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Badge

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For a list of the names for each badge in other languages, see here.
File:CloseCallBadgePM.png
Mario discovers the Close Call Badge.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges are items used in several Mario role-playing games ever since their first appearance in Paper Mario, and have appeared in every RPG except Paper Mario: Sticker Star. They are also seen in the crossover game Super Smash Bros. Brawl. Badges are equipped as accessories, similar to the weapons, armor and accessories from Super Mario RPG: Legend of the Seven Stars. The main difference is that, unlike the items in Super Mario RPG, Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History

Paper Mario series

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use FP.

Paper Mario

In Paper Mario badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, badges can instead be bought from the Lovely Howz of Badges in Rogueport. They can be traded for Star Pieces with Dazzle in Rogueport Sewers. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated.

Super Paper Mario

Super Paper Mario eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item.

Mario & Luigi series

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their Bros. Points. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, HP recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the Beanbean Kingdom or dropped from defeated enemies.

Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's Item Shop, or bought from Fawful. Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story

Items known as Bros. Badges appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game.

Mario & Luigi: Dream Team

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team.

Badges also reappear in Mario & Luigi: Dream Team. Both Mario and Luigi can each have one equipped. During battle, a Badge Meter on the bottom screen will fill up as the Mario Bros. attack. When the two badges meet at any point on the meter, one on the circles on the bottom screen will show an icon. Touching the icon will do an action depending on what two badges are combined.

List of Badges

Paper Mario series Badges

Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.

Paper Mario

There are sixty-nine badges in Paper Mario, but some appear more than once, making a total of 80 badges.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:All or nothing badge.PNG 4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
Attack FX A File:Attack fx A badge.PNG 0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B File:Attack fx B badge.PNG 0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C File:Attack fx c badge.PNG 0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D File:Attack fx D badge.PNG 0 From Pop Diva in Toad Town after giving the Master Poet the Melody Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E File:Attack fx E badge.PNG 0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack File:Bump attack badge.PNG 5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out File:Chill out badge.PNG 2 Traded from Merlow for 3 Star Pieces Prevents enemies' First Strikes from counting.
Close Call File:Close call badge.PNG 1 Goomba Road When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
D-Down Jump File:D down jump badge.PNG 2 Tubba Blubba's Castle Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
D-Down Pound File:D down pound badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
Damage Dodge File:Damage dodge badge.PNG 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) Increases the amount of damage blocked by Mario's Guard by 1.
Deep Focus File:Deep focus badge.PNG 1 Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus File:Defend plus badge.PNG 6 Shy Guy's Toy Box Increases Mario's defense by 1.
Dizzy Attack File:Dizzy attack badge.PNG 2 Pleasant Path If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
Dizzy Stomp File:Dizzy stomp badge.PNG 1 Mt. Lavalava Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
Dodge Master File:Dodge master badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Slightly relaxes the timing requirements for action commands.
Double Dip File:Double dip badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Allows Mario to use 2 items in one turn for 3 FP.
Feeling Fine File:Feeling fine badge.PNG 3 Traded from Merlow for 5 Star Pieces Protects Mario from various status effects such as poisoning and dizziness.
Fire Shield File:Fire sheild.PNG 2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
First Attack File:First attack badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
Flower Finder File:Flower finder badge.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more flowers than usual after winning battles.
Flower Saver File:Flower saver badge.PNG 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
FP Plus File:FP plus badge.PNG 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum FP by 5 as long as it's equipped.
Group Focus File:Group focus badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Hammer Throw File:Hammer throw badge.PNG 2 Inside a Treasure Chest on the Toad Town gate from the Goomba Road side. Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
Happy Flower File:Happy flower badge.PNG 3 Traded from Merlow for 8 Star Pieces; Flower Fields Slowly and automatically regain FP in battle.
Happy Heart File:Happy heart badge.PNG 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Slowly and automatically regain HP in battle.
Heart Finder File:Heart finder.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more hearts than usual after winning battles.
HP Drain File:Hp drain badge.PNG 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per enemy hit (Power bounce could easily regenerate 5 HP).
HP Plus File:Hp plus badge.PNG 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum HP by 5 as long as it's equipped.
I Spy File:I spy badge.PNG 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
Ice Power File:Ice power badge.PNG 2 Shy Guy's Toy Box Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge File:Jump charge badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
Last Stand File:Last stand badge.PNG 1 Princess Peach's Castle When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
Lucky Day File:Lucky day badge.PNG 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario to miss more frequently.
Mega Jump File:Mega jump badge.PNG 3 Shiver Mountain Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP.
Mega Quake File:Mega quake badge.PNG 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
Mega Rush File:Mega rush badge.PNG 1 Tubba Blubba's Castle When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4.
Mega Smash File:Mega smash badge.PNG 3 Flower Fields Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP.
Money Money File:Money money badge.PNG 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
P-Down, D-Up File:P down D up badge.PNG 2 Crystal Palace Mario's attack power goes down by 1, but Mario's defense power goes up by 1.
P-Up, D-Down File:P up d down badge.PNG 2 Crystal Palace Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
Pay-Off File:Pay off badge.PNG 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo File:Peekaboo badge.PNG 3 Traded by Merlow for 10 Star Pieces Allows the player to see the enemies' HP without using Goombario's Tattle ability.
Power Bounce File:Power bounce badge.PNG 2 Koopa Bros. Fortress Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
Power Jump File:Power jump badge.PNG 1 Goomba Village Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
Power Plus File:Power plus badge.PNG 6 Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Power Quake File:Power quake badge.PNG 2 Jade Jungle Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
Power Rush File:Power rush badge.PNG 1 Princess Peach's Castle When Mario's HP is low, and he's in Danger, his attack power will go up by 2.
Power Smash File:Power smash badge.PNG 1 Toad Town Tunnels Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
Pretty Lucky File:Pretty lucky badge.PNG 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Quake Hammer File:Quake hammer badge.PNG 1 Mt. Rugged Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
Quick Change File:Quick change badge.PNG 4 Toad Town (Merlon's place. Spin Jump three times to get badge) Allows Mario or his parner to switch partners in the midst of battle without using up a turn.
Refund File:Refund badge.PNG 1 Koopa Bros. Fortress If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. There is one exception: Jelly Ultras sell for 200 coins, but Refund gives only 113 back.
Runaway Pay File:Runaway pay badge.PNG 2 Dry Dry Desert If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
S. Jump Chg. File:S jump charge badge.PNG 2 Cloudy Climb Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
S. Smash Chg. File:S smash charge badge.PNG 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP.
Shrink Stomp File:Shrink stomp badge.PNG 1 Toad Town Tunnels Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
Sleep Stomp File:Sleep stomp badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
Slow Go File:Slow go badge.PNG 0 Dry Dry Ruins Prevents Mario from running.But allows the ability to sneak past enemies like Clubbas.
Smash Charge File:Smash charge badge.PNG 1 Koopa Bros. Fortress Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
Speedy Spin File:Speedy spin badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield File:Spike sheild badge.PNG 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer front-pointing Spear Guys.
Spin Attack File:Spin attack badge.PNG 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash File:Spin smash badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
Triple Dip File:Triple dip badge.PNG 3 Crystal Palace Allows Mario to use 3 items in one turn for 6 FP.
Zap Tap File:Zap tap badge.PNG 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
Unused Badges of Paper Mario
Main article: List of Paper Mario beta elements#Unused Badges
Badge Number Japanese Name Name of Badge Icon BP Needed Effect/Description
00F0 ハンマチャージ0
hamma chāji zero
Hammer Charge 0
File:A - unused smash charge.PNG 1 Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge.
00F6 ジャンチャージ0
jan chāji zero
Jump Charge 0
File:A - unused jump charge.PNG 1 Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
0101 イカリノパワー
ikari no pawā
Anger's Power
File:A - unused mad.PNG
File:Paper Mario Badge 0x0101 Effect.gif
8 Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
0102 バッチリコマンド
bacchiri komando
Perfect Command
Right On! File:PAPER MARIO BETA BADGE 0102.png

File:PAPER MARIO BETA BADGE JAPANESE SIGN.png

8 Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner.
010E ヒッサツフミイ
hissatsu fumii
Certain Kill Step
File:A - unused ultra jump.PNG 1 Uses two FP to execute a standard jump attack perfectly.
010F ヒッサツナグーリ
hissatsu nagūri
Certain Kill Strike
File:A - unused Ultra Smash.PNG 1 Uses two FP to execute a standard hammer attack perfectly.
0110 ハピハピーハート
hapi hapī hāto
Happy Happy Heart
File:A - unused Happy Heart.PNG 10 Like Happy Heart, but recovers three HP every turn instead of one.
0115 スーパーゲットー
sūpā gettō
Super Get
File:A - unused HP drain.PNG 10 Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2
0118 オートツギツギー
ōto tsugitsugī
Auto (Attack) in Succession
File:A - unused Multibounce.PNG 2 Uses 5 FP, has the same effect as Multibounce, but no action command is required.
0119 トテモセツヤーク
totemo setsuyāku
Total Economizing
File:A - unused Lucky Day.PNG 10 Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
0122 バゴーンジャンプ
bagōn janpu
Bagōn Jump
File:A - unused Mega Power Bounce.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four).
0125 バゴーンナグーリ
bagōn nagūri
Bagōn Strike
File:A - unused D down smash.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
0127 ガツーンナグーリ
gatsūn nagūri
Force Strike
ドカーンハンマー
dokān hanmā
Bang Hammer
Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name...
0128 ガツーンナグーリ
gatsūn nagūri
Force Strike
ドカーンハンマー
dokān hanmā
Bang Hammer
Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Identical to badge #127?
012A スーパーネガーウ
sūpā negāu
Super Prayer
File:A - unused deep focus.PNG 5 Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus badge is revealed from the red ? Block in front of Bowser's Castle, it uses this design. When collected, however, the design is reverted to normal.
012B ミニミニナグーリ
minimini nagūri
Minimini Strike
Shrink Smash File:A - unused shrink smash.PNG 1 Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP.
012C コウラワーリ
kōra wāri
Shell Crack
File:PAPER MARIO BETA BADGE 00EA.png 3 Uses 6 FP to execute a normal(?) hammer attack.
012D カイデーン
kaidēn
Kaidēn
File:PAPER MARIO BETA BADGE 012D.png 0 Effect unknown. Possibly not a badge.
0131 ジシーンジャンプ
jishīn janpu
Earthquake Jump
File:A - unused Dizzy Jump.PNG 2 Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
0149 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest.
0150 ゲンキゲンキ
genki genki
Healthy Healthy
File:A - unused feeling fine.PNG 1 Prevents poison and dizziness.
0151 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0152 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0153 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0154 ピッキョローンF
pikkyorōn efu
Pikkyorōn F
Attack FX F File:Attack fx F badge.PNG 0 Same as badge #149

Paper Mario: The Thousand-Year Door

Notes: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Total number of badges: 85.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:Allornothing.gif 4 Palace of Shadow, dropped by Dark Craw, Wizzerd Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
Attack FX B File:Attackfxb.gif 0 Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a mouse squeak.
Attack FX G File:Attackfxg.gif 0 Charlieton (120 coins) Changes the sound effects of Mario's attacks to a giggle.
Attack FX P File:Attackfxp.gif 0 Lovely Howz of Badges (100 coins after Chapter 6) Changes the sound effects of Mario's attacks to Bowser roaring.
Attack FX R File:Attackfxr.gif 0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
Attack FX Y File:Attackfxy.gif 0 Dazzle (1 Star Piece) Changes the sound effects of Mario's attacks to a dull bell.
Bump Attack File:Bumpattack.gif 5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials.
Charge File:Charge.gif 1 The Great Tree, dropped by Hyper Goomba, Hyper Paragoomba, Hyper Cleft Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
Charge P File:Chargep.gif 1 Glitzville, dropped by Hyper Spiky Goomba, Hyper Cleft Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
Chill Out File:Chillout.gif 1 Dazzle (2 Star Pieces) Prevents enemies from making First Strikes.
Close Call File:Closecall.gif 1 Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal4 from all Goomba types and Koopatrols When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
Close Call P File:Closecallp.gif 1 Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)), steal from all Goomba types and Koopatrols When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
Damage Dodge File:Damagedodge.gif 2 Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4), steal from Red Chomps, dropped by Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by Mario's Guard by 1.
Damage Dodge P File:Damagedodgep.gif 2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge}, Lovely Howz of Badges (150 coins after Chapter 5), steal from Red Chomps, dropped by Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by the Guard of Mario's partner by 1.
Defend Plus File:Defendplus.gif 5 Twilight Town, Rogueport Sewers, steal from Chain Chomps. Increases Mario's defense by 1.
Defend Plus P File:Defendplusp.gif 5 Rogueport Sewers, Keelhaul Key (sail behind waterfall), steal from Chain Chomps. Increases the defense of Mario's partner by 1.
Double Dip File:Doubledip.gif 3 Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Allows Mario to use Double Dip for 4 FP to use two items in one turn.
Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
Double Dip P File:Doubledipp.gif 3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Allows Mario's partner to use 2 items in one turn for 4 FP.
Double Pain File:Doublepain.gif 0 Charlieton (36 coins) Doubles the damage Mario takes.
Feeling Fine File:Feelingfine.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).3
Feeling Fine P File:Feelingfinep.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).3
Fire Drive File:Firedrive.gif 3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5), dropped by Koopatrol and all Embers/Bubbles Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
First Attack File:Firstattack.gif 1 Lovely Howz of Badges (100 coins after Chapter 2) If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials.
Flower Finder File:Flowerfinder.gif 3 Dazzle (6 Star Pieces), dropped by X-Naut PhD The player will win more flowers than usual after winning battles.
Flower Saver File:Flowersaver.gif 4 Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces), dropped by Crazee Dayzee, Amazy Dayzee All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
Flower Saver P File:Flowersaverp.gif 4 Rogueport Sewers, Dazzle (10 Star Pieces), dropped by Crazee Dayzee, Amazy Dayzee All of Mario's partners' abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
FP Drain File:Fpdrain.gif 1 Lovely Howz of Badges (100 coins), dropped by Flower Fuzzy, Dark Puff Reduces Mario's attack power by 1, but he regains 1 FP per successful hit.
FP Plus File:Fpplus.gif 3 Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card), dropped by Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut Increases Mario's maximum FP by 5 as long as it's equipped.
Hammer Throw File:Hammerthrow.gif 1 Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card), dropped by Hammer Bro, all Swoopers Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
Hammerman File:Hammerman.gif 2 Charlieton (180 coins), dropped by Dark Bristle, Wizzerd Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
Happy Flower File:Happyflower.gif 2 Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces), dropped by Koopa Troopa, Paratroopa, all Dayzees Slowly and automatically regain FP in battle.
Happy Heart File:Happyheart.gif 2 Petal Meadows, Dazzle (4 Star Pieces), steal from Koopa Troopa, Shady Koopa, Dark Koopa Slowly and automatically regains Mario's HP in battle.
Happy Heart P File:Happyheartp.gif 2 Rogueport Sewers, Dazzle (4 star pieces), steal from Paratroopa, Shady Paratroopa Slowly and automatically regains Mario's partner's HP in battle.
Head Rattle File:Headrattle.gif 1 Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4), dropped by Fuzzy, Ruff Puff, Bob-omb Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP.
Heart Finder File:Heartfinder.gif 3 Dazzle (6 Star Pieces), dropped by Shady Koopa, Elite X-Naut The player will win more hearts than usual after winning battles.
HP Drain File:Hpdrain.gif 1 Rogueport (use boat panel in harbor), dropped by Fuzzy, Green Fuzzy, Swooper Reduces Mario's attack power by 1, but he regains 1 HP per successful hit.
HP Drain P File:Hpdrainp.gif 1 Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.), dropped by Swooper, Swoopula Reduces Mario's partner's attack power by 1, but they regain 1 HP per successful hit.
HP Plus File:PMTTYD Badge HPplus.png 3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card), steal from all Gloombas, Dark Paratroopa, X-Naut, dropped by Dull Bones, Dry Bones Increases Mario's maximum HP by 5 as long as it's equipped.
HP Plus P File:Hpplusp.gif 6 Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card), steal from all Gloombas, Dark Paratroopa, Magikoopa Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
Ice Power File:Icepower.gif 1 Keelhaul Key (use Paper Mode on bridge) Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
Ice Smash File:Icesmash.gif 1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3), dropped by Parabuzzy, Frost Piranha, Ice Puff, Poison Puff Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP.
Item Hog File:Itemhog.gif 3 Dazzle (5 star pieces), dropped by Dark Koopatrol, Dull Bones, Dry Bones Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
Jumpman File:Jumpman.gif 2 Charlieton (180 coins), dropped by Poison Puff, Wizzerd Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
L Emblem File:Lemblem.gif 0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes.
Last Stand File:Laststand.gif 1 Glitzville, Lovely Howz of Badges (50 coins), steal from all Hyper Goombas, Green Fuzzy When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Last Stand P File:Laststandp.gif 1 Hooktail Castle, Lovely Howz of Badges (50 coins), steal from all Hyper Goombas, Flower Fuzzy When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Lucky Day File:Luckyday.gif 7 Pit of 100 Trials (Lvl 90), dropped by Swampire, third prize in Happy Lucky Lottery Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
Lucky Start File:Luckystart.gif 4 Creepy Steeple (defeat Atomic Boo) Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn).
Mega Rush File:Megarush.gif 1 Charlieton (60 coins), steal from Hammer Bros, Red Magikoopa When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5.
Mega Rush P File:Megarushp.gif 1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal from Hammer Bros, Red Magikoopa When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5.
Money Money File:Moneymoney.gif 5 Pianta Parlor (234 Piantas after getting Platinum Card), drop from Dark Boos, all Bill Blasters Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
Multibounce File:Multibounce.gif 1 Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card), dropped by Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
P-Down, D-Up File:Pdowndup.gif 2 Pirate's Grotto (behind Black Chest), steal from Dark Craws and X-Naut PhDs Mario's attack power goes down by 1, but Mario's defense power goes up by 1.1
P-Down, D-Up P File:Pdowndupp.gif 2 Boggly Woods (invisible block in plane panel area), steal from Dark Craws and X-Naut PhDs The attack power of Mario's partners goes down by 1, but their defense power goes up by 1.1
P-Up, D-Down File:Pupddown.gif 2 Riverside Station, steal from Dark Koopatrols, Elite X-Nauts Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
P-Up, D-Down P File:Pupddownp.gif 2 Palace of Shadow, steal from Dark Koopatrols, Elite X-Nauts The attack power of Mario's partners goes up by 1, but their defense power goes down by 1.
Peekaboo File:Peekaboo.gif 2 Dazzle (7 Star Pieces) Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield).
Piercing Blow File:Piercingblow.gif 1 Lovely Howz of Badges (75 coins), dropped by Spiky Parabuzzy (but is not stackable!) Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.2
Pity Flower File:Pityflower.gif 3 Pit of 100 Trials (Lvl 40), dropped by Piranha Plant, Arantula When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
Power Bounce File:Powerbounce.gif 3 Hooktail Castle Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
Power Jump File:Powerjump.gif 1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card), dropped by Goomba, Gloomba, Buzzy Beetle, Spike Top Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
Power Plus File:PMTTYD Badge Powerplus.png 6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds Increases Mario's attack power by 1.
Power Plus P File:Powerplusp.gif 6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds Increases Mario's partner's attack power by 1.
Power Rush File:Powerrush.gif 1 Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card), steal from Paratroopa, Shady Koopa When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn.
Power Rush P File:Powerrushp.gif 1 Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card), steal from Koopa Troopa, Shady Paratroopa When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
Power Smash File:Powersmash.gif 1 Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card), dropped by Buzzy Beetle, Spike Top, all Spinias Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
Pretty Lucky File:Prettylucky.gif 2 Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces), steal from all Spinias, all Bandits Enemies will occasionally miss Mario when it's equipped.
Pretty Lucky P File:Prettyluckyp.gif 2 Lovely Howz of Badges (150 coins after Chapter 2), steal from all Spinias, all Bandits Enemies will occasionally miss Mario's Partner when it's equipped.
Quake Hammer File:Quakehammer.gif 2 Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card, dropped by Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
Quick Change File:Quickchange.gif 7 Dazzle (8 Star Pieces) Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
Refund File:Refund.gif 1 Pianta Parlor (34 Piantas), dropped by all Bandits If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
Return Postage File:Returnpostage.gif 7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
Shrink Stomp File:Shrinkstomp.gif 1 Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree, dropped by Buzzy Beetle, Spike Top, X-Naut Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
Simplifier File:Simplifier.gif 1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
Sleepy Stomp File:Sleepystomp.gif 1 Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10), dropped by Fuzzy, Dark Puff, Boo Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
Slow Go File:Slowgo.gif 0 Charlieton (12 coins) Prevents Mario from moving quickly.
Soft Stomp File:Softstomp.gif 1 Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4), dropped by Spiky Goomba, Spiky Gloomba, Ice Puff Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
Spike Shield File:Spikeshield.gif 3 Rogueport Sewers (need Vivian to hide when spikes jump out in the room) Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer Bristles.
Super Appeal File:Superappeal.gif 1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas), dropped by all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario appeals.
Super Appeal P File:Superappealp.gif 1 Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom, dropped by all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario's partner appeals.
Timing Tutor File:Timingtutor.gif 1 Charlieton (120 coins) Teaches the timing for Stylish Moves. An exclamation mark will appear over the character's head when the player should press A Button.
Tornado Jump File:Tornadojump.gif 2 Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card), dropped by all Lakitus, Ruff Puff Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
Unsimplifier File:Unsimplifier.gif 1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
W Emblem File:Wemblem.gif 0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
Zap Tap File:Zaptap.gif 3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.

1 - The effect of P-Down D-Up and P-Down D-Up P is capable of reducing the damage of piercing attacks, whereas even Defend Plus can't protect against such an attack.

2 - Like other piercing attacks, Iron Clefts are immune to this.

3 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

4 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unused Badges of Paper Mario: The Thousand-Year Door
Main article: List of Paper_Mario: The Thousand-Year Door beta elements#Unused Badges
Name of Badge Icon BP Needed Effect/Description
All or Nothing P File:Pmttyd all or nothing p.gif 4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
FP Drain P File:FP Drain P.gif 1 Drops ally's attack by 1, but gain 1 FP per attack.
Happy Flower P File:Pmttyd happy flower p.gif 2 Mario's partner will occasionally recover 1 FP even though there is no separate FP for the partner.
Lucky Day P File:Pmttyd lucky day p.gif 7 When the ally's attacked, make foes miss more often.
Invalid Item File:Pmttyd mega jump.gif 3 Behaves like a possible Mega Jump badge.
Invalid Item File:Pmttyd mega quake.gif 4 Behaves like a possible Mega Quake badge.
Invalid Item File:Pmttyd mega smash.gif 1 Behaves like a possible Mega Smash badge.
Pity Flower P File:Pmttyd pity flower p.gif 3 When Mario's ally is attacked, it will occasionally recover 1 FP.
Triple Dip File:Pmttyd triple dip.gif 6 Allows Mario to use three items in one turn. "Triple Dip" and this icon are shown in battle under the Items menu if both Double Dip badges are worn.
Triple Dip P File:Pmttyd triple dip p.gif 6 Allows Mario's partner to use three items in one turn. "Triple Dip P" and this icon are shown in battle under the Items menu if both Double Dip P badges are worn.
Invalid Item File:Pmttyd badge01.gif 2 Has no known effect.
Invalid Item File:Pmttyd badge01 p.gif 2 Has no known effect.
Unknown Badge File:Pmttyd badge02.gif Maybe 1 Possible early Ice Power. Could have been the early version of Ice Smash.
Invalid Item File:Pmttyd badge03.gif 2 Looks like old or powered up version of Charge. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects.
Invalid Item File:Pmttyd badge03 p.gif 2 Looks like old or powered up version of Charge P. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects.
Invalid Item File:Zaptap.gif 1 Looks exactly like the Zap Tap Badge. It makes Mario and his partner superguard every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special attacks. It also makes the runaway meter full for Mario and partner.
Invalid Item File:Luckystart.gif 2 Looks exactly like the Lucky Start Badge. Can also be known as Lucky Start P because it makes something good happen to Mario's partner in the beginning of battle. For Example: Being dodgy or electric charged.

Mario & Luigi series badges

Mario & Luigi: Superstar Saga

Key:

1 Increases counterattack power.
2 Increases POW in battle.
3 Recover 2 BP every turn.
4 Enemies will drop items more often.
5 Recover HP equal to 1/10 damage dealt with Hand attacks.
6 Increases frequency of Lucky hits.
7 Recover HP equal to 1/10 damage dealt with Jump attacks.
8 The more Mushrooms in the player's possession, the more damage Mario and Luigi's attacks will do.
9 Recover HP equal to 1/10 damage dealt with Hammer attacks.
10 Inflict twice as much damage on Spiny enemies with Jump attacks.


Badge Location/How to Obtain Buy Price Effect Description Special Effect
Bean Badge Received after defeating Queen Bean 0 POW +8
BROS +6
Increases POW and BROS. Points. None
Bean B. Badge Beanbean Castle Town 78 POW +10
BROS +6
The most popular Badge in the kingdom. None
Beauty Badge Beanbean Castle Town 200 POW +28 A sparkling, beautiful Badge. None
Bowser Fang Drop: Roy 0 BROS +50 Releases Bowser-like counterattacks. Power-D1
Bowser Fist Drop: Morton 0 POW +10 Releases powerful, Bowser-like attacks. POW-Up2
Brilliant Badge Beanbean Castle Town 350 POW +45 A shiny Badge dug up behind the shop. None
Bros. Badge Beanbean Castle Town 150 POW +25
BROS +8
Owner's choice! Raises Bros. Points! None
Bros. Life Available with cheat devices only. 0 POW +22 A Badge for true Bros.! Auto BP-Recover3
Bros. Respect Available with cheat devices only. 0 POW +72 A Badge made for Bros. attacks. Auto BP-Recover3
Bros. Rock Beanstones Subquest 0 POW +20
BROS + 20
Hugely boosts POW and BROS. points. None
Castle Badge Beanbean Castle Town 75 POW +10 A Badge for tourists. None
Charity Badge Beanbean Castle Town 140 POW +15 Manager's special! What a bargain! None
Chuckola Badge Drop: Gold Beanie 0 POW +28 Designed to look like a Chuckola Fruit. None
Counter Badge Beanbean Castle Town 140 POW +8 Increases counterattack damage. Power-D1
General Badge Beanbean Castle Town 350 POW +40
BROS +15
Significantly increases Brothers Points. None
Grab Badge Little Fungitown 400 POW +45 Make monsters drop more items. Item Grab4
Hand Aura Drop: Starkiss 0 POW +20 Thunderhand's and Firebrand's might! HP-Recover Hand5
High-End Badge Bonus Dungeon 0 BROS +12 Auto-boosts Power once during battle. POW-Up2
Lucky Bros. Drop: Trunkle 0 POW +26 Increases frequency of Lucky hits. Lucky Attack6
Lucky Ribbon Drop: Hermie III 0 BROS +22 Increases frequency of Lucky hits. Lucky Attack6
Mari-Lui Badge Little Fungitown 180 POW +20 A must-have for all Bros. fans! Auto-BP Recover 3
Miracle Badge Beanbean Castle Town 120 POW +22 Recovers HP with solo Jump attacks! HP-Recover Jump7
Muscle Badge Little Fungitown 220 POW +25 Increases counterattack power. Power-D1
Mush Badge Little Fungitown 160 POW +20 More Mushrooms mean more damage! Shroom Force8
Mush Badge A Little Fungitown 300 POW +40 More Mushrooms mean more damage! Shroom Force8
Mush Badge AA Little Fungitown 480 POW +45 A must-have for Mushroom fanatics! Shroom Force8
Oh-Pah Badge Beanbean Castle Town 280 POW +35 A mystic Badge from Guffawha Ruins. Power-D1
Oho Jee Symbol Drop: Oho Jee 0 POW +28 Recovers HP with solo hand attacks! HP-Recover Hand5
Ohoracle Badge Beanbean Castle Town 130 POW +22 Recovers HP with solo hand attacks! HP-Recover Hand5
Pea Badge Beanbean Castle Town 80 POW +12
BROS +2
Recommended for beginners. None
Piranha Swing Drop: Piranha Bean 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Power Badge Beanbean Castle Town 160 POW +20 Unleashes counterattacks on monsters. Power-D1
Salvage Badge Beanbean Castle Town 320 POW +40 Attracts monsters that have items. Item Grab4
Sarge Badge Beanbean Castle Town 300 POW +15 Briefly boosts Power points. POW-Up2
School Emblem Drop: Mecha-Chomp 0 POW +18 A symbol of the Hooniversity. None
Sledge Heart Drop: Jojora's Friend 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Soulful Bros. Spangle Subquest 0 BROS +40 Augments Bros. Attacks. Auto-BP Recover3
Spike Badge Drop: Gold Beanie 0 POW +8 Jump for 2x damage on spiked creatures. Spiny-Killer Jump10
Spiny Badge A Drop: Mom Piranha 0 POW +22 Does double damage to spiny creatures! Spiny-Killer Jump10
Spiny Badge AA Little Fungitown 280 POW +50 Immensely damages spiny creatures. Spiny-Killer Jump10
Steady Badge Drop: Yellow Virus 0 POW +25
BROS +12
A Badge given to Hooniversity graduates. None
Tank Badge Beanbean Castle Town 400 POW +45 Sturdy gear worn by Beanbean soldiers. HP-Recover Jump7
Wonder Badge Beanbean Castle Town 140 POW +22 Increases frequency of Lucky hits. Lucky Attack6

Mario & Luigi: Partners in Time

Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.

Badge Location Buy Price Effect
1-Chance Badge Fawful's Bean 'n' Badge 10 (beans) Greatly increases power of the first attack used in battle.
Big-DEF Badge Peach's Castle 400 Getting a "Great" when using a Bros. Item temporarily adds defense.
Big-POW Badge Peach's Castle 450 Getting a "Great" when using a Bros. Item temporarily adds attack power.
Cash-Back Badge Peach's Castle 800 Using items in battle yields coins equal to half the price of items used.
Coin Badge Peach's Castle 300 Gain double coins when using Bros. Items to defeat enemies.
Coin Badge A Fawful's Bean 'n' Badge 50 (beans) Gain triple coins when using Bros. Items to defeat enemies.
Counter Badge Peach's Castle 700 Increases counterattack power.
Cure Badge Peach's Castle 500 Recovers 5 HP every turn.
Cure Badge A Peach's Castle 700 Recovers 10 HP every turn.
DEF-Peak Badge Gritzy Caves 700 Increase defense in battle for three turns. After that, wearer faints.
Dire-Free Badge Gritzy Caves 500 Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
Dire-POW Badge Gritzy Caves 600 Attack power grows when the wearer's HP is less than 1/4.
Drain Badge Peach's Castle,
Yoob's Belly
600
(Peach's Castle)
Gain HP equal to number of times wearer damages enemy.
Drain Badge A Peach's Castle,
Shroob Mother Ship
800
(Peach's Castle)
Gain HP equal to twice the number of times wearer damages enemy.
Dynamic Badge Thwomp Caverns,
Drop:Bowser (Thwomp Caverns)
N/A Increases Bros. Item power, but use two items per attack.
Dynamic Badge A Toad Town,
Drop:Commander Shroob
N/A Greatly increases Bros. Item power, but use four items per attack.
Easy Badge Peach's Castle 100 Simplify attack item commands.
EXP Badge Peach's Castle 350 Gain 20% more experience when using Bros. Items to defeat enemies.
EXP Badge A Fawful's Bean 'n' Badge 70 (beans) Gain 40% more experience when using Bros. Items to defeat enemies.
Hit-Free Badge Star Shrine,
Drop:Elder Shrooboid
N/A Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
Hit-POW Badge Koopaseum,
Drop:Mrs. Thwomp (EU/JP)
N/A Increases power in battle until the wearer takes damage.
Item-Fan Badge Peach's Castle,
Drop:Baby Bowser (Thwomp Caverns)
N/A Increases Bros. Item power, but decreases Jump and Hammer power.
Lucky Badge Peach's Castle
Thwomp Caverns
700
(Peach's Castle)
Increases frequency of Lucky hits.
Lucky Badge A Shroob Castle N/A Greatly increases frequency of Lucky hits.
Pep Badge Peach's Castle 100 Protects the wearer from all negative status ailments.
POW-Peak Badge Gritzy Caves 800 Increases power in battle for three turns. Afer that, wearer faints.
Pummel Badge Fawful's Bean 'n' Badge 20 (beans) When using a Hammer to deliver a First Strike, possibly defeats the enemy.
Risk Badge Toad Town 700 The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
Rough Badge Fawful's Bean 'n' Badge 40 (beans) Greatly increase all damage given and received.
Safety Badge Toad Town 800 Greatly decrease all damage given and received.
Salvage Badge Professor E. Gadd,
Peach's Castle
140
(Peach's Castle)
If an item is used in battle, gives a chance of getting the item back after battle.
Salvage Badge A Toad Town 600 If an item is used in battle, gives a better chance of getting the item back after battle.
Shroom Badge Peach's Castle, Yoshi's Island 400
(Peach's Castle)
Gain 1.5x the amount of HP from Mushrooms used in battle.
Shroom Badge A Peach's Castle, Star Shrine 600
(Peach's Castle)
Gain twice the amount of HP from Mushrooms used in battle.
Simple Badge Thwomp Caverns, Drop:Smash Egg Collecting 50 gems in the minigame of a Thwomp The lower the wearer's stock of Bros. Items, the more powerful those items will be.
Stomp Badge Fawful's Bean 'n' Badge 30 (beans) When jumping on an enemy as a First Strike, increases damage done.
Training Badge Peach's Castle 80 Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
Treasure Badge Fawful's Bean 'n' Badge 60 (beans) Receive items when using Bros. Items to defeat enemies.
Ulti-Free Badge Fawful's Bean 'n' Badge 90 (beans) Allows the wearer to use an infinite amount of Bros. Items.
Wallet Badge Peach's Castle
Toadwood Forest
200
(Peach's Castle)
Drop very few coins when fleeing from battle.

Mario & Luigi: Bowser's Inside Story

Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be.

Badges
Name of Badge Icon Price (coins) Found In Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP

Mario & Luigi: Dream Team

Badges are used in battles to help Mario and Luigi. They can each wear one badge out of the 12 badges. There are 36 combinations, each having different effects when used. When Mario and Luigi perform a successful attack, the badge meter increases. When the badge meter is full, players will receive an effect that can be used when it's their turn. The effects do not use up turns. In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badges Starter Badge Master Badge Expert Badge Bronze Badge Silver Badge Gold Badge
Mush Badge Restores 30% of each bro's HP. Restores 50% of each bro's HP. Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike Badge Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard Badge Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the zero impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much the Badge Meter charges during battle. Temporarily increases POW, letting users deal more damage to foes.
Virus Badge Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk Badge Either fully recovers Mario's and Luigi's HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone.
Miracle Badge Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Copies the Badge effect after it. Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects. (Note: The in-game description is incorrect— the users' status is actually reset to how it was at the start of the battle.) Stops time for a moment so that all enemies will be unable to move.

Names in other languages

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