User talk:Eldritchdraaks/sandbox

Very good start here. I guess I was wrong about needing another option to be added with the options. And you bringing up an old proposal. All of my question/concerns about the proposal are satisfied. BTW, the links are way better than putting images on the proposal page. You should mention the code of how it is done, though. 23:33, 21 November 2016 (EST)
 * It looks amazing and very thought out. I say it would make a great proposal. :) 00:10, 22 November 2016 (EST)
 * It would be even more efficient if the enemy pictures all followed the same filename format like with color splash.-- 00:14, 22 November 2016 (EST)

I have found a tiny problem with the proposal. It is the SPM bestiary. Ultimate Mr. L and I decided to not include the catch cards info due to List of Catch Cards which needs to be keep separate as it sorts all cards by the number in game as to the bestiary's default of sorting through by chronological order. That and Once and only once states that there is no need to say something twice, which makes this proposal more beneficial to the policy. Even if you need to make List of Catch Cards page have templates, as long as the information in List of Catch Cards and information in Super Paper Mario bestiary as separate information, then it will be very nice to do. Summary: List of Catch Cards needs to be separate because of the Once and only once policy. Otherwise, there might be some trouble. 01:20, 22 November 2016 (EST)
 * Alright, done. How's that?-- 01:49, 22 November 2016 (EST)
 * Not exactly what I had in mind, but I do not know how you plan to keep all information between the two pages separate, yet let the enemy have all the stats of both. 09:07, 22 November 2016 (EST)
 * Do we even need both pages?-- 09:15, 22 November 2016 (EST)
 * They sort everything differently. Also, List of Catch Cards has more than just enemies. 09:26, 22 November 2016 (EST)
 * Ok, should the catch card info stay in the enemy box?-- 09:30, 22 November 2016 (EST)
 * Yes, in the personal enemy box, but not in the bestiary. 09:40, 22 November 2016 (EST)
 * How's that? The variables are still there, but they only show up on the enemy box.-- 10:09, 22 November 2016 (EST)
 * That's it. Now the little problem is avoided. Thanks. 10:43, 22 November 2016 (EST)
 * Okay, think I should post the proposal now? -- 11:40, 22 November 2016 (EST)
 * It looks like a lot of work, but a phenomenal idea in the long run. Great job! I don't think anything's stopping you from creating the proposal. If you think it's ready... triple check it first, then propose it. Better safe than sorry.
 * 11:43, 22 November 2016 (EST)
 * The proposal has started, but I will give it some time before I vote. I will give other people the change to vote first. That is something I am doing, and unlike the other times I may delay a vote, I have a pretty sure feeling that it is a support. I am not telling you when I am voting. 12:34, 22 November 2016 (EST)

Bestiary template changes
I've added the Challenge Medal Notice section for Template:Bisenemy, as well as the Easy Mode Notice section for Template:Pjenemy. Please be sure to reflect those sections on the respective bestiary templates.

Compared to the other bestiary templates, some of the cells for Partners in Time's are way too scrunched together, leaving excess space. I suppose extending the length of the three columns after the enemy's picture cell would reduce that. --


 * No, I think it's fine. They aren't scrunched up at all. -- 11:14, 22 November 2016 (EST)
 * Also I added the notices to the templates.-- 11:18, 22 November 2016 (EST)