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The 2014 FIFA World Cup was the 20th FIFA World Cup, the tournament for the association football world championship, which took place at several venues across Brazil. Germany won the tournament, defeating runners-up Argentina 1–0 in the final.
{{italic title|''Donkey Kong'' (game)}}
{{articleabout|the 1981 arcade game|the 1994 remake|[[Donkey Kong (Game Boy)]]|the character|[[Donkey Kong]]}}
{{Infobox Arcade Game
|title=Donkey Kong
|image=[[File:Donkey Kong NES Cover.PNG|250px]]
The NES boxart.
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port) <br> [[Ikegami Tsushinki]] <ref>[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=1 Gamasutra: The Secret History of Donkey Kong]</ref>
|publisher=[[Nintendo]]
|release='''Arcade'''<br>{{releasedate|Japan|July 9, 1981|USA|1981}} '''Intellivision'''<br>March 3, 1982 <br>'''ColecoVision'''<br>December 31, 1982<br>'''Atari 2600'''<br>1982<br>'''Atari 8-bit Computers''' <br>1982<br>'''TI-99/4a'''<br>1983<br>'''IBM PC Booter'''<br>1983<br>'''Commodore 64 & VIC-20'''<br>1983<br> '''[[Nintendo Entertainment System|NES]] port'''<br>{{releasedate|Japan|July 15, 1983|USA|June, 1986|Europe|October 15, 1986}} '''MSX'''<br>1986<br>'''ZX Spectrum'''<br>1986<br>'''Amstrad CPC'''<br>1986<br>'''[[Famicom Disk System]]:'''<br>{{releasedate|Japan|April 8, 1988 <ref>[http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012</ref>}} '''Atari 7800'''<br>1988<br>'''e-Reader:'''<br>{{releasedate|USA|September 16, 2002 <ref>[http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012</ref>}} '''[[Game Boy Advance]]'''<br>{{releasedate|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 10, 2004}} '''[[Virtual Console#List of Mario games for the Virtual Console|Virtual Console]] ([[Wii]])'''<br>{{releasedate|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]])'''<br>{{releasedate|Japan|October 17, 2012|USA|August 15, 2013|Europe|November 21, 2013|Australia|November 21, 2013<ref>[http://www.nintendo.com/games/detail/r3qMB2ZdHdIFXlDDoA6MYGLaDV-8jZNg Nintendo.com - Donkey Kong - Game Info]</ref>}} '''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]])'''<br>{{releasedate|Japan|July 15, 2013|USA|July 15, 2013|Europe|July 15, 2013|Australia|July 15, 2013}}
|genre=Platformer
|modes=Up to 2 players, alternating turns
|cabinet=Standard, mini and cocktail
|arcade system=
|monitor=Raster, standard resolution 224 x 256 (Vertical) 256 Colors
|input={{input|arcade=<nowiki>Joystick and Pushbuttons</nowiki>|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1}}
|ports=
|notes=Introduced the [[Mario]] and [[Donkey Kong]] characters; #3 most popular game in the [[KLOV]]
}}
'''''Donkey Kong''''' was an arcade game that was [[Nintendo]]'s first big hit in North America and was also the very first Mario game. It also marked the first appearance of [[Mario]] (originally known as "Jumpman"<ref>[http://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf ''Donkey Kong'' Operation Manual], page 2</ref>, a carpenter) and of the original [[Donkey Kong]] (who, in later games, would become [[Cranky Kong]], the current Donkey Kong's grandfather). A version of the game was also created later for the [[Nintendo Entertainment System]], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m]] cut from this version. This game is also the first game to be released on [[Virtual Console]].


It began on 12 June with a group stage and concluded on 13 July with the championship match.[5] It was the second time that Brazil has hosted the competition, the first being in 1950. Brazil was elected unchallenged as host nation in 2007 after the international football federation, FIFA, decreed that the tournament would be staged in South America for the first time since 1978 in Argentina, and the fifth time overall.
==Story==
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [[Pauline]] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.


The national teams of 31 countries advanced through qualification competitions that began in June 2011 to participate with the host nation Brazil in the final tournament. A total of 64 matches were played in 12 cities across Brazil in either new or redeveloped stadiums. For the first time at a World Cup finals, match officials used goal-line technology, as well as vanishing foam for free kicks.[6]
===Official story quoted from Nintendo of America===
[[File:Donkeykongflier.jpg|thumb|right|The flier for the game, which was handed out in arcades, toy stores and such.]]
<blockquote><i>"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."<br>
<br>
Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.<br>
<br>
As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."</i></blockquote>


All world champion teams since the first World Cup in 1930 – Argentina, Brazil, England, France, Germany, Italy, Spain and Uruguay – qualified for this competition. The title holders, Spain, were eliminated at the group stage, along with previous winners England and Italy. Uruguay was eliminated in the Round of 16 and France was eliminated at the quarter-finals. In the final between two former champions Argentina and Germany, Germany won the title by defeating Argentina 1–0 after extra time, thus becoming the first European team to win a World Cup in the Americas.[7] This result marked the first time that sides from the same continent had won three successive World Cups (following Italy in 2006 and Spain in 2010).[8][9]
==Characters==
*[[Mario]] (aka Jumpman) (Hero, Playable)
*[[Pauline]] (Goal, Unplayable)
*[[Cranky Kong|Donkey Kong]] (Villain, Unplayable)


As the winners, Germany qualified for the 2017 FIFA Confederations Cup. During the 2014 FIFA World Cup, the FIFA Fan Fest in the host cities received 5 million people, and the country received 1 million guests from 202 countries.[10]
===Enemies===
*[[Barrel]]
*[[Fire|Fireball]]
*[[Sand Pile]]
*[[Springboard]]
 
==Items==
*[[Hammer]]
*[[Pauline's items]]
*[[Rivet]]s
 
==Levels==
*[[25m]]
*[[50m]]
*[[75m]]
*[[100m]]
 
==History==
[[File:DKMachineBlue.jpg|thumb|153px|The cabinet]]
''Donkey Kong'' was created when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.
 
[[File:Jumpmanconcept.jpg|thumb|left|Concept art for [[Mario]].]]
In 1982, around a year after the game's release, [[wikipedia:Universal Studios|Universal Studios]] sued Nintendo, claiming that ''Donkey Kong'' infringed on Universal Studios' intellectual property rights to the film ''[[Wikipedia:King Kong|King Kong]]''. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him "exclusive worldwide rights to use the name for sailboats."
 
==Documentary==
{{main|The King of Kong: A Fistful of Quarters}}
 
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
==Sequels and ports==
[[File:Donkey Kong arcade.PNG|frame|Mario (Jumpman) about to jump over a barrel.]]
 
===Sequels===
''Donkey Kong'' has four sequels to date.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
*''[[Donkey Kong II]]'' (Game & Watch)
*''[[Donkey Kong 3]]''
*''[[Donkey Kong (Game Boy)]]''
 
===Ports===
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers:
*[[Nintendo Entertainment System|NES]]
*[[Game & Watch]]
*[[Game Boy Advance|GBA]] as ''[[Classic NES Series|Classic NES Series: Donkey Kong]]''.  This version, as the title implies, is not based on the arcade version, but rather the NES version, meaning 50m is also omitted.
*[[e-Reader]] for the [[Game Boy Advance|GBA]]
*[[Famicom Disk System]]
*[[Atari 2600]]
*[[wikipedia:Atari 7800|Atari 7800]]
*[[wikipedia:Atari 8-bit family|Atari 8-bit computers]]
*[[wikipedia:ColecoVision|ColecoVision]]
*[[wikipedia:Intellivision|Intellivision]]
*[[wikipedia:Commodore VIC-20|Commodore VIC-20]]
*[[wikipedia:Commodore 64|Commodore 64]] (Two official ports exist, one released in 1983 in North America by [[wikipedia:Atarisoft|Atarisoft]], and another released in 1986 in Europe by [[wikipedia:Ocean Software|Ocean]].)
*[[wikipedia:Texas Instruments TI-99/4A|Texas Instruments TI-99/4A]]
*[[wikipedia:Amstrad CPC|Amstrad CPC]]
*[[wikipedia:ZX Spectrum|ZX Spectrum]]
*[[wikipedia:MSX|MSX]]
*[[wikipedia:Coleco Adam|Coleco Adam]]
*[[wikipedia:Amiga|Amiga]] (Port is not official but rather a homebrew ported directly from the Commodore 64 version)
*[[wikipedia:Handheld electronic game|Coleco Tabletop]]
*[[wikipedia:Apple II|Apple II]]
*[[wikipedia:Disk operating system|DOS]]
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', Donkey Kong was one of the [[minigame]]s. It could be played in both modern and classic modes.
*Two different ports of ''Donkey Kong'' have appeared on [[Virtual Console]]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'' (ドンキーコング オリジナルエディション), attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [[Nintendo 3DS#Nintendo_eShop|Nintendo eShop]] in Japan when a [[Club Nintendo]] member purchased the download version of one of two games, one of which was [[New Super Mario Bros. 2]]<ref>http://nadgame.blogspot.com/2012/07/new2dl.html#!/2012/07/new2dl.html</ref>, from July 28, 2012 to September 2, 2012.<ref>http://themushroomkingdom.net/games/dkoe-3ds</ref> A similar promotion took place in the US between October 1, 2012 and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[[Paper Mario: Sticker Star]]''). There are currently no plans for a wide release of this version in the U.S.
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'', and it is featured as a playable extra in the following titles:
 
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' (NES version included as minigame)
*''[[Donkey Kong 64]]'' (arcade version included as a minigame)
*''[[Super Smash Bros. Brawl]]'' (demo version included as a Masterpiece; it starts on the third level, 75m, which is also an unlockable stage in ''Brawl'').
 
==Staff==
{{main|List of Donkey Kong staff}}
The arcade version was produced by [[Gunpei Yokoi]]. [[Shigeru Miyamoto]] and [[Hiroshi Yamauchi]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. [[Intelligent Systems]]' own [http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, though neither the cartridge nor title screen mentions the company. Landon Dyer programmed the DOS Version.
 
==Gallery==
{{morepic|Donkey Kong (game)}}
<center><gallery>
File:Donkey Kong NES Cover.PNG|<center>The US [[Nintendo Entertainment System|NES]] boxart.
File:464px-DonkeyKongArcade.jpg|A poster advertising Donkey Kong.
File:Donkey Kong-Barrel Artwork.png|[[Barrel]]
File:Jumpmanconcept.jpg|Concept art for Mario (known originally as Jumpman)
File:Mario hammer.gif|<center>Mario using a hammer.
File:Jack.png|<center>A jack sprite.
File:50m 3.png|<center>[[50m]], the second level of the game.
</gallery></center>
 
==Trivia==
 
[[File:dkmachine64.jpg|thumb|right|The arcade machine found in the Frantic Factory.]]
*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''[[Pac-Man]]'' and ''Duck Hunt'' also have kill screens.
*Donkey Kong was the second platformer ever made; the 1980 game ''[[wikipedia:Space Panic|Space Panic]]'' was the first.
*Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the boxart for the NES port.
*Donkey Kong was almost a Popeye game, with Bluto replacing Donkey Kong and Popeye replacing Jumpman/Mario and Olive Oyl replacing Pauline.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_new_super_mario_bros_wii_16795_16846.html</ref>
 
==External links==
*[http://donkeykong.gamebub.com/ Donkey Kong Megasite]
*[http://www.klov.com/game_detail.php?letter=D&game_id=7610 The Killer List of Video Games entry on ''Donkey Kong'']
*[http://www.arcade-history.com/history_database.php?page=detail&id=666 Arcade History Database entry for Donkey Kong]
*[http://www.mobygames.com/game_group/sheet/gameGroupId,502/ MobyGame's entry on the ''Donkey Kong'' consumer games]
*[http://dmoz.org/Games/Video_Games/Platform/Donkey_Kong_Series/ Category at ODP]
 
==References==
<references/>
{{NIWA|StrategyWiki=Donkey Kong|DKWiki=1}}
{{BoxTop}}
{{DK}}
{{Mariogames}}
{{DKGames}}
{{DK64}}
{{Arcade}}
{{NES}}
{{VirtualConsole}}
[[de:Donkey Kong (Arcade)]]
[[it:Donkey Kong (gioco)]]
[[Category:Games]]
[[Category:Arcade Games]]
[[Category:Virtual Console Games]]
[[Category:Donkey Kong (game)|*]]
[[Category:1981 games]]
[[Category:1982 games]]
[[Category:1983 games]]
[[Category:2004 games]]
[[Category:Platforming Games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Donkey Kong Series Minigames]]
[[Category:Donkey Kong 64]]

Revision as of 10:33, August 16, 2014

Template:Articleabout Template:Infobox Arcade Game Donkey Kong was an arcade game that was Nintendo's first big hit in North America and was also the very first Mario game. It also marked the first appearance of Mario (originally known as "Jumpman"[1], a carpenter) and of the original Donkey Kong (who, in later games, would become Cranky Kong, the current Donkey Kong's grandfather). A version of the game was also created later for the Nintendo Entertainment System, Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage 50m cut from this version. This game is also the first game to be released on Virtual Console.

Story

Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, Pauline (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.

Official story quoted from Nintendo of America

File:Donkeykongflier.jpg
The flier for the game, which was handed out in arcades, toy stores and such.

"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."


Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.

As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."

Characters

Enemies

Items

Levels

History

The cabinet

Donkey Kong was created when Shigeru Miyamoto, under the supervision of the late Gunpei Yokoi, was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.

Concept art of Mario for the arcade game Donkey Kong
Concept art for Mario.

In 1982, around a year after the game's release, Universal Studios sued Nintendo, claiming that Donkey Kong infringed on Universal Studios' intellectual property rights to the film King Kong. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him "exclusive worldwide rights to use the name for sailboats."

Documentary

Main article: The King of Kong: A Fistful of Quarters

In 2007, a documentary film directed by Seth Gordon based off Donkey Kong was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.

Sequels and ports

File:Donkey Kong arcade.PNG
Mario (Jumpman) about to jump over a barrel.

Sequels

Donkey Kong has four sequels to date.

Ports

In addition to the arcade version, Donkey Kong was ported into several other gaming systems and computers:

  • NES
  • Game & Watch
  • GBA as Classic NES Series: Donkey Kong. This version, as the title implies, is not based on the arcade version, but rather the NES version, meaning 50m is also omitted.
  • e-Reader for the GBA
  • Famicom Disk System
  • Atari 2600
  • Atari 7800
  • Atari 8-bit computers
  • ColecoVision
  • Intellivision
  • Commodore VIC-20
  • Commodore 64 (Two official ports exist, one released in 1983 in North America by Atarisoft, and another released in 1986 in Europe by Ocean.)
  • Texas Instruments TI-99/4A
  • Amstrad CPC
  • ZX Spectrum
  • MSX
  • Coleco Adam
  • Amiga (Port is not official but rather a homebrew ported directly from the Commodore 64 version)
  • Coleco Tabletop
  • Apple II
  • DOS
  • In Game & Watch Gallery 2 and Game & Watch Gallery 4, Donkey Kong was one of the minigames. It could be played in both modern and classic modes.
  • Two different ports of Donkey Kong have appeared on Virtual Console. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled Donkey Kong Original Edition (ドンキーコング オリジナルエディション), attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red Wii in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the Nintendo eShop in Japan when a Club Nintendo member purchased the download version of one of two games, one of which was New Super Mario Bros. 2[2], from July 28, 2012 to September 2, 2012.[3] A similar promotion took place in the US between October 1, 2012 and January 6, 2013, exclusively to members of Club Nintendo who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was Paper Mario: Sticker Star). There are currently no plans for a wide release of this version in the U.S.

Donkey Kong was also re-released as part of two compilation games, Donkey Kong Classics and Donkey Kong/Donkey Kong Jr./Mario Bros., and it is featured as a playable extra in the following titles:

Staff

Main article: List of Donkey Kong staff

The arcade version was produced by Gunpei Yokoi. Shigeru Miyamoto and Hiroshi Yamauchi directed the game while an uncredited Ikegami Tsushinki did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. Intelligent Systems' own website claims credit for developing the NES port for Nintendo, though neither the cartridge nor title screen mentions the company. Landon Dyer programmed the DOS Version.

Gallery

Template:Morepic

Trivia

File:Dkmachine64.jpg
The arcade machine found in the Frantic Factory.
  • The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as Pac-Man and Duck Hunt also have kill screens.
  • Donkey Kong was the second platformer ever made; the 1980 game Space Panic was the first.
  • Even though Mario wears his signature red and blue clothing in the game, he wears blue and white clothing on the boxart for the NES port.
  • Donkey Kong was almost a Popeye game, with Bluto replacing Donkey Kong and Popeye replacing Jumpman/Mario and Olive Oyl replacing Pauline.[4]

External links

References

Template:BoxTop

Template:Mariogames Template:DKGames

Template:VirtualConsole