100m Dash

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Template:M&S-Athletics Template:Event-infobox The 100m Dash (or simply 100m, also known as the 100m Sprint in Mario & Sonic at the London 2012 Olympic Games) is an Athletics event in both the Wii and Nintendo DS versions of the game Mario & Sonic at the Olympic Games, and both the Wii and Nintendo 3DS versions of Mario & Sonic at the London 2012 Olympic Games. It is one of the first events of the game, and can be found in the "Track" section of the "Athletics" category. The goal of the event is to reach the finish line first. The longer version of this event is 400m, and the 110m Hurdles event acts very similarly to 100m. The 100m Freestyle has very similar controls to 100m. This event mainly requires speed.

Controls

Wii Version

This event can be played with either the Wii Remote and Nunchuk together, or the Wii Remote by itself. When READY appears, the player needs to hold the B Button Button down to build up energy. If the button is released and the Wii Remote is flicked down at the same time when GO appears, the player will get a speed boost called a Start Dash. This boost is crucial in winning the game. However, doing it too early will result in a foul, causing the event to start over. After leaving the starting line, the player has to alternately shake the Wii Remote and Wii Nunchuk fast to run. Speed is gained the faster the two controllers are shaken. If the speed meter gets into the red, the player will start to run extra fast, with a small blue veil trailing behind them. The track is relatively short, however, so the race does not last too long. The controls when only using the Wii Remote are the exact same as with the Nunchuk, but the player has to shake the Wii Remote by itself, instead of the Remote and Nunchuk together. The first player across the finish line wins.

DS Version

The features of the event are very similar to the Wii version. Pressing down on the touch screen with the Stylus during the start of the event builds up the characters starting energy. Running is controlled by swiping the stylus left and right across the touch screen. The faster the swiping the fast the character runs. Near the end of the course, an "!" will appear above the controlled racer signaling the player to swipe the stylus upwards. This action makes the characters take a short leap shaving off a few milliseconds off their time.

Missions

Wii Version

Mario

File:Tiegame.jpeg
Mario's sixth mission

Mario's sixth event in the Wii version of Mario & Sonic at the Olympic Games is 100m Dash. To win it, Mario must simply finish before Sonic does.

Amy

Amy Rose's third event in the Wii version is 100m Dash. Amy must come in first to win, but she must begin the race with a perfect start.

Sonic

Sonic the Hedgehog's sixth event is in the Wii version is also 100m Dash. It is the same as Amy's third event.

Shadow

Shadow the Hedgehog's sixth event in the Wii version is 100m Dash. It is the same as Mario's sixth event. To win it, Shadow must beat Sonic.

DS Version

Vector

Vector the Crocodile's first event in the DS version of Mario & Sonic at the Olympic Games is 100m dash. To win it, Vector must finish the race in second place within fifty seconds.

Blaze

Blaze the Cat's fourth event in the DS version is 100m dash. To win it she must finish within .5 seconds ahead or behind Princess Peach.

Sonic

Sonic the Hedgehog's first mission in the DS version is 100m dash. Sonic must begin the race with a good start.

Shadow

Shadow the Hedgehog's first event in the DS version is 100m dash. The rule of this event is to simply keep ahead of another player.

Wario

100m
Nearing the finish line

Wario's first mission in the DS version is 100m dash. The mission is a regular race and, just as in Vector's race, he must cross the finish line second, after using a lunge.

Mario

Mario's sixth and final mission in the DS version is to beat Sonic the Hedgehog.

Description

Wii Version: Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. Make sure you wait for the starting signal, as kicking off too early will result in a false start.

DS Version: Take an early lead with a start dash at the beginning of the race, then slide the stylus left and right to sprint all the way across the finish line
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