Donkey Kong 3: Dai Gyakushū

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The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Donkey Kong 3: Dai Gyakushū
Cover art of the Sharp X1 port of Donkey Kong 3: Dai Gyakushū
The box art of the Sharp X1 version of Donkey Kong 3: Dai Gyakushū.
For alternate box art, see the game's gallery.
Developer Hudson Soft
Publisher Hudson Soft
Platform(s) PC-6001mkII/PC-6601, PC-8801, and X1
Release date Japan August 1984
Genre Fixed shooter
Mode(s) Single player
Media 3, 3.5, 5.25-inch floppy

Donkey Kong 3: Dai Gyakushū is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, and X1, all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as Mario Bros. Special.[1]

Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.[2]

Gameplay[edit]

Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga.

Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

Stages[edit]

There are twenty new stages, looping back at Stage 21.

Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.[3] The manual encourages the player to imagine and send their own story to Hudson.[4]

Staff[edit]

Main programmer[edit]

  • Fumihiko Itagaki (Ita)

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong 3: Dai Gyakushū.

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコング3 大逆襲 (box)
Donkey Kong 3 大逆襲
(title screen)
Donkī Kongu Surī Dai Gyakushū
Donkey Kong 3: Great Counterstrike

References[edit]

  1. ^ September 1984 issue of Oh! MZ
  2. ^ Oh!FM-7
  3. ^ Press Start To Continue (December 28, 2021). Donkey Kong’s Most Creepy Mystery. YouTube. Retrieved January 2, 2022. (ScreenshotMedia:YT Press Start To Continue 2021-12-28 Fumihiko Itagaki response.png.)
  4. ^ Donkey Kong 3: Dai Gyakushū manual.