World 8 (Puzzle & Dragons: Super Mario Bros. Edition)

World 8 is the eighth world in Puzzle & Dragons: Super Mario Bros. Edition. This world takes place in an ominous valley, resembling Dark Land from Super Mario Bros. 3, with dark clouds in the world's crevices, and using the music of Peach's Castle from New Super Mario Bros. U. Like other worlds in the game, Orbs are scattered about the map. This world consists of eighteen levels and a Toad House. Bowser is the boss of this world and is fought in his castle, and joins up with the Koopalings and Bowser Jr. as the final boss of the game. Clearing this world unlocks Bowser and Princess Peach as Helpers, an expansion of the Lucky ? Blocks spot in Toad Houses, and the Special Worlds in the game.

A more difficult version of World 8 exists as a Special World: ★World 8.

Course maps
For a listing of course maps in World 8, see here.

Enemies

 * Goombas
 * Wigglers
 * Flame Chomps
 * Yellow Koopa Troopas
 * Green Koopa Troopas
 * Red Koopa Troopas
 * Hammer Bros
 * Piranha Plants
 * Boos
 * Big Boos
 * King Boos
 * Paragoombas
 * Red Koopa Paratroopas
 * Buzzy Beetles
 * Fire Piranha Plants
 * Fire Bros
 * Cheep Cheeps
 * Bloopers
 * Big Cheep Cheeps
 * Blooper Nannies & Babies
 * Spinies
 * Lakitus
 * Bullet Bills
 * Bony Beetles
 * Yellow Magikoopas
 * Green Magikoopas
 * Big Bony Beetles
 * Big Bone Piranha Plants
 * Purple Magikoopas
 * Bone Piranha Plants
 * Blue Magikoopas
 * Chain Chomps
 * Red Magikoopas
 * Big Paragoombas
 * Banzai Bills
 * Bob-ombs
 * Boomerang Bros
 * Dry Bones
 * Coin Coffers
 * King Coin Coffers
 * Gold Goombas
 * Thwomp
 * Whomp
 * 2-Goomba Towers (boss)
 * 3-Goomba Towers (boss)
 * Boo Trio (boss)
 * Petey Piranha (boss)
 * Wiggler & Chain Chomp (boss)
 * Flutter & Flame Chomp (boss)
 * Blooper & Cheep Cheeps (boss)
 * Big Thwomp (boss)
 * Thwomp & Thwimps (boss)
 * Chain Chomp & Flame Chomp (boss)
 * Bullet Bill & Goombas (boss)
 * King Bill (boss)
 * Double Lakitu (boss)
 * Boo Crew (boss)
 * Chain Chomp & Flame Chomps (boss)
 * Boom Boom (boss, replaces Bowser Jr. and Bowser after they join the player)
 * Bowser Jr. (boss)
 * Bowser (boss)
 * Bowser and His Minions + Bowser Jr. (final bosses)

Upon reaching the branching path in the Ghost House, the player may notice a Gold Block to the right of the purple Warp Pipe and the sign. By hitting the block, the player can access a secret area, which leads to the secret exit of this course. In order to use the block, however, the player will need to clear more Light Orbs than both Water Orbs and Dark Orbs. This course does not contain any Light Orbs, however, so the player needs to bring an ally that can create them. Upon defeating the boss at the end of the secret path, the player unlocks World 8-3.

World 8-6
There are two ways to reach the secret exit in this course, both of which requiring an ally that can create Dark Orbs as the course does not provide any.

The first way: the player must first reach the branching path (where there is a signpost, a Gold Block and a green Warp Pipe). The player must clear more Wood Orbs than Dark Orbs and Water Orbs. Taking the green Warp Pipe and going through the underwater section, the player finds another branching path (a sign and a green Warp Pipe). The player must clear more Dark Orbs than Wood Orbs to follow the path with the sign.

Alternatively, the player can trigger the Gold Block at the first branching path by clearing more Dark Orbs than Wood Orbs or Water Orbs. Climbing the beanstalk and going through the cavern section, the player automatically takes a green Warp Pipe, bypassing most of the underwater section. Upon defeating the boss at the end of the secret path, the player unlocks World 8-7.

World 8-11
Upon reaching the branching path in the course, the player may notice a Gold Block to the left of the two signs pointing straight ahead and a red Warp Pipe. To reach the secret exit in this course, the player needs to clear more Water Orbs than both Dark Orbs and Fire Orbs. This course does not contain any Water Orbs, however, so the player needs to bring an ally that can create them. Upon defeating the boss at the end of the secret path, the player unlocks.