List of Super Mario Maker glitches

This is a list of glitches that appear in Super Mario Maker for Wii U.

In the Wall Glitch
Method: This glitch requires a giant Goomba's Shoe, multiple cloud blocks, and multiple solid blocks. The player must a small rectangle with the cloud blocks no less than three blocks tall. They must put the solid blocks right on top of the rectangle of cloud blocks so the top is sealed. When playing it, they must get in the Goomba's shoe and get as close to the solid blocks as possible, then they must get out of the shoe and jump back in. Now, Mario and the shoe are halfway in the solid blocks. If the player jump out, the shoe disappears and Mario goes in the wall.

Clipping Through Objects
Method: Normally, when Mario is crushed by a Block, he dies instantly. However, if Mario is standing on Donut Blocks, Lifts, Thwomps, etc. the block pushes Mario through it. It is also possible to be pushed through objects such as Bill Blasters and One-Way Walls from the side. This also works with the 3DS version.

Fire Flower / Yoshi Game Crash
Method: The player needs a Koopa Shell and a Fire Flower and Yoshi spawned next to each other. While holding the shell, if Mario tries to ride Yoshi while turning around and collecting the Fire Flower at the same time, the game will crash.

Permanent invincibility
Update Patch: This glitch only works on update versions before 1.20. Method: For this glitch, the player must have a power-up that turns them into Super Mario when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario retains the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for Super Stars. This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.

Brick/solid block glitch
Update Patch: This glitch only works on update versions before 1.20. Method: This glitch is similar to the invisible platform glitch, and requires a Brick Block, a track piece, and a solid block. The player must put the brick block onto the track, but make sure that the tab is not on the track. They must move the track so the brick block is overlapping the solid block. They must then select the track tab, grab an end of the track, and side it toward the brick block. If the brick block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block breaks. When Mario hits a P switch and touches the block, the block disappears, and a coin is added to the player's total.

Fake Hard Block Glitch
Update Patch: This glitch only works on update versions before 1.20. Method: This glitch is similar to the ones listed above. It requires a Hard Block and a Hidden Block, as well as a track. The player must place the hard block down, and put the Hidden Block on the track. Then, they must drag the track with the block onto the hard block. If done correctly, the block, when stepped on, sends Mario falling.

Invisible platform
Update Patch: This glitch only works on update versions before 1.20. Method: This glitch requires a Cloud Block, a track piece, and a Hidden Block. The player must put the Hidden Block on the track, then change the tab to a different object. Next, they must put the track over the cloud platform, then switch to the track tab. Finally, the player must touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the Hidden Block, then the glitch did not work, but if the player just sees the Hidden Block, then the glitch did work.

Small Koopa Troopa
Update Patch: This glitch only works on update versions before 1.40. Method: This glitch requires a Bill Blaster and a Yoshi, and only works on the New Super Mario Bros. U game style. The Bill Blaster needs to be shooting Koopa Troopas, and as soon as one comes out, Yoshi must eat it. This requires very precise timing, but if done properly, when Yoshi spits out the Koopa, his shell becomes smaller. When he comes out of his shell, he is about half the size. This works with both Red and Green Koopas.

Floating Item
Update Patch: This glitch only works in levels created before update version 1.40. Method: This glitch requires two Bill Blasters, any power-up, enemy, or falling object, a Note Block with wings, a track, a brick block, and two solid blocks. The player must put the Note Block with wings onto the track, and one Bill Blaster on each end. They must put one solid block on each of the Bill Blasters to prevent them from bouncing into the air. Then, they must put the brick block so that it is sealing both of the Bill Blaster's launching parts. If assembled correctly, there should be a hole in the middle of all of that. The player must put a power-up, an enemy, or a falling object there. Now, if Mario hits a P Switch, the powerup, enemy, or falling object flies upwards.