User:Super-Yoshi/World 2

To finish: World 2-4, World 2-6, World 2-Tower

World 2 in New Super Mario Bros. is a massive desert world, just as Desert Land is in Super Mario Bros. 3. The player crosses this hot desert on their adventure. This is the second time Bowser Jr. is fought in the game. The world's boss, Mummipokey, is located at the end of the desert, which is the castle. If the player defeats Mummipokey, they would go to World 3; however, if Mini Mario or Mini Luigi defeats Mummipokey, they would go to World 4, one of the alternate worlds in the game. The player could also gain access to World 5 through this world, if they were to use the cannon to shoot themselves to the snowy world. This world introduced a total of fifteen enemies that are new to the game.

2-1
The player starts off in a desert area. They will see 4 ? Blocks, 3 containing coins and 1 containing a power-up. They will also see a Pokey, which make their first appearance throught the game. Some coins above the Pokey can be collected aswell. The player will see a Spiny wandering around a couple of Brick Blocks containing coins, another Pokey, some coins floating in the air, and a block that can expand if the player hits it. As the player advances, they will find their first Star Coin, along with a couple of regular coins and a Pokey. A moving platform and a Pokey can be seen in this area of the level. Some more Pokeys on moving platforms and coins above them can be seen here, along with a third section which will have quicksand and the second Star Coin, plus a Pokey on a moving platform and coins. The player will encounter another Pokey on a moving platform, and collect some coins too, aswell as reaching the checkpoint of the level. A couple of Brick Blocks containing coins along with a lone ? Block ontaining a power-up will be here. The player will now face a Pokey on a rock, and will see some coins and a moving platform. The player will now find two Pokeys on ledges, along with their thrid Star Coin and regular coins scattered here. A pipe that Mini Mario can access can be found here, and will lead to a bonus room. The player will see an endless row of moving platforms, that will either go up and down, along with 4 coins scattered aroud here and a Pokey. The player will then see a pipe that wil lead them to the last area in this level. A couple of ? Blocks containing coins and a Brick Block in the middle containing a P-Switch can be found here. If the player activates the P-Switch, they can easily jump over the Pokey by turning the coins ontop of it into coins, or the player can collect the coins while making a huge jump to avoid the Pokey aswell. The flagpole can be seen here. Slide down it to gain access to World 2-2.

2-2
The player will start off in an oasis. They will find three Koopa-Troopas on platforms surrounding a lone ? Block containing a power-up. A Brick Block which can only be hit by a Shell can be seen here, and it will contain a coin. A Lakitu will appear here, and if the player stomps on it, they can ride his cloud way above the sky, and will collect some coins as they advance. The player will see coins floating, along with four Brick Blocks and a couple of ? blocks, the Brick Blocks all containing coins, and a ? block containing a coin, along with a power-up. More coins can be seen here, and the player will find coins with Brick Blocks surrounding them. The bottom left Brick Block contains 10-Coins. If the player still has the Lakitu Cloud, they can go above in the sky while collecting coins, and finding their first Star Coin in this level. The player will now see more Koopa Troopas on platforms with coins on them, along with a Piranha Plant. The player will see their second Star Coin, which is blocked by some Brick Blocks. The player can Ground Pound it to break the Blocks, and collect their second Star Coin. Another Piranha Pant can be seen here. The player will now see some Brick Blocks in the air, which will contain nothing, however the two on the bottom will contain a coin and a power-up. Also, some ? Blocks will be here and will just contain coins. The player will advance, and find some coins and a lone ? Block, containing a power-up, aswell as the checkpoint of the level. Many Brick Blocks will be here, and the topmost one will contain 10 coins, and the others will contain just one. A green canon pipe can be seen here, and can be used to be shot out of it while entering a pipe in mid-air, which will lead to a bonus room containing coins and the third Star Coin. Two mushroom platfoms that will sway from side to side can be seen here, with two ? Blocks on each one, which will have coins in them. The player can see the Flagpole over here, slide down it to gain access to World 2-3.

2-3
World 2-3 mostly takes place underground inside a pipe. The player will start off outside, and will see a lone warp pipe. They will now be inside the pipe. The player will slide down and defeat some Koopa Troopas, and land on the ground. They will see 3 ? Blocks, which will contain coins. If the player Wall Jumps in the area with the board, they can reach a lone Star Coin, and the first in this level too. The player can ground pound to flip the round board and fall down, and will see a ? Block containing a power-up, along with a Swooper. The player can fall down of the arrow ledge and hit a 10 Coin Block, and then use the ledges mounted on the wall to get back up. They can also ground pound the circular boards and flip them to fall down in another section of this pipe. The player can now see a ledge that can lead them to some ? Blocks, which will contain coins, and they will have to go back from the route they came from to reach the area after the flipping boards. The player will advance, and will find a small maze composed of a lone Piranha Plant, the second Star Coin, and many arrow ledges. The player can keep going right, and will be in another section of this pipe, aswell as the checkpoint of the level. A couple of coins can be seen here, and the player can slide down this section of the pipe. They will find a small section that wil lead to a ? Block with a coin, and a Hidden Block that will contain a 1-Up Mushroom on the platform above it. The player can now see a ? Switch that will make the water rise, and will also make the player choose either the secret or normal exit.

Normal Exit
If the player chooses the normal exit, then they should keep swimming right while collecting some coins, and can exit the pipe by simply going right. The player will now be in another pipe, and will see alot of coins with a Super Piranha Plant. The player can keep going straight ahead to find 2 ? Blocks containing a coin and a power-up. The player can also go up, and can either go left or right. If the player goes left, the wil find a lone Piranha Plant, and some ledges that the player will have to climb up and leap off from to reach the third Star Coin of this level. The player can also go right to climb the ledges, and can find a path merging left which will lead the player to a ? Block with a coin, and an arrow ledge which will lead to the start of the ledge path. A flipping board can be seen here, and the player can either go left or right. If they go left, the player will advance and find a lone ? Block with a power-up. If the player goes right, they can see a ! Switch along with a Piranha Plant under the Red Blocks. The player can also fall down and collect the coins underneath the arrow ledge. The player can cross the blocks leading to the end of the warp pipe. The player will now be outside, and will see a Trampoline and the Flagpole outside. Slide down it to gain access to 2-4.

Secret Exit
The player can also go through the secret exit by hitting the ? Switch, then quickly swimming up in the gap. The player will see many coins here. If the player wants to gt the secret exit, the must hit the next ? Switch quickly, and also to swim up quickly too. The water will drain after the whole room is flooded. If the player made it to the ledge, they can continue to go right and exit the pipe that the player was in. The second ? Switch will disappear if the player pressed it. The player will see two pipes in this area, and a Red Flagpole. Slide down it to gain access to World 2-A.

2-A
The player will start off on a log, above the water. As the player advances, they will find two ? Blocks, one containing a coin and the other containing a power-up. A Spike Bass will now follow the player. A couple of Koopa Paratroopas along with coins can be found here. A Red Koopa-Troopa along with a lone ? Block with a power-up can be seen here. If the player keeps going underneath here, they can get their first Star coin in this level. A Koopa-Paratroopa will jump by the player over here. Next, a Spin Block that will launch the player high above the sky. The player can float down gently towards the right side while collecting coins, or they can go to the left and land on 4 Brick Blocks, in which 3 contain nothing and the top one containing 10 coins. The player will see mroe coins high above the air along with a couple more Spin Blocks as well. Now, the player will see a ? Block with a power-up, and anther Spin Block, that can launch the player up high, with many Brick Blocks all containing coins and with some coins on top of these Brick Blocks. The player can now see some invisible coins that will appear once the player passes through them, and another Spin Block. Another Spin Block and some Koopa-Paratroopas high above the air hoveriing around many coins will be in this area. The player will now see some logs, and the second Star Coin under one, with regular coins scattered around everywhere through here. The player will now have an option of choosing the secret or normal exit.

Normal Exit
The player should keep continuing right, and will see a lone Koopa-Troopa. The Spike Bass will now swim away from the player. A green Warp Pipe can be seen here, and wil take the player to the flagpole. Slide down it to gain access to World 2-Pipe.

Secret Exit
The player will have to lift off of the Spin Block, then gently float down towards the platform the Koopa-Troopa is walking on. The playing can bounce off the Koopa-Troopa, and stand atop the red pipe here. After inside the red pipe, the player will see their third and final Star Coin of the level. The player should now enter the lone pipe over here in this box. They will end up in a place with two lone Brick Blocks with coins, and the secret flagpole. Slide down it to gain access to World 2-Cannon.

2-Cannon
This area, while not really a level, can be unlocked by using the secret exit in World 2-A. The area contains a cannon in the middle of the desert. If the player enters the cannon, he or she will be launched to World 5, which can be faintly seen in the background.

2-Pipe
This pipe, only unlockable by completing World 2-A and using the normal exit, allows the player to gain access to the end of World 2. If the player does so, he or she can skip all levels in the world between 2-4 and 2-Castle. The pipe is just outside of the final castle in the world; thus, the player can enter the castle and complete the world, having skipped four levels (if none were played past the point of World 2-3).

2-4
The player will start off in yet another desert area. They will see 3 ? Blocks with 2 coins and a power-up in the middle one, along with two Brick Blocks with nothing in them. The player will have to hit the ? Switch beside the Goomba to hit these blocks. Brick Blocks covering an area with 6 coins can be seen here. Koopa-Troopas with some Goombas, along with 4 ? Blocks and 8 Brick Blocks divided into 4 sections can be seen here. The ? Blocks will contain coins, while the Brick Blocks won't contain anything. A Koopa-Paratroopa can be seen here, along with a regular Koopa-Troopa and a Piranha Plant guarding the first Star Coin in this level. A couple of Goombas and a bunch of Piranha Plants will be in this area. If the player is in their mini form, they can run across the water to access a mini-pipe that will lead the player to a Bonus Room. More Piranha Plants and a P-Switch can be seen here. The P-Switch will make some blue coins in this area visible. The player can either go under the water here to find a Piranha Plant and a warp pipe that will lead to an underwater area. In this area, the player will find a Cheep-Cheep and a Coin-Cheep, and a warp pipe that will lead to the second Star Coin. Or, the player can go up the hill and they will find some coins that can be reached by Wall Jumping, and some more Goombas are encountered here. A couple of Koopa-Troopas will be walking here, along with a Para-Goomba. As the player advances, they will find a Brick Block with a ? Switch, a ? Block with a power-up, and they will also cross the checkpoint of the level. A couple of Piranha Plants and a Para-Goomba will be here, with 3 coins sitting on the ground. The player will have to use the ? Switch to make the ground rise up and jump from the hill to the ledge in this area. Hammer Bros. surrounding the third Star Coin of the level can be seen here, along with some Brick Blocks with nothing in them and two ? Blocks with a coin in it. The player can find a lone Koopa-Troopa here. Now, the player will see a staircase with another Koopa-Troopa here, along with the flagpole. Slide down it to gain access to World 2-Tower.

2-Tower
The player will start off on a ledge, and see some coins in the air, along with a rotating wheel with platforms attacthed to it. The player will spin around and then find another rotating wheel with platforms on it and some more coins, along with two ? Blocks that contain coins, and another ? Block in the middle which contains a power-up. The player will see yet another rotating wheel, and a Dry Bones on a lone ledge. Coins can be seen floating here. A rope with coins lined up on it along with Dry Bones on the bottom of the ledge will be here. The player must use the rope and use it to get to the next area of this section of the tower. Another rotating wheel can be seen here. The player will see some coins here too. If the player waits on the wheel, they will see a gap on the top left of this area of the level. The player should Wall Jump to reach a door over here, which will lead to a small Wall Jump platform room with the second Star Coin. The player can keep going up to reach a shortcut to the final area of this tower, or go back the way they came. The player will see a rope right after the rotating platform which lead to the room with the second Star Coin. The player should get on the rope and start collecting coins, and will soon find a Red Coin Ring. The rotating platform here will have Red Coins scattered around here. The player can also get their first Star Coin by falling of the platform and going into a small ledge on the bottom right. After, the player will see a trampoline along with a green warp pipe, which will lead the player to the last room of this tower. A lone ? Block containing a power-up can be seen here, along with the player crossing the checkpoint. Rotating squares can be seen here, and some Spikes with coins in the air as well. A block that can activate an invisible rotating square can be seen here. The player will have to cross the squares by jumping on top of them, while avoiding the spikes.

2-5
World 2-5 is the fifth level in the desert of World 2. It is one of the few levels to contain a Boomerang Bro. as well as Fire Snakes. The time limit in this level is 400 seconds.

The player will start off in the desert. They will see two ? Blocks on the ground, which will contain coins. The next ? Block will contain a power-up. The player will now see many Brick Blocks on top of ? Blocks which also contain coins. The player will now encounter their first Blockhopper, and will see a lone ? Block containing a coin. The Blockhopper will contain a power-up if defeated. As the player advances, they will find more Brick Blocks and ? Blocks, all containing coins. The player will see a Spiny here, and some more Blockhoppers. This time, the Blockhoppers will contain coins. If the player jumps on top of a blockhopper, they can reach some coins as well as their first Star Coin throughout the level. All the Brick Blocks here will contain a coin. The player will climb ontop of some rocks, and will find another lone Blockhopper here, as well as some coins. Jump ontop of a Blockhopper to reach the coins if necessary. The player will find another Blockhopper, which will help the player reach more coins, and another Blockhopper beside this one, which will contain a power-up if defeated. The player will advance, and find some coins with a lone ? Block containing a power-up. A Fire Snake along with another Blockhopper with a coin can be seen here. The player will have to jump to cross the gap, and will find another Fire Snake surrounded by Blockhoppers containing coins.

Many coins will be seen in the air, and the player will find 3 Brick Blocks; with one containing a P-Switch. The player will have to jump from a Blockhopper to reach the P-Switch, and after the player presses it, a path to leading to the second Star Coin will appear. As the player advances, they will find a moving platform that will go vertically. A Boomerang Bro. can also be found here. The player can now take two routes. The first route is to take the pipe guarded by the lone Boomerang Bro., which will lead to the last area in this level, and the player will find a lone Blockhopper and the Flagpole. The player should jump off the Blockhopper to reach the top of the Flagpole. Or, if the player wants to take the other route, they can go under the quicksand from the area before, and keep jumping to avoid being sucked in, to find a block that the player will be able to go through, which will lead to some more blocks the last area, and some more blocks the player can go through. The player should fall down from the blocks, and jump across the gap to find many coins, a lone Blockhopper, and a Star Coin. The player should use the Blockhopper to get everything in this section of the area. The player will then jump from the blocks that they could go through and will end up by the pipe the player would have came from if they took the first route, and will follow the same route to reach the end of the level. The player will now have access to World 2-6.

Enemies Introduced in this World

 * Pokey
 * Lakitu
 * Spiny
 * Swooper
 * Blockhopper
 * Spike Bass
 * Hammer Bros.
 * Bullet Bill
 * Fire Snake
 * Bill Blaster
 * Spiked Ball
 * Giant Spiked Ball
 * Super Piranha Plant
 * Boomerang Bros.
 * Venus Fire Trap

Trivia

 * This is one of only two world in New Super Mario Bros. that allowed access to two different worlds after the boss battle; the other was World 5.