Punch Out

Punch Out is Jimmy T.'s boss game in the Sports folder in WarioWare, Inc.: Mega Microgame$!. It later returns as his boss game in WarioWare Gold.

Gameplay
The setting for this microgame is a boxing match. The player controls one of the boxers and must defeat their opponent. The only way to do this is to wait for the opponent to attack, then dodge with the control pad. Then, they must press the button to punch, which, if done right, will deplete one point of health from the opponent.
 * 1st level difficulty: Features an opponent about equal to the player, both having three points of health and equal strength.
 * 2nd level difficulty: Features an opponent with four points of health. Once he is down to a single point, he will perform a special move, which can instantly K.O. the player, but can be dodged like a normal attack.
 * 3rd level difficulty: Features an opponent with five health points, who is much faster than the other two. Also, this opponent can use the instant K.O. attack at any time. Like the opponent in level two, he always uses the instant K.O. attack once he is down to a single point.

WarioWare Gold
All opponents now have only three health points. Moreover, new characters serve as opponents. The top screen displays their names, titles and portraits, as well as pieces of trivia about each.
 * The first opponent is "The Eye Stinger" Lee Kasoop, a man wearing a leek hat.
 * The second opponent is "The Musher" Fun Gus, a man wearing a hat resembling a shiitake cap, who sports scars on his chest and arms.
 * The third opponent is "Red Typhoon" Gaz Puncho, an overweight man wearing a tomato mask.

Trivia

 * The name of the microgame and the entire game itself is a reference to the Punch-Out!! series.
 * The third level of the microgames Button Masher and Famicom in WarioWare: Touched! is based on this microgame.
 * The music for this microgame is heard in the "WarioWare, Inc. Medley" music for the WarioWare, Inc. stage in Super Smash Bros. Brawl.
 * This boss microgame is one of two in this game to operate at normal speed instead of gradually speeding up, the other being Dungeon Dilemma.

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