Donkey Kong Land 2

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Template:Infobox Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy. Released in September and November of 1996, it is a sequel to Donkey Kong Land, and a predecessor to Donkey Kong Land III. Like its predecessor, the game features a yellow cartridge and Super Game Boy special features, giving the game a special banana border when played on a Super Game Boy.

This game is often mistaken as a direct handheld port of Donkey Kong Country 2: Diddy's Kong Quest, but it is better described as a remix. While the game shares the same storyline and has the same areas, the layouts on each of the levels are new, and many aspects of the original adventure had to be removed or altered to fit the limitations of the system. One major difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game. However, the game doesn't differ from its Super Nintendo Entertainment System counterpart as much as its predecessor, Donkey Kong Land.

Storyline

File:Crocodile Isle 65.jpg
The Kongs begin to climb the island.

The storyline of the game is a retelling of the events of Donkey Kong Country 2. Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. However, the Kongs decline this offer, not wanting to give away the hoard, and Diddy Kong and Dixie Kong head out to find the big ape on Crocodile Isle.

Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.

However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of Kremkoins to Klubba, the way into the Kremling's Lost World is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.

Levels

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 1 Ship deck Snakey Chantey
2 Mainbrace Mayhem 1 Ship mast Lockjaw's Saga
3 Gangplank Galley 1 Ship deck Lockjaw's Saga
4 Lockjaw's Locker 0 Ship hold Lockjaw's Saga
5 Topsail Trouble 1 Ship mast Lockjaw's Saga
6 BOSS LEVEL: Krow's Nest 0 Ship Mast Crocodile Cacophony
Krem Cauldron
# Level Bonus Areas Type of level Music theme
7 Hothead Hop 2 Lava Hot Head Bop
8 Kannon's Klaim 1 Mines Hot Head Bop
9 Lava Lagoon 2 Ship hold Lockjaw's Saga
10 Redhot Ride 1 Lava Hot Head Bop
11 Squawks's Shaft 2 Mines Hot Head Bop
12 Barrel Bayou 2 Swamp Bayou Boogie
13 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
14 Krockhead Klamber 1 Swamp Bayou Boogie
15 Rattle Battle 1 Ship deck Lockjaw's Saga
16 Slime Climb 1 Ship mast Lockjaw's Saga
17 BOSS LEVEL: Kleaver's Kiln 0 Lava Crocodile Cacophony
Krazy Kremland
# Level Bonus Areas Type of level Music theme
18 Hornet Hole 1 Hive Flight Of The Zinger
19 Target Terror 2 Roller coaster Disco Train
20 Bramble Blast 2 Brambles Stickerbrush Symphony
21 Rickety Race 0 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbrush Symphony
23 Mudhole Marsh 2 Swamp Bayou Boogie
24 Rambi Rumble 2 Hive Flight Of The Zinger
25 BOSS LEVEL: King Zing Sting 0 Hive Crocodile Cacophony
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
26 Ghostly Grove 1 Forest Bayou Boogie
27 Krazy Koaster 1 Roller coaster Disco Train
28 Gusty Glade 2 Forest Bayou Boogie
29 Parrot Chute Panic 2 Hive Flight Of The Zinger
30 Web Woods 1 Forest Bayou Boogie
31 BOSS LEVEL: Kreepy Krow 0 Ship mast Crocodile Cacophony
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
32 Arctic Abyss 2 Ice In a Snow-bound Land
33 Windy Well 1 Mines Hot Head Bop
34 Dungeon Danger 2 Castle Krook's March
35 Clapper's Cavern 1 Ice In a Snow-bound Land
36 Chain Link Chamber 2 Castle Krook's March
37 Toxic Tower 1 Castle Krook's March
38 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
39 Screech's Sprint 1 Brambles Stickerbrush Symphony
Run, Rambi! Run!
40 BOSS LEVEL: K. Rool Duel 0 Castle Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
41 Jungle Jinx 1 Jungle Stickerbrush Symphony
42 Black Ice Battle 1 Ice In a Snow-bound Land
43 Fiery Furnace 1 Lava Hot Head Bop
44 Klobber Karnage 1 Jungle Stickerbrush Symphony
45 Animal Antics 1 Jungle Stickerbrush Symphony
46 BOSS LEVEL: Krocodile Kore 0 Lava Crocodile Cacophony

Characters

Playable characters

The game features the two playable characters Diddy and Dixie Kong who try to save Donkey Kong from the evil hands of Kaptain K. Rool. Below they are described.

Image Name Description
File:Diddy Kong DKL2.PNG Diddy Kong The young gibbon returns in Donkey Kong Land 2 to save Donkey Kong and destroy the Crocodile Isle once again. His light weight makes him faster, but less stronger.
File:Dixie Kong DKL2.PNG Dixie Kong Diddy's girlfriend, Dixie, accompanies him in his great adventure. Her Helicopter Spin helps her flying above large and deep canions or pits. Like Diddy, she isn't very strong; because of this, she is fast.

Supporting characters

Heroes can't be left alone. Below are discribed the non-playable characters from the game, which help the two Kongs throughout their adventure.

Image Name Description
File:Wrinkly Kong DKL2.PNG Wrinkly Kong Just like in Donkey Kong Country 2, this elderly Kong runs the Kong Kollege. She doesn't give tips anymore; instead she saves the player's game, at first for free, and then only by paying her 2 Banana Coins.
File:Funky Kong DKL2.PNG Funky Kong This Kong returns with the same role he had in Donkey Kong Country 2, by allowing the Kongs to use his Funky Barrel for only 2 Banana Coins to fly in areas they had been previously.
File:Donkey Kong DKL2.PNG Donkey Kong The main character in Donkey Kong Country and Donkey Kong Land gets kidnapped by King K. Rool once again...

Animal Friends

Below is a table with the Animal Friends that appear in Donkey Kong Land 2.

Image Name Description
File:Clapper the Seal DKL2.PNG Clapper the Seal The seal buddy returns to cool or freeze down the water, depending on the level he appears in.
File:Enguarde the Swordfish DKL2.PNG Enguarde the Swordfish The well known fish buddy is back in action to help the Kongs swim through the dangerous waters of Crocodile Isle.
File:Rambi the Rhinoceros DKL2.PNG Rambi the Rhino The powerful animal buddy returns for the fourth time to defeat the Kremlings with his big horn.
File:Rattly the Rattlesnake DKL2.PNG Rattly the Rattlesnake The snake makes another jump in this game to help the Kongs reach higher places.
File:Squawks the Parrot DKL2.PNG Squawks the Parrot

Quawks

The friendly parrots are helping the Kongs fly through large mines and deep wasp hives.

Note: Squawks the Parrot and Quawks share the same sprite. This is because of the monochrome graphics of the limited Game Boy.

File:Squitter the Spider DKL2.PNG Squitter the Spider The creepy spider builds his web in Donkey Kong Land 2, spitting webs to kill enemies or to form temporary platforms.

Enemies

Normal enemies

Kremlings

File:DKL2Image265.png
Diddy approaches a Klomp.
Image Name Description First level appearance Last level appearance
File:Kaboing DKL2.PNG Kaboing These Kremlings are usually seen jumping around certain areas in levels. Because of their constant jumping, they can easily jump on any Kongs that aren't careful. The heroes have to jump on their heads or cartwheel into them to defeat them. Gangplank Galley Animal Antics
File:Kannon DKL2.PNG Kannon These large, cannon wielding enemies shoot kannonballs and barrels at the Kongs to attack. They are rather uncommon and can easily be defeated if the heroes jump on their heads or cartwheel into them. Kannon's Klaim Chain Link Chamber
File:Klampon DKL2.PNG Klampon Similar to the Klaptrap and Krimp enemies of the first and third Donkey Kong Land games, these large foes move across small areas, trying to bite the Kongs. They can easily be defeated with a jump, but cartwheeling cannot always defeat them, as attacking from the front can allow them to bite the Kongs. Hothead Hop Fiery Furnace
File:Klank DKL2.PNG Klank Although Kutlasses don't appear in Donkey Kong Land 2, Klanks do. They ride Skull Carts and are very uncommon, as they appear in only one level. They can be defeated by jumping on their heads, but if they are hit from the back, they will get a small boost, making for the player harder to win the race against them. Rickety Race Rickety Race
File:Klinger DKL2.PNG Klinger Klingers are always seen climbing on either ropes or chains. After they reach their highest point on the ropes, they slide down in order to hit the primates. They can be defeated by barrels, and the monkeys can also run into their sides to push them off of ropes. Mainbrace Mayhem Toxic Tower
File:Klobber DKL2.PNG Klobber These common Kremlings hide in barrels throughout many levels. When the apes approach their barrels, they jump out, attempting to push the heroes into a gap. Jumping on them can push them back into their barrels, which can be used to attack some enemies. If the barrel they are in breaks, they are defeated. Pirate Panic Fiery Furnace
File:Klomp DKL2.PNG Klomp Klomps are the basic ground enemies in the game. Being the normal types of Kremling soldiers, they appear in many levels, where they simply walk back and fourth. Both jump on them and cartwheeling into them can beat them. Pirate Panic Web Woods
File:Krochead DKL2.PNG Krockhead These Kremlings serve as platforms for the Kongs that prevent them falling in lava or water. They are usually found staying still, but in some levels, they only appear for a short time, then they sink in the water. Krockhead Barrels are necessary sometimes to make these crocodile-like creatures appear at the surface. Hothead Hop Fiery Furnace (only in a Bonus Area)
File:Krook DKL2.PNG Krook These enemies appear as Kremlings wearing large coats. They have hooks, which they throw at the Kongs when they pass by. If they miss them, however, the hook acts as a boomerang and heads back to the Krook. Krooks can be defeated if the apes jump on them or cartwheel into them. Squawks's Shaft Toxic Tower
File:Kruncha DKL2.PNG Kruncha These large, muscular Kremlings are much like Krushas and Krumples from other Donkey Kong Land games. They walk back and fourth through areas, and, if touched, go on a rampage. At this point, they move faster and hurt the apes with one touch, until they cool down. They can only be defeated with barrels or by Animal Friends.

Note: Because of the monochrome graphics of the Game Boy, the calm Kruncha and the enraged Kruncha share the same sprite.

Mainbrace Mayhem Klobber Karnage

Other enemies

File:DKL2Image165.png
Dixie near a Neek
Image Name Description First level appearance Last level appearance
File:Click-Clack DKL2.PNG Click-Clack These enemies appear as small beetles. The Kongs are required to jump on them twice to defeat them. When they jump on them once, the Click-Clacks flip over. The apes can pick them up and throw them at other enemies in this state. However, they flip back over if left alone for a while. Mainbrace Mayhem Gusty Glade
File:Flitter DKL2.PNG Flitter These foes are long dragonfly-like enemies who often appear flying over large pits. They are usually located in areas like this because, when jumped on, the apes bounce in the air and are able to head over to other Flitters in mid-air. The apes only have to jump on them once to defeat them. Topsail Trouble Animal Antics
File:Flotsam DKL2.PNG Flotsam Flotsams are basic underwater enemies. Like Chomps and Kocos from the other Donkey Kong Land games, they simply swim around underwater, trying to hit the heroes. Only Enguarde's sharp nose can defeat them. Lockjaw's Locker Arctic Abyss
File:Lockjaw DKL2.PNG Lockjaw Lockjaws are powerful, shark-like enemies. They swim through underwater areas, and when the Kongs approach, they quickly attack. They can only be defeated by Enguarde, the Kongs' swordfish buddy. Lockjaw's Locker Arctic Abyss
File:Mini-Necky DKL2.PNG Mini-Necky These small bird enemies hide in the corner of the screen and swoop down at the Kongs when they are near. If they hit the apes, one of the monkeys are damaged, however, the heroes can jump on them as they swoop down to defeat them.

Note: In the ending credits, Mini-Neckies are listed as Neckies.

Kannon's Klaim Kreepy Krow
File:Neek DKL2.PNG Neek Like Klomps, Neeks are very basic enemies. They are small rats that simply move back and fourth over flat surfaces. Unless the apes are performing a cartwheel attack, touching them on the sides hurts the monkeys. However, a simple jump can easily defeat them. Pirate Panic Animal Antics
File:Puftup DKL2.PNG Puftup These underwater foes usually sit in the water and get in the Kongs way, although some of them explode when approached as well, shooting spikes throughout the area. They hurt the monkeys if they are touched, and can therefore only be defeated by Enguarde the Swordfish. Lava Lagoon Arctic Abyss
File:Screech DKL2.PNG Screech Possibly Kaptain K. Rool's pet, this evil parrot returns to get revenge against Squawks the Parrot in a race that takes place in the level Screech's Sprint. He cannot be defeated directly, nor can he hurt the parrot buddy. The advantage of Screech is that he can pass without any regard through the Zingers in this level. Screech's Sprint Screech's Sprint
File:Shuri DKL2.PNG Shuri Another species of underwater enemies. These starfish foes spiral as they head towards the monkeys. If they hit the monkeys, the apes take damage. Like other underwater enemies, Shuries can only be defeated by Enguarde. Lockjaw's Locker Arctic Abyss
File:Spiny DKL2.PNG Spiny These spiky foes travel back and fourth in most levels and hurt the Kongs if touched at all, unless the monkeys cartwheel into their face. Objects, such as barrels, can also be thrown at these foes to defeat them. Hornet Hole Animal Antics
File:Zinger DKL2.PNG Zinger These wasps are one of the most commonly-appearing foes in the game. They serve as obstacles that easily get in the Kongs' way. Touching them always hurts the Kongs' unless they are under the effect of an Invincibility Barrel. Only objects thrown at them or an Animal Friend attacks can defeat them. Hornet Hole Animal Antics

Bosses

File:DKL2BossKrow65.PNG
Diddy fights Krow.
Image Name Description
File:Krow DKL2.PNG Krow This overgrown Necky is the game's first boss, located at the crow's nest of the Gangplank Galleon. He attacks by throwing eggs at the Kongs. Sometimes, the eggs land on the mast below, and the Kongs are able to run over and pick them up. If they throw the eggs back at Krow, he is eventually defeated, allowing the apes to progress.
File:Kleaver DKL2.PNG Kleaver This enemy appears as a large sword that shoots fireballs at the Kongs. Sometimes, it shoots a barrel at them, which they can break to find a kannonball. After he is hit by the kannonball, he chases the apes over a large gap of fire. As the battle progresses, Kleaver's attacks become faster and more powerful, until the enemy is hit by enough kannonballs and perishes.
File:King Zing DKL2.PNG King Zing This large Zinger is fought in a hive. While fighting him, the player controls Squawks, who must shoot the wasp's stinger with his eggs. After being hit a few times, the foe moves much faster and sends out smaller Zingers to attack the parrot. The apes can progress to Gloomy Gulch once he is defeated.
File:Kreepy Krow DKL2.PNG Kreepy Krow This enemy is the ghost of Krow, who is fought in a similar way. After the Kongs avoid several Mini-Neckies summoned by Kreepy Krow, an egg falls to the ground, and it must be used to defeat the ghost. Eventually, Kreepy Krow travels higher up the stage, and the monkeys must chase him by using the hooks and ropes that appear. If they manage to hit him with enough eggs, the bird is defeated once and for all.

Note: Krow and Kreepy Krow's sprites are the same, due to Game Boy's system limitations.

File:Kaptain K. Rool DKL2.PNG Kaptain K. Rool This Kremling enemy is the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which have spikes on them. He also slides around the small stage in order to hit the Kongs. Sometimes, he shoots barrels at the Kongs, which can be broken to reveal another kannonball. The kannonball can be thrown into his cannon, causing it to backfire and defeat him. However, the crocodile is fought later in the Lost World, where his attacks are much longer. faster, and more deadly, A kannonball must be thrown into his cannon to defeat him once and for all.

Staff

Main article: List of Donkey Kong Land 2 staff

Gallery

Template:Morepic

Glitches

Main article: List of glitches in Donkey Kong Land 2

Pre-release and unused content

Main article: List of Donkey Kong Land 2 pre-release and unused content

Trivia

  • All the levels in the game have same names as those in Donkey Kong Country 2; however, the level layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
  • The box art depicts Glimmer the Angler Fish, even though he doesn't appear in the game. The box art was later used for the title screen in the European Game Boy Advance port of Donkey Kong Country 2.


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References