Dice Block: Difference between revisions

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{{item-infobox
{{item-infobox
|name = Dice Block
|name=Dice Block
|image = [[File:Dice Block Artwork - Mario Party Island Tour.png|200px]]
|image=[[File:Dice Block Artwork - Mario Party Island Tour.png|200px]]
|description = ''A Dice Block as seen in Mario Party: Island Tour''
|description=''A Dice Block as seen in Mario Party: Island Tour''
|first_appearance = ''[[Mario Party]]'' ([[1998]])
|first_appearance=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|latest_appearance = ''[[Mario Party: Island Tour]]'' ([[2013]])
|latest_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
|effect = Determines the amount of spaces a player moves on a single turn.<br>Determines the turn order.
|effect=Determines the amount of spaces a player moves on a single turn.<br>Determines the turn order.
}}
}}
{{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}}
{{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}}


In the [[Mario Party series|''Mario Party'' series]], the '''Dice Block''' determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 in ''[[Mario Party 9]]''), or 1-5 when a cursed mushroom or [[Slowgo Candy]] is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since ''Mario Party 7'', though, they break ties only for the first place players.
In the [[Mario Party series|''Mario Party'' series]], the '''Dice Block''' determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 in ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''), or 1-5 when a cursed mushroom or [[Slowgo Candy]] is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since ''Mario Party 7'', though, they break ties only for the first place players. If the score is tied at the end of the minigame in ''Mario Party: Island Tour'', then a Dice Block tiebreaker will determine the final results for that minigame.


There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volley Folley]] where teams can get up to six points if the ball lands on the ground.
There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volley Folley]] where teams can get up to six points if the ball lands on the ground.
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==Use==
==Use==
To use it on the player's turn, the player needs to press {{button|A}} in most installments except for ''[[Mario Party 8]]'', which requires the player to use {{button|wii|Wiimote}} to swing upwards, in ''[[Mario Party DS]]'', where {{button|ds|Stylus}} is used for the player to tap the block, and in ''[[Mario Party: Island Tour]]'', where the {{button|3ds|Stylus}} is used to throw the Dice Block from the touch screen to the game screen.
To use it on the player's turn, the player needs to press {{button|A}} in most installments, except for ''[[Mario Party 8]]'', which requires the player to use {{button|wii|Wiimote}} to swing upwards, ''[[Mario Party DS]]'', where the {{button|ds|Stylus}} is used for the player to tap the block, and ''[[Mario Party: Island Tour]]'', where the {{button|3ds|Stylus}} is used to throw the block from the touch screen to the game screen.


==Types of Dice Blocks==
==Types of Dice Blocks==
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There are also other types of Dice Blocks in the ''Mario Party'' series, as shown below:
There are also other types of Dice Blocks in the ''Mario Party'' series, as shown below:
*'''[[Plus Block]]''': A blue dice block that allows the player to gain [[Coin|coins]] depending on the number the dice shows once rolled (1-10).
*'''[[Plus Block]]''': A blue dice block that allows the player to gain [[Coin|coins]] depending on the number the dice shows once rolled (1-10).
*'''[[Minus Block]]''': Deducts the number rolled from the player's coins (1-10). It's a red die.
*'''[[Minus Block]]''': Deducts the number rolled from the player's coins (1-10). It's a red dice.
*'''[[Slow Block]]''': The player can only roll numbers from 1-3. It's a yellow die.
*'''[[Slow Block]]''': The player can only roll numbers from 1-3. It's a yellow dice.
*'''[[Speed Block]]''': The player can only roll numbers from 8-10. It's a green die.
*'''[[Speed Block]]''': The player can only roll numbers from 8-10. It's a green dice.
*'''[[Hidden Block]]''': This block may appear on the space the player lands on after taking their turn, and gives the player the opportunity to gain coins, an item, a [[Power Star|Star]], or a [[Ztar]]. A brown or silver die.
*'''[[Hidden Block]]''': This block may appear on the space the player lands on after taking their turn, and gives the player the opportunity to gain coins, an item, a [[Power Star|Star]], or a [[Ztar]]. A brown or silver dice.
*'''[[Halfway Dice Block]]''': This is a dice block that is numbered only 1-5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Halfway Dice Block]]''': This is a dice block that is numbered only 1-5. It is found in ''[[Mario Party DS]]'' only.
*'''[[Warp Dice Block]]''': When the player uses it in ''[[Mario Party DS]]'', then they will teleport to a random space before rolling the normal one.
*'''[[Warp Dice Block]]''': When the player uses it in ''[[Mario Party DS]]'', then they will teleport to a random space before rolling the normal one.
*'''[[Event Block]]''': In ''[[Mario Party]]'', Boo, Koopa Troopa, or Bowser will appear from this block. Boo will steal coins and Stars, Koopa Troopa gives the player 20 coins, and Bowser takes away 20 coins.
*'''[[Event Block]]''': In ''[[Mario Party]]'', Boo, Koopa Troopa, or Bowser will appear from this block. Boo will steal Coins and Stars from another player, Koopa Troopa gives the player 20 coins, and Bowser takes away the same amount of coins that Koopa Troopa gives to the player.
*'''Cursed Block''': After using a [[Cursed Mushroom]], the die turns purple making the player only use the numbers 1-3 (in ''[[Mario Party 5]]'' 's [[Card Party]] and ''[[Mario Party 6]]'' 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others and also useful to avoid spaces or areas.
*'''Cursed Block''': After using a [[Cursed Mushroom]], the die turns purple making the player only use the numbers 1, 2, or 3 (in ''[[Mario Party 5]]'' 's [[Card Party]] and ''[[Mario Party 6]]'' 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others and also useful to avoid spaces or areas.
*'''Reverse Block''': In ''[[Mario Party 3]]'', after using a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Reverse Block''': In ''[[Mario Party 3]]'', after using a [[Reverse Mushroom]], this die makes the player go backwards.
*'''Sluggish Block''': In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]], players can roll any number they want. In [[Mario Party 8]], it is a Slowgo Candy, but players need to hit one number before the one they want. It re-appears in ''[[Mario Party 9]]'' and is golden and also follows Mario Parties 5 and 6.
*'''Sluggish Block''': In ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', after using the [[Slow 'Shroom Orb]] (In ''[[Mario Party 8]]'', it is a [[Slowgo Candy]]), players can roll any number they want (in ''Mario Party 8'' it only shows the numbers 1-5) but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block re-appears in ''[[Mario Party 9]]'' and is golden. It's even slower than in the other games, so you don't have to jump one number before.
*'''Red Block''': After using a  [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice Set]], the player gets to roll twice, giving them up to twenty spaces to move.
*'''Red Block''': After using a  [[Mushroom]], [[Mushroom Orb]], [[Twice Candy]], or [[Double Dice Set]], the player gets to roll twice, giving them up to twenty spaces to move.
*'''Golden Yellow Block''': After using a [[Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll thrice, giving them up to thirty spaces to move.
*'''Golden Yellow Block''': After using a [[Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll thrice, giving them up to thirty spaces to move.
*'''Green Block''': After using a [[Slowgo Candy]] in ''[[Mario Party 8]]'', the block will slow down and the player hits a slower Dice Block with the numbers 1-5. It re-appears in ''[[Mario Party 9]]'' but due to the new limits of the regular Dice Block, the limits of this special Dice Block is lowered to the range of 1-2-3 (known as the 1-2-3 Dice Block).
*'''Green Block''': After using a [[Slowgo Candy]] in ''[[Mario Party 8]]'', the block will slow down and the player hits a slower Dice Block with the numbers 1-5. It re-appears in ''[[Mario Party 9]]'' but due to the new limits of the regular Dice Block, the limits of this special Dice Block is lowered to the range of 1-2-3 (known as the 1-2-3 Dice Block). In ''[[Mario Party Advance]]'', if the player lands on a Dice Block space, he or she can roll again with a green Dice Block instead of a blue one like it normally is (Rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Mega Block''': If a player used a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mega Block''': If a player used a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mini Block''': If a player used a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''[[Mario Party 4]]'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Mini Block''': If a player used a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Elevator Block''': This block advances the player to a higher floor in the mini-game [[Bowser's Lovely Lift!]] in ''[[Mario Party 7]]''. A black die.
*'''Elevator Block''': This block advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''[[Mario Party 7]]''. A black die.
*'''Dice Barrel''': When a DK Bonus occurs in ''[[Mario Party 6]]'', [[Donkey Kong]] will let the player get coins or a star with a hit of a barrel.
*'''Dice Barrel''': When a DK Bonus occurs in ''[[Mario Party 6]]'', [[Donkey Kong]] will let the player get coins or a star with a hit of a barrel.
*'''[[Star Block (Mario Party DS)|Star Block]]''': If this item is activated in ''[[Mario Party DS]]'', it will add one, two, or three stars to the player's total.
*'''[[Star Block (Mario Party DS)|Star Block]]''': If this item is activated in ''[[Mario Party DS]]'', it will add one, two, or three stars to the player's total.
*'''[[1-2-3 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' allows the player to move 1-3 spaces.
*'''[[1-2-3 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' allows the player to move 1-3 spaces.
*'''[[4-5-6 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' guarantees movement within the range of 4-5-6.
*'''[[4-5-6 Dice Block]]''': This special Dice Block from ''Mario Party 9'' guarantees movement within the range of 4-6.
*'''[[0-1 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' guarantees movement within the range of 0-1.
*'''[[0-1 Dice Block]]''': This special Dice Block from ''Mario Party 9'' guarantees movement within the range of 0-1.
*'''[[1-10 Dice Block]]''': This special Dice Block from ''[[Mario Party 9]]'' looks drastically different from regular Dice Blocks, and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1-10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical 6-sided die.
*'''[[1-10 Dice Block]]''': This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks, and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1-10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical 6-sided die.
*'''[[Gold Dice Block]]''': This Bonus Dice Block from ''[[Mario Party: Island Tour]]'' allows the player to roll between 2 and 12 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in first place.
*'''[[Gold Dice Block]]''': This Bonus Dice Block from ''[[Mario Party: Island Tour]]'' allows the player to roll between 2 and 12 spaces. Received to the player who finishes a [[minigame]] for Bonus Dice Blocks in first place.
*'''[[Silver Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 9 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in second place.
*'''[[Silver Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 9 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in second place.
*'''[[Bronze Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 8 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in third place.
*'''[[Bronze Dice Block]]''': This Bonus Dice Block from ''Mario Party: Island Tour'' allows the player to roll between 2 and 8 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in third place.
*'''Custom Dice Block''': This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Custom Dice Block]]''': This Dice Block from ''Mario Party: Island Tour'' allows the player to roll any number of their choice.
*'''[[Bowser Dice Block]]''': This Dice Block allows the players to remain where they are instead of getting burnt to move to other spaces as long as their roll is doubled. It only appears in [[Bowser's Peculiar Peak]].
*'''[[Bowser Dice Block]]''': This Dice Block allows the players to remain where they are instead of getting burnt to move to other spaces as long as their roll is doubled. It only appears in [[Bowser's Peculiar Peak]].


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*''Mario Party DS'': The dice block has a blue border, a creme background inside the face, and an orange hexagon. The numbers are blue to green.
*''Mario Party DS'': The dice block has a blue border, a creme background inside the face, and an orange hexagon. The numbers are blue to green.
*''Mario Party 9'': The dice block has a yellow border, and it has white octagons on each face. The numbers are yellow.
*''Mario Party 9'': The dice block has a yellow border, and it has white octagons on each face. The numbers are yellow.
*''Mario Party: Island Tour'': The dice block has a light blue border, and has a blue face. The numbers are white like in ''Mario Party Advance''. As well, some boards have slight changes to the dice block; on Banzai Bill's Mad Mountain there is a red face and a picture of a [[Banzai Bill]] that causes a board event and in Bowser's Peculiar Peak, there are red faces with spikes added.
*''Mario Party: Island Tour'': The dice block has a light blue border, and has a blue face. The numbers are white like in ''Mario Party Advance''. As well, some boards have slight changes to the dice block; on [[Rocket Road]] each dice is numbered 0-5 (with the number 5 being colored yellow and the 0 face colored red), on [[Banzai Bill's Mad Mountain]] they are numbered 1-5 with the 6th side featuring a red face and a picture of a [[Banzai Bill]] that causes a board event and in [[Bowser's Peculiar Peak]], there are red faces with spikes added.


==Gallery==
==Gallery==
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Dice Block MPA.png|<center>''[[Mario Party Advance]]
Dice Block MPA.png|<center>''[[Mario Party Advance]]
File:Dice Block Artwork - Mario Party 7.png|<center>''[[Mario Party 7]]
File:Dice Block Artwork - Mario Party 7.png|<center>''[[Mario Party 7]]
Dice Block MP7.png|<center>''Mario Party 7'' (in-game)
File:Dice Block MP7.png|<center>''Mario Party 7'' (in-game)
Image:Wii Diceblock.png|<center>''[[Mario Party 8]]
File:Wii Diceblock.png|<center>''[[Mario Party 8]]
Image:DS Diceblock.png|<center>''[[Mario Party DS]]  
File:DS Diceblock.png|<center>''[[Mario Party DS]]  
File:Diceblock MP9.png|<center>''[[Mario Party 9]]
File:Diceblock MP9.png|<center>''[[Mario Party 9]]
File:Dice Block in-game sprite Mario Party 9.png|<center>''Mario Party 9'' (in-game)
File:Dice Block in-game sprite Mario Party 9.png|<center>''Mario Party 9'' (in-game)
File:Dice Block Artwork - Mario Party Island Tour.png|<center>''[[Mario Party: Island Tour]]
File:Dice Block Artwork - Mario Party Island Tour.png|<center>''[[Mario Party: Island Tour]]
File:Dice Block In-game - MPIT.png|<center>''Mario Party: Island Tour'' (in-game)
</gallery></center>
</gallery></center>


== Names in Other Languages ==
== Names in other languages ==
{{Foreignname
{{Foreignname
|Ger=Würfel-Block
|Ger=Würfel-Block
|GerM=Dice Block
|GerM=Dice Block
|Spa=Bloque de Dados; Dado
|Spa=Bloque de Dados<br />Dado
|SpaM= Dice Block; Dice
|SpaM=Dice Block<br />Dice
|Fra=Dé normal
|Fra=Dé (MP1)<br />Bloc Dé (MP2 to 8)<br />Dé normal (MP9+)
|FraM=Dice<br />Dice Block<br />Normal Dice
|Rus=Кубик
|RusM=Dice Block<br />Block
}}
}}


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*In ''[[Mario Party 9]]'' the Dice Block falls like dice in real life, but in the first eight ''[[Mario Party (series)|Mario Party]]'' games, the dice break apart like [[Brick Block]]s.
*In ''[[Mario Party 9]]'' the Dice Block falls like dice in real life, but in the first eight ''[[Mario Party (series)|Mario Party]]'' games, the dice break apart like [[Brick Block]]s.
**Shaking the {{button|wii|Wiimote}} in ''Mario Party 9'' causes the Dice Block to grow larger and spin faster.
**Shaking the {{button|wii|Wiimote}} in ''Mario Party 9'' causes the Dice Block to grow larger and spin faster.
***This also happens in ''Mario Party: Island Tour''. When the player throws the Dice Block with the stylus, it falls and then tumbles.
***This also happens in ''Mario Party: Island Tour''. When the player throws the Dice Block with the {{button|3ds|Stylus}}, it falls and then tumbles.
{{BoxTop}}
{{BoxTop}}
{{Blocks}}
{{Blocks}}

Revision as of 23:34, July 5, 2014

Template:Item-infobox

“Let's see who goes first! Smack the Dice Block! Punch with your Wii Remote!”
MC Ballyhoo, Mario Party 8

In the Mario Party series, the Dice Block determines how many spaces a character must move. The player must "hit" the Dice Block and advance as many spaces as the number it shows. The Dice Block rolls from the number 1-10 (1-6 in Mario Party 9 and Mario Party: Island Tour), or 1-5 when a cursed mushroom or Slowgo Candy is active. In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used as a tiebreaker. Since Mario Party 7, though, they break ties only for the first place players. If the score is tied at the end of the minigame in Mario Party: Island Tour, then a Dice Block tiebreaker will determine the final results for that minigame.

There is also a volleyball version of the block in Mario Party 5's version of Beach Volley Folley where teams can get up to six points if the ball lands on the ground.

Since Mario Party 9, the normal Dice Block no longer goes up to 10, and now goes up to only 6. In Mario Party 9, there is a Special Dice Block, which is the 1-10 Dice Block resembling a pentagonal bipyramid that allows for 1-10 movement, and in Mario Party: Island Tour, there are Bonus Dice Blocks that can be won by placing 1st, 2nd, or 3rd in a minigame for Bonus Dice Blocks.

Use

To use it on the player's turn, the player needs to press A Button in most installments, except for Mario Party 8, which requires the player to use Wii Remote to swing upwards, Mario Party DS, where the Stylus is used for the player to tap the block, and Mario Party: Island Tour, where the Stylus is used to throw the block from the touch screen to the game screen.

Types of Dice Blocks

File:Mp9 c.jpg
Wario hitting a Dice Block on Toad Road from Mario Party 9.

There are also other types of Dice Blocks in the Mario Party series, as shown below:

  • Plus Block: A blue dice block that allows the player to gain coins depending on the number the dice shows once rolled (1-10).
  • Minus Block: Deducts the number rolled from the player's coins (1-10). It's a red dice.
  • Slow Block: The player can only roll numbers from 1-3. It's a yellow dice.
  • Speed Block: The player can only roll numbers from 8-10. It's a green dice.
  • Hidden Block: This block may appear on the space the player lands on after taking their turn, and gives the player the opportunity to gain coins, an item, a Star, or a Ztar. A brown or silver dice.
  • Halfway Dice Block: This is a dice block that is numbered only 1-5. It is found in Mario Party DS only.
  • Warp Dice Block: When the player uses it in Mario Party DS, then they will teleport to a random space before rolling the normal one.
  • Event Block: In Mario Party, Boo, Koopa Troopa, or Bowser will appear from this block. Boo will steal Coins and Stars from another player, Koopa Troopa gives the player 20 coins, and Bowser takes away the same amount of coins that Koopa Troopa gives to the player.
  • Cursed Block: After using a Cursed Mushroom, the die turns purple making the player only use the numbers 1, 2, or 3 (in Mario Party 5 's Card Party and Mario Party 6 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others and also useful to avoid spaces or areas.
  • Reverse Block: In Mario Party 3, after using a Reverse Mushroom, this die makes the player go backwards.
  • Sluggish Block: In Mario Party 6 and Mario Party 7, after using the Slow 'Shroom Orb (In Mario Party 8, it is a Slowgo Candy), players can roll any number they want (in Mario Party 8 it only shows the numbers 1-5) but they need to jump up one number before the one they want because they jump slowly. The Sluggish Block re-appears in Mario Party 9 and is golden. It's even slower than in the other games, so you don't have to jump one number before.
  • Red Block: After using a Mushroom, Mushroom Orb, Twice Candy, or Double Dice Set, the player gets to roll twice, giving them up to twenty spaces to move.
  • Golden Yellow Block: After using a Golden Mushroom, Super 'Shroom Orb, Thrice Candy, or Triple Dice Set, the player can roll thrice, giving them up to thirty spaces to move.
  • Green Block: After using a Slowgo Candy in Mario Party 8, the block will slow down and the player hits a slower Dice Block with the numbers 1-5. It re-appears in Mario Party 9 but due to the new limits of the regular Dice Block, the limits of this special Dice Block is lowered to the range of 1-2-3 (known as the 1-2-3 Dice Block). In Mario Party Advance, if the player lands on a Dice Block space, he or she can roll again with a green Dice Block instead of a blue one like it normally is (Rolling in Mario Party Advance costs one Mushroom).
  • Mega Block: If a player used a Mega Mushroom or a Super Mega Mushroom in Mario Party 4, then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
  • Mini Block: If a player used a Mini Mushroom or a Super Mini Mushroom in Mario Party 4, then the player can shrink and walk through small pipes while rolling once or twice.
  • Elevator Block: This block advances the player to a higher floor in the minigame Bowser's Lovely Lift! in Mario Party 7. A black die.
  • Dice Barrel: When a DK Bonus occurs in Mario Party 6, Donkey Kong will let the player get coins or a star with a hit of a barrel.
  • Star Block: If this item is activated in Mario Party DS, it will add one, two, or three stars to the player's total.
  • 1-2-3 Dice Block: This special Dice Block from Mario Party 9 allows the player to move 1-3 spaces.
  • 4-5-6 Dice Block: This special Dice Block from Mario Party 9 guarantees movement within the range of 4-6.
  • 0-1 Dice Block: This special Dice Block from Mario Party 9 guarantees movement within the range of 0-1.
  • 1-10 Dice Block: This special Dice Block from Mario Party 9 looks drastically different from regular Dice Blocks, and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1-10. While Dice Blocks in most Mario Party games allow this, Mario Party 9 is an exception with the standard Dice Block being a typical 6-sided die.
  • Gold Dice Block: This Bonus Dice Block from Mario Party: Island Tour allows the player to roll between 2 and 12 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in first place.
  • Silver Dice Block: This Bonus Dice Block from Mario Party: Island Tour allows the player to roll between 2 and 9 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in second place.
  • Bronze Dice Block: This Bonus Dice Block from Mario Party: Island Tour allows the player to roll between 2 and 8 spaces. Received to the player who finishes a minigame for Bonus Dice Blocks in third place.
  • Custom Dice Block: This Dice Block from Mario Party: Island Tour allows the player to roll any number of their choice.
  • Bowser Dice Block: This Dice Block allows the players to remain where they are instead of getting burnt to move to other spaces as long as their roll is doubled. It only appears in Bowser's Peculiar Peak.

Designs

  • Mario Party: The dice block has a white and black squared pattern frame. The numbers are purple to blue.
  • Mario Party 2: The dice has a silver color with white octagons around the numbers. The numbers have the same color as the first.
  • Mario Party 3: On the background on the dice, the border is brown, and in the center of the dice, the color is creme with brown stars. The numbers are blue.
  • Mario Party 4: The dice block has a lavender face and silver border. On each face, four Stars are shown. The numbers are green.
  • Mario Party 5: The dice block has a violet face and lavender border. Around each face of the dice, there are four little stars, and there is a brown wooden background between a creme circular border. The numbers are yellow.
  • Mario Party 6: The dice block has an orange border. On each face of the dice, a creme octagon has a pattern of moons and stars. The numbers are green.
  • Mario Party Advance: The dice block is basically blue, and it has white numbers.
  • Mario Party 7: The dice block has an orange border, and on each face, four stars are shown in a brown background. The numbers are green.
  • Mario Party 8: The dice block is a round-cornered dice this time. It has a blue border and it has a gray octagon background on the face. The numbers are blue.
  • Mario Party DS: The dice block has a blue border, a creme background inside the face, and an orange hexagon. The numbers are blue to green.
  • Mario Party 9: The dice block has a yellow border, and it has white octagons on each face. The numbers are yellow.
  • Mario Party: Island Tour: The dice block has a light blue border, and has a blue face. The numbers are white like in Mario Party Advance. As well, some boards have slight changes to the dice block; on Rocket Road each dice is numbered 0-5 (with the number 5 being colored yellow and the 0 face colored red), on Banzai Bill's Mad Mountain they are numbered 1-5 with the 6th side featuring a red face and a picture of a Banzai Bill that causes a board event and in Bowser's Peculiar Peak, there are red faces with spikes added.

Gallery

Names in other languages

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Trivia

  • The Dice Block appears as a Sticker in Super Smash Bros. Brawl.
  • In the Rolling Gizmo Galaxy in Super Mario Galaxy, there are two normal looking dice blocks that appear at the end that try to push the player off the edge.
  • In Mario Party 9 the Dice Block falls like dice in real life, but in the first eight Mario Party games, the dice break apart like Brick Blocks.
    • Shaking the Wii Remote in Mario Party 9 causes the Dice Block to grow larger and spin faster.
      • This also happens in Mario Party: Island Tour. When the player throws the Dice Block with the Stylus, it falls and then tumbles.

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