Grandmaster Galaxy

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It has been requested that this article be rewritten. Reason: of poor grammar

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Mario...so you were the one who collected all of the scattered stars...I want to thank you...your deeds will live on in the memory of the cosmos...”
Rosalina, Super Mario Galaxy 2

The Grandmaster Galaxy is the final galaxy of Super Mario Galaxy 2, located in World S. It is like the Grand Finale Galaxy from Super Mario Galaxy because the player must collect all 240 Power Stars to unlock it. It contains two Power Stars: one for completing the level and another one for a second completion under Daredevil Comet conditions. In the latter case, the player gets the Star from Rosalina. This is the only Galaxy where Green Stars do not appear because the player has to collect all of the Green Stars in the game in order to unlock this galaxy.

Planets and Areas

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File:Flower Grapple Planet Grandmaster.jpg
Mario and Yoshi in the Flower Grapple Planet.

In the first area, Mario will have to use Yoshi to swing on the flower grapples to reach the Launch Star at the end of the area. There are several obstacles along the way, such as Mines and Bullet Bills. Paragoombas appear in The Ultimate Test and are replaced by Choppahs in The Perfect Run. A Toad can also be found on this planet who will shout Yoshi's name when spoken to.

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After using the Launch Star from the first planet, Mario will land on a planet with Flipswitch Panels. It has a backdrop showing moving sprites of items from Super Mario Bros.. Mario will have to activate all 21 Flipswitch Panels while avoiding Sentry Beams to reveal the Launch Star.

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After landing, Mario will find a Cloud Flower and a fan producing an upward gust. Mario will have to use the Cloud Flower to maneuver to the Launch Star at the end of the area, with more Cloud Flowers subsequently being supplied along the way. There is also a 1-Up Mushroom at the top left which can be reached using the Cloud Flower.

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This area contains planets made of Shrinking Tiles and Red-Blue Panels. Octopuses and Sentry Beams are also found in the area. Mario will have to avoid all the obstacles in order to successfully reach the Launch Star to the next area at the end of the section.

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In the beginning of the area, there are some electrified blocks which is followed by a long segment of Pull Stars where Mario will have to avoid electrical currents, mines, and Paragoombas by using the pull stars to reach the end, where the Launch Star to the next area is located.

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This planet has a lot of Hammer Bros., which Mario will have to evade or defeat to reach the other side. there are also Flomps present in this area.

The ending platform has three Boomerang Bros., which Mario will have to defeat to reveal a Power Star (or a Launch Star in the Daredevil run). Notice that defeating the Hammer Bros is not necessary for getting the Power/Launch Star to appear.

The Comet Medal for this galaxy is located on the far right side of these planets, next to some platforms with some torches (as shown on the screenshot). In the Perfect run, the Comet Medal is replaced with a 1-Up Mushroom.

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File:Gate Planet .png
The Gate Planet.

This area is only accessible during The Perfect Run. It is a small planet with a small house and strongly resembles the Gate in Super Mario Galaxy. Rosalina and the final Power Star are found on this planet. There is also a 1-Up Mushroom behind the house. If Mario falls off the planet, he will still lose a life and have to go back to the start.

Enemies

Missions

The Ultimate Test

This mission is unlocked once the player gets a total of 240 Stars. The player must complete all the various tasks mentioned above. There are checkpoint flags at the beginning of the Electric Maze Area, the Platform Planets, and the Pull Star Area. Throughout the mission, the player can also speak to the Toad Brigade members. This mission, along with the Daredevil Run, is the only time that the Toad Brigade leader is seen sleeping. Yellow Toad is also asleep, and if the player speaks to him, he will mumble about Star Bits, giving the player a hint on how to unlock the final mission.

Enemies
Planets Visited
Names in other languages

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The Perfect Run

The Prankster Comet for this galaxy is unlocked when the player collects the galaxy's Comet Medal and deposits 9,999 Star Bits to the Banktoad.

The player must redo the The Ultimate Test mission, but under Daredevil Comet conditions. There aren't any Checkpoint Flags in this mission and, in the first area, the Paragoombas have been replaced with Choppahs and more mines have been added. Additionally, after defeating the Boomerang Bros. at the end of the level, rather than the Power Star appearing, a Launch Star appears that takes the player to the Gate-like planet where the Power Star and Rosalina are located.

Enemies
Planets Visited
Names in other languages

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Names in other languages

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Trivia

  • Music from Super Mario Galaxy is played throughout The Perfect Run, including the themes of Gusty Garden Galaxy, Good Egg Galaxy, Bowser's Galaxy Reactor, and the Comet Observatory.
  • This is the only galaxy in Super Mario Galaxy 2 that does not have any Green Stars.
  • This is also the only galaxy in the game that requires the player to collect Star Bits in addition to collecting the Comet Medal for a Prankster Comet to appear.
  • If the player looks back in first person mode at the starting point of the Pull Star Area, the Launch Star from the previous area can be seen above the Gate Planet in the Daredevil Run.
  • The three figures from the Shiverburn Galaxy can be seen in the Pull Star Area.
  • If the player collects all Stars (i.e. completing all galaxies except Grandmaster) and then completes this galaxy, a special message will appear on his or her Wii Message Board, both congratulating and thanking the player for completing the game 100%.

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