy Horror.jpg
The Game Boy Horror was originally a Game Boy Color.
- Luigis14.jpg
A screenshot from the end of the trailer seen at E3 2001, showing Luigi seemingly possessed by a ghost.
- Beggining intro.jpg
Luigi opens the entrance door differently.
- Beta menu.png
A different main menu.
- Beta LM disc.jpg
A different design to the Luigi's Mansion disc placed inside the Nintendo GameCube, shown at E3 2001.
- Beta LM disc 1.jpg
Satoru Iwata holding the beta game disc.
- Pinkghost.jpg
The early white ghost or "Basher".
- An early Parlor.jpg
Early Bashers, along with ghost portraits on the wall.
- Beta Parlor 1.jpg
A very early Parlor. Filled with many assets of furniture, most of which don't appear in the final game.
- Beta Parlor.jpg
The Parlor was originally named "Living Room".
- Luigibusters42 640w.jpg
An early screenshot with the heat meter and a different Game Boy Horror. Note: an extra side-chair.
- Garbageghost.jpg
An early version of the Wardrobe Room.
- Beta balcony.jpg
Luigi outside on the Balcony in the beta.
- Luigis19.jpg
An early version of Chauncey's room.
- Beta Conservatory.jpg
Notice there are instruments on the wall, along with steep steps for Luigi to walk on.
- Lmbetathing.jpg
The Game Boy Horror showing what Luigi is seeing without switching to first-person view.
- Rec room.JPG
An early version of the Rec Room.
- Beta basement.jpg
An early, entirely different basement.
- Sitting room no cloth on table.jpg
There's no cloth on the table.
- Safari room.JPG
The tiger mats aren't on tables in the final version.
- Neville old IGN.jpg
A later build of beta. Note, how the player has one Boo captured, however, this is possible only later in the game.
- LM1.jpg
Dark Purple "Basher" in a completely different Master Bedroom layout.
- LM2.jpg
A Maroon colored "Basher" scaring Luigi.
- LM3.jpg
A "Basher" scaring Luigi, again.
- LM4.jpg
A possible Chef Ghost with the unused tomato.
An early version of the Foyer.
The first unused version of the Gallery.
- 3 Beta Ghosts.png
What appears to be the portrait of three beta ghosts, supposedly set to appear in the Parlor, found during the ending cutscene where Mario is being restored.
- Professor Elvin Gadd.JPG
The beta Poltergust 3000 on Professor E. Gadd's back.
- LM-Endingbad.png
The leftover "bad" rank.
- LM-Endinggood.png
The leftover "good" rank.
- LM-EndingrankA.png
The leftover "great" rank.
- White beta ghost.png
An early Basher.
- Orange beta ghost.png
An early Purple Puncher.
- Pink beta ghost.png
An early Blue Twirler.
- Beta King Boo.png
An early King Boo.
Unused Flying Fish models labeled "Ball".
- LM beta door.png
Unused door model.
- LM Wpwater e3 ingame.png
Luigi using the Poltergust 3000's scrapped water nozzle.
Original Bogmire model, labeled "shadow".
- Ghost Beta Guy.png
Unused models for blue and cyan variants of the Shy Guy Ghost.
- LuigisMansion-Mario model.png
B_Mario, which shows a T-posed Mario and Luigi wearing Poltergust straps. Note that Mario is almost as tall as Luigi.
- LM beta Daisy.png
Artwork of Daisy from Mario Tennis. She does not appear in the game at all, and it is unknown why her artwork is present.
Luigi breaking the fourth wall.
- LMNP1.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 36.
- LMNP2.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 37.
- LMNP3.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 38.
- LMNP4.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 39.
Trivia
- The Japanese version of the game kept Luigi's beta hurt sound, while US and European versions didn't.
- The Game Boy Horror's timer and first person view is still in the game's code and has been found and made into AR codes.
- The PAL version of the game contains the most left over beta elements.
References
- ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
- ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
- ^ a b c d e f g h i j k l Luigi's Mansion E3 2001 Tech Demo Show Off. YouTube. Retrieved November 29, 2014.
- ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
- ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
- ^ a b c Luigi's Mansion E3 2001 Footage. YouTube. Retrieved November 29, 2014.
- ^ a b c d Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
- ^ Nintendo Power Vol. 149, page 36.
- ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ Nintendo Power Vol. 149, page 39.
- ^ Prelease screenshot of the mansion's kitchen.