Sky High Caper

Sky High Caper is the twenty-first level of Donkey Kong Land and the fifth level of Monkey Mountains & Chimpanzee Clouds.

Summary
Sky High Caper is the second cloud-themed level and the longest level of the game. Through most of the level, Donkey Kong and Diddy Kong must ride on small platforms within narrow paths up in the sky. The platforms do not follow a set path, and the Kongs can get the platform to change direction by jumping on it. If a platform hits a wall, it starts turning counter-clockwise. The platforms change in a specific direction depending on which way it previously moved in. The Kongs encounter many Zingers and Hogwashes as they ride along the platforms. Some Gnawties and Kritters are encountered on the cloud platforms between the platform sections.

Layout
From the start of the level, the Kongs must travel east and jump into a barrel. It will shoot them onto a platform that will begin to move when they get on. They must guide the platform over the blue area with their jumping and puzzle-solving skills. Soon, they need to follow a line of bananas back onto a cloud. After they get into a few barrels here, they will get on a cloud with the Continue Point by it.

After this point, the heroes need to go west and hop back on a platform. From the beginning of the ride, it should be able to guide itself, but after they meet the first Hogwash in this area, they'll have to start using their skills again. At some point, the Kongs will find a Kong Token, and have to jump toward it and land onto a cloud. They will then have to leap up a few more clouds, while avoiding Kremlings, and soon reach a barrel. It will shoot them to the second Continue Point.

From there, they must get on another platform and ride across the blue path. At the moment they get on, the heroes will realize that they are stuck. They have to again use their skill to get out of this situation, by jumping just as the platform begins to move downward. As they move on, they will have to do the same trial again with getting stuck, and also maneuver around a Hogwash to the upper right corner of the blue path, where they will get back on a cloud. The final Continue Point can be found here.

After that, the Kongs need to get on the next platform. This time, there are Zingers around the track, and the Kongs can hit into them very easily if they aren't careful. Then, they must jump over a Zinger and get on another cloud. From here, they must jump onto yet another platform. As it begins to move, they will solve more puzzles, and also dodge a few Hogwashes, along with Zingers, who can hurt a monkey with one touch. They should also find the letter K as they travel along. Soon, the group will ride up a narrow, blue pathway and go around the area to get in the correct direction. They will get the letter O when they move across, and later see the letter N next to a Zinger, whom they must dodge as they go. After that, the Kongs need to avoid a few more Zingers as they travel east. They'll eventually reach the letter G, as well as another platform to jump on. They must guide it only a short way, and then jump over a Zinger to a cloud. Around the end of the level, there is a hidden area down to the right with a Kong Token. Once they move across it for a while, they will finally find a portal leading out of the level.

Enemies

 * Chomps Jr.: 2 (in bonus room)
 * Fangfish: 2 (in bonus room)
 * Kritter: 4
 * Gnawty: 2
 * Hogwash: 10
 * Zinger: 8

Items and objects

 * DK Barrels: 6
 * Kong Tokens: 5

K-O-N-G Letters

 * K: To the left of a Zinger and a Banana Bunch.
 * O: After the "K", go all the way up and follow the path to the left and down.
 * N: To the right of the "O", near a Zinger.
 * G: To the right of the third Zinger in the series of Zingers that go up and down repeatedly.