The 'Shroom:Issue LXXXI

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Editorial
Christmas again. Wow, has it really been a year since last Christmas?

Well, yes, it has. But, in all seriousness, 2013 has gone quite quickly. Especially considering how terrible a year it was. It was awful. And 2014's probably going to be worse. But enough of this relentless pessimism. We have, of course, gathered here to celebrate the true meaning of Christmas. I know you're probably bored of this, but Christmas isn't just about presents. It's not all about decorations, or (bad) music, or even good food. We have, and always do, neglect the one true meaning of Christmas.

That being the Christmas edition of the Fake News, of course. }} {{ShroomSection|background=shroomholiday2011|title=Fun Stuff|issue=LXXXI|content=

Director's Notes
By

Merry Christmas, everyone! We have a new writer this month: will be writing Guess Who! beginning this month.

November's Section of the Month was 's Trivia, with fourteen votes. 's Mind Bogglers came in second with thirteen votes, and 's Word Search came in third with seven. }} {{ShroomSection|background=shroomholiday2011|title=Palette Swap|issue=LXXXI|content=

Director's Notes ()
Hello, all, welcome to this December issue of Palette Swap! Not much in the way of news and events this month, except that we have unfortunately lost one of our writers,. You will most definitely be missed, Tucky. I’ll call upon anyone else who might like to write a section for us, we can work out a schedule if you think time might be a problem for you! We have a fantastic story from this month, too, so be sure to check out Featured Character Artwork! If I don’t see you all next year as Director, do know that it was a pleasure bringing you all fabulous artwork and news stories and working with our fantastic crew! Best wishes and Happy Holidays! ~FunkyK38 }} {{ShroomSection|background=shroomholiday2011|title=Pipe Plaza|issue=LXXXI|content=

Director's Notes ()
Greetings, everyone!! Welcome to the 2013 Holiday Issue!! We've finally reached that wonderful time of the year, with both Christmas and the next New Year, 2014, rapidly approaching, and so The 'Shroom takes on a different look and feel to celebrate that.

However, I still have no special news about the Pipe Plaza, so that means it's time for... }} {{ShroomSection|background=shroomholiday2011|title=Critic Corner|issue=LXXXI|content=

Director’s Notes
Happy December everybodyyyyy! You know what this means, it’s Christmastime! So naturally, as the butt of fat jokes, I guess I am inclined to say ho ho ho! Jerks. :’(

As part of our festivities, let’s see what a few of my Facebook friends have to say about this holly and jolly time of year of the end of 2013 Year of Luigi and of Christmastime! }} {{ShroomSection|background=shroomholiday2011|title=Interview|author=Superchao|issue=LXXXI|content= For my final interview of the year, I'm interviewing an old-timer who's been around the block under a pile of different names. Namely, Palkia47!

Packy's been here for like five years and counting. Back in the day he was one of the more well-known users, and he's made a comeback lately too.

...Okay, I can't fake a good introduction even for the final one. Have fun reading this giant pillar of text!

Interview
Superchao: Hello, Shroom readers! For the final month of the year, I have successfully badgered Packy into accepting an interview! Superchao invades Packy's personal space with a notepad Packy flops at Porch with a broom Packy: Howdies! Superchao: Right, so, first and most important question: Does this mean I don't need to worry about chaining you down before you run away anymore? Packy: No... yes... >.> <.< Superchao: He's distracted! Now's my chance to ask the real first question. How did you find the wiki? }}


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{{ShroomSection|background=shroomholiday2011|title=Upcoming Games|author=Paper Yoshi|issue=LXXXI|content= Hello, everyone, and welcome to the Holiday Issue of Upcoming Games!! I was actually supposed to write it for the November Issue according to my bi-monthly schedule, but I decided to postpone the section to December due to time constraints. However, my schedule won't be disrupted by that change: I will still write Upcoming Games in January, and the cycle will resume from there.

Anyway, I think I've held you long enough, so why don't we take a look at the actual news? I myself believe that to be a terrific idea.

The Actual News
And so we get to the actual news. Nintendo held not one, but two Nintendo Direct conferences since the last issue of UG, one on October 1st, and the other on November 13th. As usual, Satoru Iwata, President of Nintendo, walked viewers through the new Wii U and Nintendo 3DS releases for the 2013 Holiday Season and 2014. }} {{ShroomSection|background=shroomholiday2011|title=A History of Video Games|author=Chuck Ballymoo|issue=LXXXI|content= This month's History of Video Games will focus on Miyamoto's origins at Nintendo, as well as the origins of two other great men of the company who were transformative, and how all of their destinies intertwined. I think you'll enjoy this month's lesson.

It's-a me, Miyamoto: My-a origins


Shigeru Miyamoto was born in Sonobe, near Kyoto, in 1952. His family had lived there for several generations prior. From the time he was born, he harbored a whimsical imagination. He always liked to play pretend as a kid. In the early 1960s, Shigeru's father bought a color television set, and animated Japanese superheroes sparked the flame of his imagination (he would go on, of course, to create the greatest superhero of all time, y'know, the one in the red cap). He also enjoyed hiking up the countryside, exploring caves, canyons, rivers, creeks, and drawing his discoveries. This got him interested in cartooning. He would invent original cartoon characters and make them into flipbooks while in highschool. There, he started a manga club. }}

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Sub-Director's Notes
I don't really have anything witty to put here, nor do I know how to make a full-fledged speech, but... I dunno, I've only been sub-directing for 3 months, but I feel like it was a nice experience. Regardless of whether or not I get to continue doing it in the future, it was nice spending that time with people and collaborating to make each issue as good as possible. I'd like to thank everyone who's contributed to this issue (and heck, the previous ones too), as well as everyone who has offered support and ideas to us; have a merry Christmas and a great New Year!

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