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Badge

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For a list of the names for each badge in other languages, see here.
File:CloseCallBadgePM.png
Mario discovers the Close Call Badge.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges are items used in several Mario role-playing games ever since their first appearance in Paper Mario, and have appeared in every RPG except Paper Mario: Sticker Star. Badges are equipped as accessories, similar to the weapons, armor and accessories from Super Mario RPG: Legend of the Seven Stars. The main difference is that, unlike the items in Super Mario RPG, Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History

Paper Mario series

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use FP.

Paper Mario

In Paper Mario badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, badges can instead be bought from the Lovely Howz of Badges in Rogueport. They can be traded for Star Pieces with Dazzle in Rogueport Sewers. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated.

Super Paper Mario

Super Paper Mario eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item.

Mario & Luigi series

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their Bros. Points. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, HP recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the Beanbean Kingdom or dropped from defeated enemies.

Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's Item Shop, or bought from Fawful. Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story

Items known as Bros. Badges appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game.

Mario & Luigi: Dream Team

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team.

Badges also reappear in Mario & Luigi: Dream Team. Both Mario and Luigi can each have one equipped. During battle, a Badge Meter on the bottom screen will fill up as the Mario Bros. attack. When the two badges meet at any point on the meter, one of the circles on the bottom screen will show an icon. Touching the icon will do an action depending on what two badges are combined.

List of Badges

Paper Mario series Badges

Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.

Paper Mario

There are sixty-nine badges in Paper Mario, but some appear more than once, making a total of 80 badges.

Badge BP Needed Found In Effect Merluvlee's prediction Type #
File:All or nothing badge.PNG
All or Nothing
4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
  • I see...an All or Nothing Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
50
File:Attack fx A badge.PNG
Attack FX A
0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks. 76
File:Attack fx B badge.PNG
Attack FX B
0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX B Badge. Halfway along Pleasant Path you see three Candy Canes. You go down the path to the three brick blocks near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
77
File:Attack fx c badge.PNG
Attack FX C
0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX C Badge. It is hidden in the desert... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block.
78
File:Attack fx D badge.PNG
Attack FX D
0 From Pop Diva in Toad Town after giving the Master Poet the Melody Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX D Badge. You pay a visit to Club 64 at the Toad Town port. The Pop Diva there can sing no longer. You take her a new song that restores her ability. You are rewarded with the Badge.
79
File:Attack fx E badge.PNG
Attack FX E
0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX E Badge. It rests in the house with no door, near Mayor Penguin's home in Shiver City. To enter the house, you jump from the eaves of the house next door.
80
File:Bump attack badge.PNG
Bump Attack
5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
  • I see...a Bump Attack Badge. I can see a shady man living in the tunnels under Toad Town. He sells many things, but you don't know what you will get until you give him the money. The price is always the same, whatever you buy. Sooner or later, he sells you the Badge you seek.
74
File:Chill out badge.PNG
Chill Out
2 Traded from Merlow for 3 Star Pieces Prevents enemies' First Strikes from counting.
  • I see...a Chill Out Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
69
File:Close call badge.PNG
Close Call
1 Goomba Road When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
  • I see...a Close Call Badge. Near the signboard located on the path from Goomba Village to Toad Town, you see a red Block. When you smash it from below, the Badge appears.
54
File:D down jump badge.PNG
D-Down Jump
2 Tubba Blubba's Castle Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
  • I see...a D-Down Jump Badge. In Tubba Blubba's Castle in Gusty Gulch, you enter the left door in the foyer and go in the next door you see. The Badge lies on a big table in the small room. You can't reach it with the jump pad! Instead, you blast into the room above. Inside the hidden room, you smash through the floor and a Paratroopa flies you over the table.
9
File:D down pound badge.PNG
D-Down Pound
2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
  • I see...a D-Down Pound Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
20
File:Damage dodge badge.PNG
Damage Dodge
3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) Increases the amount of damage blocked by Mario's Guard by 1.
  • I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...a Damage Dodge Badge. It's on Mt. Rugged, in the direction opposite the desert. You can see the treasure chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek.
45, 46
File:Deep focus badge.PNG
Deep Focus
1 Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
  • I see...a Deep Focus Badge. It is in the Toy Box, in a room with a Ferris wheel and many platforms that move up and down. You smash an invisible block between the two Blocks in front of the 3 and 4 toy blocks to find it.
  • I see...a Deep Focus Badge. It is outside Bowser's Castle, near the outer wall. There is a cliff you normally cannot reach, but... You somehow cool off the lava stream so you can walk there. The Badge is in the red block.
  • I see...a Deep Focus Badge. It's near a big, beautiful treasure chest in Princess Peach's Castle, way up in the sky. The Badge is lying in front of a fallen chair near the chest.
31, 32, 33
File:Defend plus badge.PNG
Defend Plus
6 Shy Guy's Toy Box Increases Mario's defense by 1.
  • I see...a Defend Plus Badge. It's in the Toy Box. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a treasure chest.
44
File:Dizzy attack badge.PNG
Dizzy Attack
2 Pleasant Path If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
  • I see...a Dizzy Attack Badge. On the path from Toad Town to Koopa Village, before you cross the first bridge, you see a red Block floating in the air. You jump and hit it, and the Badge falls from above.
71
File:Dizzy stomp badge.PNG
Dizzy Stomp
1 Mt. Lavalava Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
  • I see...a Dizzy Stomp Badge. Inside a volcano, close to where a strong Hammer hides, the lava flow has been slowed. From there, you descend the stairs to find a metal block in your way. You smash the block with your new Hammer and enter the room beyond. There lies the Badge.
8
File:Dodge master badge.PNG
Dodge Master
2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Slightly relaxes the timing requirements for action commands.
  • I see...a Dodge Master Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
26
File:Double dip badge.PNG
Double Dip
1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Allows Mario to use 2 items in one turn for 3 FP.
  • I see...a Double Dip Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
21
File:Feeling fine badge.PNG
Feeling Fine
3 Traded from Merlow for 5 Star Pieces Protects Mario from various status effects such as poisoning and dizziness.
  • I see...a Feeling Fine Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
60
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Fire Shield
2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
  • I see...a Fire Shield Badge. As you ride the trapeze down inside of the volcano, you let go halfway down and jump onto a rock shelf. The Badge is yours!
58
File:First attack badge.PNG
First Attack
1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
  • I see...a First Attack Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
73
File:Flower finder badge.PNG
Flower Finder
3 Traded from Merlow for 12 Star Pieces The player will win more flowers than usual after winning battles.
  • I see...a Flower Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
63
File:Flower saver badge.PNG
Flower Saver
6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
  • I see...a Flower Saver Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
  • I see...a Flower Saver Badge. You throw a blue-colored berry into the deserted well in Flower Fields, and something throws the Badge to you.
40, 41
File:FP plus badge.PNG
FP Plus
3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum FP by 5 as long as it's equipped.
  • I see...an FP Plus Badge. Deep within Forever Forest, you take the path in front of a laughing rock. A red Block is waiting in the forest clearing.
  • I see...an FP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...an FP Plus Badge. It is outside the Koopa Bros. Fortress... ...on a high tower that's connected to another. The Badge is in a treasure chest that cannot be seen from the ground below. You reach it by blowing up a wall near the castle entrance and entering the pipe. Once you are up top, you cross the platform for the Badge.
37, 38, 39
File:Group focus badge.PNG
Group Focus
2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
  • I see...a Group Focus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
23
File:Hammer throw badge.PNG
Hammer Throw
2 Inside a Treasure Chest on the Toad Town gate from the Goomba Road side. Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
  • I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering Toad Town from Goomba Village. You notice a jump pad hidden in the tree near the gate. You knock it down and leap on it.
19
File:Happy flower badge.PNG
Happy Flower
3 Traded from Merlow for 8 Star Pieces; Flower Fields Slowly and automatically regain FP in battle.
  • I see...a Happy Flower Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
  • I see...a Happy Flower Badge. You hit the three pink trees that are standing together in Flower Fields. You first hit the middle, then the right and then the left. The Badge falls like a leaf.
29, 30
File:Happy heart badge.PNG
Happy Heart
3 Traded from Merlow for 8 Star Pieces; Jade Jungle Slowly and automatically regain HP in battle.
  • I see...a Happy Heart Badge. In the depths of the jungle, there is a tree atop which Raphael the Raven is said to make his home. A huge vine winds around it, and when you walk to its end, you'll find the Badge.
  • I see...a Happy Heart Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
27, 28
File:Heart finder.PNG
Heart Finder
3 Traded from Merlow for 12 Star Pieces The player will win more hearts than usual after winning battles.
  • I see...a Heart Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
62
File:Hp drain badge.PNG
HP Drain
3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
  • I see...an HP Drain Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
49
File:Hp plus badge.PNG
HP Plus
3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum HP by 5 as long as it's equipped.
  • I see...an HP Plus Badge. In Forever Forest, you take the path opposite the one where the most toadstools are glowing spookily. You know you're in the right place because you see a big honeycomb. You head for a clearing in the center. A red Block is waiting for you in the darkness.
  • I see...an HP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...an HP Plus Badge. On the path to the Fuzzies' forest from Koopa Village, you see a few stumps. The Badge lies atop one of them. You reach it by using a Koopa Troopa's skills.
34, 35, 36
File:I spy badge.PNG
I Spy
1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
  • I see...an I Spy Badge. I see you handing something to a merchant who cannot open his shop without the tools of his trade. You find what was stolen from him and he gives you the Badge.
68
File:Ice power badge.PNG
Ice Power
2 Shy Guy's Toy Box Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
  • I see...an Ice Power Badge. After heading to the right from the pink station in the Toy Box, you come to an impasse. You can see the treasure chest but a glass barricade prevents you from reaching it. You keep your patience and the Shy Guys show you the way.
57
File:Jump charge badge.PNG
Jump Charge
1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
  • I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
4
File:Last stand badge.PNG
Last Stand
1 Princess Peach's Castle When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
  • I see...a Last Stand Badge. In Peach's Castle, way up in the sky, there's a room with a wardrobe. Inside it is the treasure chest with the Badge.
52
File:Lucky day badge.PNG
Lucky Day
7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario to miss more frequently.
  • I see...a Lucky Day Badge. You are asked to deliver letters by many people and you receive the Badge when you complete your last delivery.
56
File:Mega jump badge.PNG
Mega Jump
3 Shiver Mountain Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4.
  • I see...a Mega Jump Badge. You are ascending a frozen mountainside, climbing icy stairs to the Crystal Palace. At a flat platform, you continue forward and find a red Block floating in air. You smash it and the Badge becomes yours.
2
File:Mega quake badge.PNG
Mega Quake
3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
  • I see...a Mega Quake Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
18
File:Mega rush badge.PNG
Mega Rush
1 Tubba Blubba's Castle When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4.
  • I see...a Mega Rush Badge. It's inside a hidden room on the second floor of Tubba Blubba's Castle. You push aside a large clock and go in the hole. Inside, you pull out a drawer on the right dresser. You climb up and a Paratroopa carries you to the bed. You then climb up to the top shelf. From there you find your way into the hidden room.
51
File:Mega smash badge.PNG
Mega Smash
3 Flower Fields Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4.
  • I see...a Mega Smash Badge. You see it on the road to the Sun Tower in Flower Fields. You ascend the stairs then use a friend to blast the rock. The way to the Badge opens.
12
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Money Money
7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
  • I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
67
File:Multibounce badge.PNG
Multibounce
1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
  • I see...a Multibounce Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
3
File:P down D up badge.PNG
P-Down, D-Up
2 Crystal Palace Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1.
  • I see...a P-down, D-up Badge. In the Crystal Palace lobby, you can see a similar room on the other side of the glass. You go in the door in that room and break the floor. You then follow the path to the right to find the treasure chest. The Badge, of course, is inside.
47
File:P up d down badge.PNG
P-Up, D-Down
2 Crystal Palace Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
  • I see...a P-up, D-down Badge. You move a small Albino Dino statue in Crystal Palace. Underneath it you find a path leading to the right. You follow that to the back room where you find a treasure chest with the Badge inside it.
48
File:Pay off badge.PNG
Pay-Off
2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
  • I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
66
File:Peekaboo badge.PNG
Peekaboo
3 Traded by Merlow for 10 Star Pieces Allows the player to see the enemies' HP without using Goombario's Tattle ability.
  • I see...a Peekaboo Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
25
File:Power bounce badge.PNG
Power Bounce
2 Koopa Bros. Fortress Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
  • I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it.
10
File:Power jump badge.PNG
Power Jump
1 Goomba Village Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. N/A 1
File:Power plus badge.PNG
Power Plus
6 Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
  • I see...a Power Plus Badge. It is in the treasure chest protected by the Anti Guy in the Toy Box. He may be too strong for you to fight. He loves Lemon Candy. When you give it to him, he disappears.
  • I see...a Power Plus Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
42, 43
File:Power quake badge.PNG
Power Quake
2 Jade Jungle Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
  • I see...a Power Quake Badge. You enter the jungle from Yoshi's Village and sail to the nearby island. A spear-toting enemy awaits you beneath a red Block. You defeat him. The Badge hides in the Block.
17
File:Power rush badge.PNG
Power Rush
1 Princess Peach's Castle When Mario's HP is low, and he's in Danger, his attack power will go up by 2.
  • I see...a Power Rush Badge. In Peach's Castle, way up in the sky, there's a room with bookshelves. The Badge is on the floor between the shelves.
53
File:Power smash badge.PNG
Power Smash
1 Toad Town Tunnels Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2.
  • I see...a Power Smash Badge. You enter the Private pipe in Toad Town and head left, smashing blocks as you go. You enter a pipe and continue left once you emerge. After breaking a block to make a jump pad fall, you leap up to the Badge's resting place.
11
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Pretty Lucky
3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
  • I see...a Pretty Lucky Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
55
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Quake Hammer
1 Mt. Rugged Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
  • I see...a Quake Hammer Badge. You spot it on a ledge above a cliff road on Mt. Rugged. A Paratroopa gives you a lift from the ledge where you retrieved one of his letters.
16
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Quick Change
4 Toad Town (Merlon's place. Spin Jump three times to get badge) Allows Mario or his parner to switch partners in the midst of battle without using up a turn.
  • I see...a Quick Change Badge. It is on a house with a spinning roof, near the Palace in Toad Town. I cannot quite see how to get it down... Oh, that's my grandpa's house! If he is outside, talk to him and he'll help you further.
24
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Refund
1 Koopa Bros. Fortress If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins).
  • I see...a Refund Badge. It's on the far side of the Koopa Bros. Fortress. Use a Bomb to blow a hole in a wall, then go outside to find a part of the castle that juts out into the water. The treasure chest rests there, and the Badge lies within it.
65
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Runaway Pay
2 Dry Dry Desert If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
  • I see...a Runaway Pay Badge. Somewhere around the center of the desert, which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge.
64
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S. Jump Chg.
2 Cloudy Climb Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
  • I see...an S. Jump Charge Badge. You climb up the Beanstalk into the Flower Fields sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize.
5
File:S smash charge badge.PNG
S. Smash Chg.
2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP.
  • I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
14
File:Shrink stomp badge.PNG
Shrink Stomp
1 Toad Town Tunnels Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
  • I see...a Shrink Stomp Badge. You descend into the Private pipe in Toad Town, then head right on the underground path. You break a block and continue. You find a treasure chest containing the Badge. But beware! For I see a nasty enemy protecting the chest. You must defeat this dreaded creature to reach the Badge.
6
File:Sleep stomp badge.PNG
Sleep Stomp
1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
  • I see...a Sleep Stomp Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
7
File:Slow go badge.PNG
Slow Go
0 Dry Dry Ruins Prevents Mario from running, making it easier to sneak past enemies such as Clubbas.
  • I see...a Slow Go Badge. In the far depths of the ruins, there's a hidden room beyond where the Hammer lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest.
75
File:Smash charge badge.PNG
Smash Charge
1 Koopa Bros. Fortress Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
  • I see...a Smash Charge Badge. It's high up in the fortress of the Koopa Bros. You climb the stairs that rise from the water and continue up the ramp. A Bob-omb will try to keep you from taking it.
13
File:Speedy spin badge.PNG
Speedy Spin
1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
  • I see...a Speedy Spin Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
70
File:Spike sheild badge.PNG
Spike Shield
2 Dry Dry Ruins Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys.
  • I see...a Spike Shield Badge. Right after you enter the ruin, you see three coffins aligned in a room. The Badge is in the middle coffin.
59
File:Spin attack badge.PNG
Spin Attack
3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
  • I see...a Spin Attack Badge. In the lonely desert, you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits.
72
File:Spin smash badge.PNG
Spin Smash
1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
  • I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
15
File:Triple dip badge.PNG
Triple Dip
3 Crystal Palace Allows Mario to use 3 items in one turn for 6 FP.
  • I see...a Triple Dip Badge. It lies inside Crystal Palace, beyond a puzzling blockade of White Clubba statues. You spy a treasure chest through a transparent wall. The Badge lies inside it. To reach it, you break a wall in the room that has a transparent revolving door. Blast the wall with a Bob-omb.
22
File:Zap tap badge.PNG
Zap Tap
4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
  • I see...a Zap Tap Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
61
Unused Badges of Paper Mario
Main article: List of Paper Mario pre-release and unused content#Unused Badges
Badge Number Japanese Name Name of Badge Icon BP Needed Effect/Description
00F0 ハンマチャージ0
hamma chāji zero
Hammer Charge 0
File:A - unused smash charge.PNG 1 Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge.
00F6 ジャンチャージ0
jan chāji zero
Jump Charge 0
File:A - unused jump charge.PNG 1 Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
0101 イカリノパワー
ikari no pawā
Anger's Power
File:A - unused mad.PNG
File:Paper Mario Badge 0x0101 Effect.gif
8 Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
0102 バッチリコマンド
bacchiri komando
Perfect Command
Right On! File:PAPER MARIO BETA BADGE 0102.png

File:PAPER MARIO BETA BADGE JAPANESE SIGN.png

8 Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner.
010E ヒッサツフミイ
hissatsu fumii
Certain Kill Step
File:A - unused ultra jump.PNG 1 Uses two FP to execute a standard jump attack perfectly.
010F ヒッサツナグーリ
hissatsu nagūri
Certain Kill Strike
File:A - unused Ultra Smash.PNG 1 Uses two FP to execute a standard hammer attack perfectly.
0110 ハピハピーハート
hapi hapī hāto
Happy Happy Heart
File:A - unused Happy Heart.PNG 10 Like Happy Heart, but recovers three HP every turn instead of one.
0115 スーパーゲットー
sūpā gettō
Super Get
File:A - unused HP drain.PNG 10 Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2
0118 オートツギツギー
ōto tsugitsugī
Auto (Attack) in Succession
File:A - unused Multibounce.PNG 2 Uses 5 FP, has the same effect as Multibounce, but no action command is required.
0119 トテモセツヤーク
totemo setsuyāku
Total Economizing
File:A - unused Lucky Day.PNG 10 Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
0122 バゴーンジャンプ
bagōn janpu
Bagōn Jump
File:A - unused Mega Power Bounce.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four).
0125 バゴーンナグーリ
bagōn nagūri
Bagōn Strike
File:A - unused D down smash.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
0127 ガツーンナグーリ
gatsūn nagūri
Force Strike
ドカーンハンマー
dokān hanmā
Bang Hammer
Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name...
0128 ガツーンナグーリ
gatsūn nagūri
Force Strike
ドカーンハンマー
dokān hanmā
Bang Hammer
Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Identical to badge #127?
012A スーパーネガーウ
sūpā negāu
Super Prayer
File:A - unused deep focus.PNG 5 Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus badge is revealed from the red ? Block in front of Bowser's Castle, it uses this design. When collected, however, the design is reverted to normal.
012B ミニミニナグーリ
minimini nagūri
Minimini Strike
Shrink Smash File:A - unused shrink smash.PNG 1 Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP.
012C コウラワーリ
kōra wāri
Shell Crack
File:PAPER MARIO BETA BADGE 00EA.png 3 Uses 6 FP to execute a normal(?) hammer attack.
012D カイデーン
kaidēn
Kaidēn
File:PAPER MARIO BETA BADGE 012D.png 0 Effect unknown. Possibly not a badge.
0131 ジシーンジャンプ
jishīn janpu
Earthquake Jump
File:A - unused Dizzy Jump.PNG 2 Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
0149 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest.
0150 ゲンキゲンキ
genki genki
Healthy Healthy
File:A - unused feeling fine.PNG 1 Prevents poison and dizziness.
0151 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0152 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0153 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0154 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Same as badge #149

Paper Mario: The Thousand-Year Door

Notes: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Total number of badges: 85.

Badge BP Needed Found In Effect Type #
File:AllorNothingTTYD.png
All or Nothing
4 Palace of Shadow; drops from Dark Craw, Arantula Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing. 24
File:Attackfxb.gif
Attack FX B
0 Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a mouse squeak. 80
File:Attackfxg.gif
Attack FX G
0 Charlieton (120 coins) Changes the sound effects of Mario's attacks to a giggle. 81
File:Attackfxp.gif
Attack FX P
0 Lovely Howz of Badges (100 coins after Chapter 6) Changes the sound effects of Mario's attacks to Bowser roaring. 82
File:Attackfxr.gif
Attack FX R
0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times). 78
File:Attackfxy.gif
Attack FX Y
0 Dazzle (1 Star Piece) Changes the sound effects of Mario's attacks to a dull bell. 79
File:Bumpattack.gif
Bump Attack
5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials. 77
File:Charge.gif
Charge
1 The Great Tree; drops from Hyper Goomba, Hyper Paragoomba, Hyper Cleft Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 15
File:Chargep.gif
Charge P
1 Glitzville; drops from Hyper Spiky Goomba, Hyper Cleft Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 16
File:Chillout.gif
Chill Out
1 Dazzle (2 Star Pieces) Prevents enemies from making First Strikes. 75
File:Closecall.gif
Close Call
1 Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal3 from all Goomba types and Koopatrols When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. 42
File:Closecallp.gif
Close Call P
1 Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all Goomba types and Koopatrols When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. 43
File:Damagedodge.gif
Damage Dodge
2 Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by Mario's Guard by 1. 31
File:Damagedodgep.gif
Damage Dodge P
2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by the Guard of Mario's partner by 1. 32
File:Defendplus.gif
Defend Plus
5 Twilight Town, Rogueport Sewers; can be stolen from Chain Chomps, Bob-ulks. Increases Mario's defense by 1. 33
File:Defendplusp.gif
Defend Plus P
5 Rogueport Sewers, Keelhaul Key (sail behind waterfall); can be stolen from Chain Chomps, Bob-ulks. Increases the defense of Mario's partner by 1. 34
File:Doubledip.gif
Double Dip
3 Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Allows Mario to use Double Dip for 4 FP to use two items in one turn.
Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
17
File:Doubledipp.gif
Double Dip P
3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Allows Mario's partner to use 2 items in one turn for 4 FP. 18
File:Doublepain.gif
Double Pain
0 Charlieton (36 coins) Doubles the damage Mario takes. 35
File:Feelingfine.gif
Feeling Fine
4 X-Naut Fortress (find Cog and use crane) Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 64
File:Feelingfinep.gif
Feeling Fine P
4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 65
File:Firedrive.gif
Fire Drive
3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. 14
File:Firstattack.gif
First Attack
1 Lovely Howz of Badges (100 coins after Chapter 2) If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials. 76
File:Flowerfinder.gif
Flower Finder
3 Dazzle (6 Star Pieces); drops from X-Naut PhD The player will win more flowers than usual after winning battles. 58
File:Flowersaver.gif
Flower Saver
4 Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 51
File:Flowersaverp.gif
Flower Saver P
4 Rogueport Sewers, Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 52
File:Fpdrain.gif
FP Drain
1 Lovely Howz of Badges (100 coins); drops from Flower Fuzzy, Dark Puff Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. 56
File:Fpplus.gif
FP Plus
3 Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card); drops from Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut Increases Mario's maximum FP by 5 as long as it's equipped. 21
File:Hammerthrow.gif
Hammer Throw
1 Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card); drops from Hammer Bro, all Swoopers Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. 10
File:Hammerman.gif
Hammerman
2 Charlieton (180 coins); drops from Dark Bristle, Wizzerd Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. 26
File:Happyflower.gif
Happy Flower
2 Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from Koopa Troopa, Paratroopa, all Dayzees Slowly and automatically regain FP in battle. 50
File:Happyheart.gif
Happy Heart
2 Petal Meadows, Dazzle (4 Star Pieces); can be stolen from Koopa Troopa, Shady Koopa, Dark Koopa Slowly and automatically regains Mario's HP in battle. 48
File:Happyheartp.gif
Happy Heart P
2 Rogueport Sewers, Dazzle (4 star pieces); can be stolen from Paratroopa, Shady Paratroopa Slowly and automatically regains Mario's partner's HP in battle. 49
File:Headrattle.gif
Head Rattle
1 Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from Fuzzy, Ruff Puff, Bob-omb Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. 11
File:Heartfinder.gif
Heart Finder
3 Dazzle (6 Star Pieces); drops from Shady Koopa, Elite X-Naut The player will win more hearts than usual after winning battles. 57
File:Hpdrain.gif
HP Drain
1 Rogueport (use boat panel in harbor); drops from Fuzzy, Green Fuzzy, Swooper Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. 54
File:Hpdrainp.gif
HP Drain P
1 Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.); drops from Swooper, Swoopula Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. 55
File:PMTTYD Badge HPplus.png
HP Plus
3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones Increases Mario's maximum HP by 5 as long as it's equipped. 19
File:Hpplusp.gif
HP Plus P
6 Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. 20
File:Icepower.gif
Ice Power
1 Keelhaul Key (use Paper Mode on bridge) Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. 60
File:Icesmash.gif
Ice Smash
1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. 12
File:Itemhog.gif
Item Hog
3 Dazzle (5 star pieces); drops from Dark Koopatrol, Dull Bones, Dry Bones Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. 59
File:Jumpman.gif
Jumpman
2 Charlieton (180 coins); drops from Poison Puff, Wizzerd Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. 25
File:Lemblem.gif
L Emblem
0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes. 83
File:Laststand.gif
Last Stand
1 Glitzville, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 38
File:Laststandp.gif
Last Stand P
1 Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 39
File:Luckyday.gif
Lucky Day
7 Pit of 100 Trials (Lvl 90); drops from Swampire, third prize in Happy Lucky Lottery Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. 46
File:Luckystart.gif
Lucky Start
4 Creepy Steeple (defeat Atomic Boo) Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). 47
File:Megarush.gif
Mega Rush
1 Charlieton (60 coins); can be stolen from Hammer Bros., Red Magikoopa When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. 40
File:Megarushp.gif
Mega Rush P
1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from Hammer Bros., Red Magikoopa When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. 41
File:Moneymoney.gif
Money Money
5 Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). 67
File:Multibounce.gif
Multibounce
1 Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card); drops from Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. 2
File:Pdowndup.gif
P-Down, D-Up
2 Pirate's Grotto (behind Black Chest); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 29
File:Pdowndupp.gif
P-Down, D-Up P
2 Boggly Woods (invisible block in plane panel area); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 30
File:Pupddown.gif
P-Up, D-Down
2 Riverside Station; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario deals by 1, but also raises the damage he takes by 1. 27
File:Pupddownp.gif
P-Up, D-Down P
2 Palace of Shadow; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. 28
File:Peekaboo.gif
Peekaboo
2 Dazzle (7 Star Pieces) Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). 70
File:Piercingblow.gif
Piercing Blow
1 Lovely Howz of Badges (75 coins); drops from Spiky Parabuzzy (but is not stackable!) Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 9
File:Pityflower.gif
Pity Flower
3 Pit of 100 Trials (Lvl 40); drops from Piranha Plant, Arantula When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. 53
File:Powerbounce.gif
Power Bounce
3 Hooktail Castle Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. 7
File:Powerjump.gif
Power Jump
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from Goomba, Gloomba, Buzzy Beetle, Spike Top Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. 1
File:PMTTYD Badge Powerplus.png
Power Plus
6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's attack power by 1. 22
File:Powerplusp.gif
Power Plus P
6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's partner's attack power by 1. 23
File:Powerrush.gif
Power Rush
1 Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn. 36
File:Powerrushp.gif
Power Rush P
1 Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Koopa Troopa, Shady Paratroopa When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. 37
File:Powersmash.gif
Power Smash
1 Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from Buzzy Beetle, Spike Top, all Spinias Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. 8
File:Prettylucky.gif
Pretty Lucky
2 Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario when it's equipped. 44
File:Prettyluckyp.gif
Pretty Lucky P
2 Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario's Partner when it's equipped. 45
File:Quakehammer.gif
Quake Hammer
2 Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. 13
File:Quickchange.gif
Quick Change
7 Dazzle (8 Star Pieces) Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 71
File:Refund.gif
Refund
1 Pianta Parlor (34 Piantas); drops from all Bandits If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 66
File:Returnpostage.gif
Return Postage
7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 63
File:Shrinkstomp.gif
Shrink Stomp
1 Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from Buzzy Beetle, Spike Top, X-Naut Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. 3
File:Simplifier.gif
Simplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. 73
File:Sleepystomp.gif
Sleepy Stomp
1 Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from Fuzzy, Dark Puff, Boo Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. 4
File:Slowgo.gif
Slow Go
0 Charlieton (12 coins) Prevents Mario from moving quickly. 85
File:Softstomp.gif
Soft Stomp
1 Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from Spiky Goomba, Spiky Gloomba, Ice Puff Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. 5
File:Spikeshield.gif
Spike Shield
3 Rogueport Sewers (need Vivian to hide when spikes jump out in the room) Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. 61
File:Superappeal.gif
Super Appeal
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario appeals. 68
File:Superappealp.gif
Super Appeal P
1 Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario's partner appeals. 69
File:Timingtutor.gif
Timing Tutor
1 Charlieton (120 coins) Teaches the timing for Stylish Moves. An exclamation mark will appear over the character's head when the player should press A Button. 72
File:Tornadojump.gif
Tornado Jump
2 Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all Lakitus, Ruff Puff Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. 6
File:Unsimplifier.gif
Unsimplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe). 74
File:Wemblem.gif
W Emblem
0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. 84
File:Zaptap.gif
Zap Tap
3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. 62

1 - Like other piercing attacks, Iron Clefts are immune to this.

2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unused Badges of Paper Mario: The Thousand-Year Door
Main article: List of Paper Mario: The Thousand-Year Door pre-release and unused content#Unused Badges
Name of Badge Icon BP Needed Effect/Description
All or Nothing P File:Pmttyd all or nothing p.gif 4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
FP Drain P File:FP Drain P.gif 1 Drops ally's attack by 1, but gain 1 FP per attack.
Happy Flower P File:Pmttyd happy flower p.gif 2 Mario's partner will occasionally recover 1 FP even though there is no separate FP for the partner.
Lucky Day P File:Pmttyd lucky day p.gif 7 When the ally's attacked, make foes miss more often.
Invalid Item File:Pmttyd mega jump.gif 3 At the cost of 6 FP, deals heavy damage to one enemy.

(Normal boots = 6 dmg, Super = 8, Ultra = 10)

Invalid Item File:Pmttyd mega quake.gif 4 At the cost of 7 FP, deals a fixed rate of 10 damage to all ground enemies. Ignores defense. Can be strengthened through most forms of power boosts. Note that this is one of the few, if not the only, attack lacking any stylish commands. Additionally, the hammer graphic temporarily switches from current hammer to the previous hammer mid-strike.

(Normal -> Normal, Super -> Normal, Ultra -> Super)

Invalid Item File:Pmttyd mega smash.gif 1 At the cost of 6 FP, deals heavy damage to one ground-level enemy.

(Normal hammer = 6 dmg, Super = 8, Ultra = 10)

Pity Flower P File:Pmttyd pity flower p.gif 3 When Mario's ally is attacked, it will occasionally recover 1 FP.
Triple Dip File:Pmttyd triple dip.gif 6 Equivalent of two Double Dip badges. However, only the Triple Dip option is visible in the menu.
Triple Dip P File:Pmttyd triple dip p.gif 6 Equivalent of two Double Dip P badges. However, only the Triple Dip option is visible in the menu.
Invalid Item File:Pmttyd badge01.gif 2 Has no known effect.
Invalid Item File:Pmttyd badge01 p.gif 2 Has no known effect.
Unknown Badge File:Pmttyd badge02.gif Unknown Possible early Ice Power. Could have been the early version of Ice Smash.
Invalid Item File:Pmttyd badge03.gif 2 Nearly identical to the basic Charge badge, but costs 2 FP for the same effect. Possibly stackable.
Invalid Item File:Pmttyd badge03 p.gif 2 Nearly identical to the basic Charge P badge, but costs 2 FP for the same effect. Possibly stackable.
Invalid Item File:Zaptap.gif 1 The icon is identical to the Zap Tap Badge. When equipped, the game autonatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect action/stylish commands and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Furthermore, PowerBounce/Multibonk may never terminate, forcing you to reset the game. Special moves are unaffected.
Invalid Item File:Luckystart.gif 2 Unused, yet fully programmed Lucky Start P badge. Grants similar effects of Lucky Start to Mario's active partner.

Mario & Luigi series badges

Mario & Luigi: Superstar Saga

Icon of a Badge from Mario & Luigi: Superstar Saga. (This icon is smaller than the big badge icon from the menu, but bigger than the ever-smaller one used in the list in the menu.)
A Badge from Mario & Luigi: Superstar Saga

Key:

1 Increases counterattack power.
2 Increases POW in battle.
3 Recover 2 BP every turn.
4 Enemies will drop items more often.
5 Recover HP equal to 1/10 damage dealt with Hand attacks.
6 Increases frequency of Lucky hits.
7 Recover HP equal to 1/10 damage dealt with Jump attacks.
8 The more Mushrooms in the player's possession, the more damage Mario and Luigi's attacks will do.
9 Recover HP equal to 1/10 damage dealt with Hammer attacks.
10 Inflict twice as much damage on Spiny enemies with Jump attacks.

A * in the location column indicates badges that are sometimes dropped from enemies, but not always. A ** in the location column indicates badges that are rare and only dropped from enemies when using an Advanced Swing Bros. attack and/or having the Gameboy Horror SP equipped. Any badge that is dropped from an enemy and does not satisfy either of these conditions is always found after the enemy is defeated normally.

Badge Location/How to Obtain Buy Price Effect Description Special Effect
Bean Badge Received after defeating Queen Bean 0 POW +8
BROS +6
Increases POW and BROS. Points. None
Bean B. Badge Beanbean Castle Town 78 POW +10
BROS +6
The most popular Badge in the kingdom. None
Beauty Badge Beanbean Castle Town 200 POW +28 A sparkling, beautiful Badge. None
Bowser Fang Drop: Roy ** 0 BROS +50 Releases Bowser-like counterattacks. Power-D1
Bowser Fist Drop: Morton ** 0 POW +10 Releases powerful, Bowser-like attacks. POW-Up2
Brilliant Badge Beanbean Castle Town 350 POW +45 A shiny Badge dug up behind the shop. None
Bros. Badge Beanbean Castle Town 150 POW +25
BROS +8
Owner's choice! Raises Bros. Points! None
Bros. Life Available with cheat devices only. 0 POW +22 A Badge for true Bros.! Auto BP-Recover3
Bros. Respect Available with cheat devices only. 0 POW +72 A Badge made for Bros. attacks. Auto BP-Recover3
Bros. Rock Beanstones Subquest 0 POW +20
BROS + 20
Hugely boosts POW and BROS. points. None
Castle Badge Beanbean Castle Town 75 POW +10 A Badge for tourists. None
Charity Badge Beanbean Castle Town 140 POW +15 Manager's special! What a bargain! None
Chuckola Badge Drop: Gold Beanie ** 0 POW +28 Designed to look like a Chuckola Fruit. None
Counter Badge Beanbean Castle Town 140 POW +8 Increases counterattack damage. Power-D1
General Badge Beanbean Castle Town 350 POW +40
BROS +15
Significantly increases Brothers Points. None
Grab Badge Little Fungitown 400 POW +45 Make monsters drop more items. Item Grab4
Hand Aura Drop: Starkiss ** 0 POW +20 Thunderhand's and Firebrand's might! HP-Recover Hand5
High-End Badge Bonus Dungeon 0 BROS +12 Auto-boosts Power once during battle. POW-Up2
Lucky Bros. Drop: Trunkle * 0 POW +26 Increases frequency of Lucky hits. Lucky Attack6
Lucky Ribbon Drop: Hermie III * 0 BROS +22 Increases frequency of Lucky hits. Lucky Attack6
Mari-Lui Badge Little Fungitown 180 POW +20 A must-have for all Bros. fans! Auto-BP Recover 3
Miracle Badge Beanbean Castle Town 120 POW +22 Recovers HP with solo Jump attacks! HP-Recover Jump7
Muscle Badge Little Fungitown 220 POW +25 Increases counterattack power. Power-D1
Mush Badge Little Fungitown 160 POW +20 More Mushrooms mean more damage! Shroom Force8
Mush Badge A Little Fungitown 300 POW +40 More Mushrooms mean more damage! Shroom Force8
Mush Badge AA Little Fungitown 480 POW +45 A must-have for Mushroom fanatics! Shroom Force8
Oh-Pah Badge Beanbean Castle Town 280 POW +35 A mystic Badge from Guffawha Ruins. Power-D1
Oho Jee Symbol Drop: Oho Jee ** 0 POW +28 Recovers HP with solo hand attacks! HP-Recover Hand5
Ohoracle Badge Beanbean Castle Town 130 POW +22 Recovers HP with solo hand attacks! HP-Recover Hand5
Pea Badge Beanbean Castle Town 80 POW +12
BROS +2
Recommended for beginners. None
Piranha Swing Drop: Piranha Bean 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Power Badge Beanbean Castle Town 160 POW +20 Unleashes counterattacks on monsters. Power-D1
Salvage Badge Beanbean Castle Town 320 POW +40 Attracts monsters that have items. Item Grab4
Sarge Badge Beanbean Castle Town 300 POW +15 Briefly boosts Power points. POW-Up2
School Emblem Drop: Mecha-Chomp (when malfunctioning) * 0 POW +18 A symbol of the Hooniversity. None
Sledge Heart Drop: Jojora's Friend ** 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Soulful Bros. Spangle Subquest 0 BROS +40 Augments Bros. Attacks. Auto-BP Recover3
Spike Badge Drop: Gold Beanie 0 POW +8 Jump for 2x damage on spiked creatures. Spiny-Killer Jump10
Spiny Badge A Drop: Mom Piranha 0 POW +22 Does double damage to spiny creatures! Spiny-Killer Jump10
Spiny Badge AA Little Fungitown 280 POW +50 Immensely damages spiny creatures. Spiny-Killer Jump10
Steady Badge Drop: Yellow Virus ** 0 POW +25
BROS +12
A Badge given to Hooniversity graduates. None
Tank Badge Beanbean Castle Town 400 POW +45 Sturdy gear worn by Beanbean soldiers. HP-Recover Jump7
Wonder Badge Beanbean Castle Town 140 POW +22 Increases frequency of Lucky hits. Lucky Attack6

Mario & Luigi: Partners in Time

Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.

Badge Location Buy Price Effect
1-Chance Badge Fawful's Bean 'n' Badge 10 (beans) Greatly increases power of the first attack used in battle.
Big-DEF Badge Peach's Castle 400 Getting a "Great" when using a Bros. Item temporarily adds defense.
Big-POW Badge Peach's Castle 450 Getting a "Great" when using a Bros. Item temporarily adds attack power.
Cash-Back Badge Peach's Castle 800 Using items in battle yields coins equal to half the price of items used.
Coin Badge Peach's Castle 300 Gain double coins when using Bros. Items to defeat enemies.
Coin Badge A Fawful's Bean 'n' Badge 50 (beans) Gain triple coins when using Bros. Items to defeat enemies.
Counter Badge Peach's Castle 700 Increases counterattack power.
Cure Badge Peach's Castle 500 Recovers 5 HP every turn.
Cure Badge A Peach's Castle 700 Recovers 10 HP every turn.
DEF-Peak Badge Gritzy Caves 700 Increase defense in battle for three turns. After that, wearer faints.
Dire-Free Badge Gritzy Caves 500 Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
Dire-POW Badge Gritzy Caves 600 Attack power grows when the wearer's HP is less than 1/4.
Drain Badge Peach's Castle,
Yoob's Belly
600
(Peach's Castle)
Gain HP equal to number of times wearer damages enemy.
Drain Badge A Peach's Castle,
Shroob Mother Ship
800
(Peach's Castle)
Gain HP equal to twice the number of times wearer damages enemy.
Dynamic Badge Thwomp Caverns,
Drop:Bowser (Thwomp Caverns)
N/A Increases Bros. Item power, but use two items per attack.
Dynamic Badge A Toad Town,
Drop:Commander Shroob
N/A Greatly increases Bros. Item power, but use four items per attack.
Easy Badge Peach's Castle 100 Simplify attack item commands.
EXP Badge Peach's Castle 350 Gain 20% more experience when using Bros. Items to defeat enemies.
EXP Badge A Fawful's Bean 'n' Badge 70 (beans) Gain 40% more experience when using Bros. Items to defeat enemies.
Hit-Free Badge Star Shrine,
Drop:Elder Shrooboid
N/A Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
Hit-POW Badge Koopaseum,
Drop:Mrs. Thwomp (EU/JP)
N/A Increases power in battle until the wearer takes damage.
Item-Fan Badge Peach's Castle,
Drop:Baby Bowser (Thwomp Caverns)
N/A Increases Bros. Item power, but decreases Jump and Hammer power.
Lucky Badge Peach's Castle
Thwomp Caverns
700
(Peach's Castle)
Increases frequency of Lucky hits.
Lucky Badge A Shroob Castle N/A Greatly increases frequency of Lucky hits.
Pep Badge Peach's Castle 100 Protects the wearer from all negative status ailments.
POW-Peak Badge Gritzy Caves 800 Increases power in battle for three turns. Afer that, wearer faints.
Pummel Badge Fawful's Bean 'n' Badge 20 (beans) When using a Hammer to deliver a First Strike, possibly defeats the enemy.
Risk Badge Toad Town 700 The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
Rough Badge Fawful's Bean 'n' Badge 40 (beans) Greatly increase all damage given and received.
Safety Badge Toad Town 800 Greatly decrease all damage given and received.
Salvage Badge Professor E. Gadd,
Peach's Castle
140
(Peach's Castle)
If an item is used in battle, gives a chance of getting the item back after battle.
Salvage Badge A Toad Town 600 If an item is used in battle, gives a better chance of getting the item back after battle.
Shroom Badge Peach's Castle, Yoshi's Island 400
(Peach's Castle)
Gain 1.5x the amount of HP from Mushrooms used in battle.
Shroom Badge A Peach's Castle, Star Shrine 600
(Peach's Castle)
Gain twice the amount of HP from Mushrooms used in battle.
Simple Badge Thwomp Caverns, Drop:Smash Egg Collecting 50 gems in the minigame of a Thwomp The lower the wearer's stock of Bros. Items, the more powerful those items will be.
Stomp Badge Fawful's Bean 'n' Badge 30 (beans) When jumping on an enemy as a First Strike, increases damage done.
Training Badge Peach's Castle 80 Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
Treasure Badge Fawful's Bean 'n' Badge 60 (beans) Receive items when using Bros. Items to defeat enemies.
Ulti-Free Badge Fawful's Bean 'n' Badge 90 (beans) Allows the wearer to use an infinite amount of Bros. Items.
Wallet Badge Peach's Castle
Toadwood Forest
200
(Peach's Castle)
Drop very few coins when fleeing from battle.

Mario & Luigi: Bowser's Inside Story

Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be.

Badges
Name of Badge Icon Price (coins) Found In Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP

Mario & Luigi: Dream Team

Badges are used in battles to help Mario and Luigi. They can each wear one badge out of the 12 badges. There are 36 combinations, each having different effects when used. When Mario and Luigi perform a successful attack, the badge meter increases. When the badge meter is full, players will receive an effect that can be used when it's their turn. The effects do not use up turns. In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badges Starter Badge Master Badge Expert Badge Bronze Badge Silver Badge Gold Badge
Mush Badge Restores 30% of each bro's HP. Restores 50% of each bro's HP. Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike Badge Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard Badge Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the zero impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much the Badge Meter charges during battle. Temporarily increases POW, letting users deal more damage to foes.
Virus Badge Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk Badge Either fully recovers Mario's and Luigi's HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone.
Miracle Badge Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Copies the Badge effect after it. Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects. (Note: The in-game description is incorrect— the users' status is actually reset to how it was at the start of the battle.) Stops time for a moment so that all enemies will be unable to move.

Names in other languages

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