Fire-Ball Frenzy

Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the first level of Mekanos.

Fire-Ball Frenzy is the first factory level of the game. Karbines make their first and most prominent appearance in the level, and they shoot fireballs in Dixie Kong and Kiddy Kong's path. The Kongs have to go across some vats of molten lava, often by moving across a horizontal rope. A few other enemies appear in the level: Bristles, Knik-Knaks, and Buzzes. Squitter the Spider is used in the first Bonus Level, although there is a No Animal Sign in the main level to prevent him from progressing further.

Layout
From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point

The first item after the Star Barrel is a DK Barrel. Going east, the Kongs can find an invisible Bear Coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Trivia

 * The large moving platform with two Karbines above it is actually two small platforms layered over each other.