Talk:Super Mario Bros.: The Lost Levels

Move?
Shouldn't this be moved to Super Mario Bros 2 (Japan)? Its only refered to as Super Mario bros: Lost Levels in SMAS. GreenKoopa - Comments or questions?


 * I'd say so, but what does the Virtual Console release call it? That'd be the most recent name. (I think it's just Super Mario Bros. 2, and if that's the case we oughtta move it to Super Mario Bros. 2 (Japan)...)
 * I have it on VC, but can't check due to the fact that I can't get to mah wii. GreenKoopa - Comments or questions?

As per YellowYoshi398. Kelton2 Supermariofan I GOTTA PEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! User: Kelton2!!! 11:57, 4 February 2012 (EST) 11:57, 4 February 2012 (EST)

Original FDS Version: World 9
Please be aware that in the original FDS version, entering a warp zone will not disqualify the player from going to World 9. The only requirement is that the player complete all 8 castles in the course of the game.

For those who would open it up in FCEUXD SP or FCEU ABS, monitoring RAM address $07FA, you can see that is what the game checks, after you rescue the Princess, against the value #$FF. If it matches, then the game allows World 9 to load, otherwise it proceeds to reload the first part of the disk to return to the title screen. As the player beats each castle, a bit corresponding to the world (1 is lowest bit, then 2, all the way to the highest bit which is world 8) is set, which helps the game check that all 8 worlds were beaten. Entering a warp zone does not affect $07FA and several play-throughs of the game where I used forward and backward warp zones, but still beat all 8 castles, confirmed that entering a warp zone does not disqualify the player from entering World 9.

Please be aware that this only applies to the original FDS version, as I have confirmed that using a warp zone in All Stars will disqualify you from being able to go to World 9. Also, I have confirmed that even if you already have World 9, entering a warp zone then saving will cause you to forfeit it.

In the original FDS version, however, a play-through of the game where I used backward and forward warp zones, but completed all 8 castles regardless, will show that you can still enter World 9.

Try it.

Beneficii 23:28, 14 August 2008 (EDT)

Getting to world 9
I just beat level 8-4 in the Super Mario All Stars version, but I never got world 9. However, I did get world A-1. Is A-1 supposed to world 9 or did I miss something?
 * Please keep all discussion not relating to the improvement of this article to the forum. Yoshario''' Yoshi Mario Hat SM64DS.png

The article clearly says that the World 8-4 has to be reached without any warp pipes, or the game will teleport you to World A instead of World 9. - 09:06, 14 July 2009 (EDT)

dificulty
This games difficulty is actaly higher than it's preedisesor.

________________________________________________________________________________________________---REPLY At 1st yes I agree with you it is difficult but I played it way too many times now an its not as hard as it used too be.

C-1 to C-4 is the hardest world in the game.

I forgot too mention but hammer bros. on snes moves towards u once you enter 8-1

But unlike lost levels original game they stay in one spot, even at D-4 which in some way snes lost levels is a little easier than the real lost levels

8-1, 8-2. 8-3 and 8-4 are like the only levels on japan game that hammer bros start chasing after you.

But on d-4 where the pipe is an hammer bros. stay in one spot, kind of sucks because its almost impossible too pass it without big power(mushroom), but if ur small mario or luigi then ur screwed on that part, unlike snes game you can simply jump over the hammer bros when it comes close too you on D-4.

3-4 is another level, you need small mario or luigi to get pass some maze or your screwed because theirs a little hole so you duck under the bricks.

Super Mario Bros. 2 Japanese Version
Anyway I read artical about world 9, in order to get into world 9 you too finish the whole game from 1-1 to 8-4 without warping.

Back when I was a kid I actually never knew anything about world 9 on snes all stars game.

I actually beat the whole game going straight an I was a little surprise that I randomly wind up in world 9. Not A-1.

But on ther japanese mario 2 itself when you download it from da wii shop, its like playing the orginial mario lost levels. But if you want world 9 you have too do da same thing as of snes lost levels game. Go straight without warping. But A-1 though D-4 are hidden, and you wont see em till u get 8 stars on title screen by beating the game 8 times in a row.

Not like all stars game where you get a-1 by beating the game once but the real one, your not allowed to enter it till you finsih it 8 tymes.

It will take forever too do it but its not impossible. Just beat game once an click on wii menu and you can come back too it whatever time you feel like. It is a frusterating game at 1st but its not impossible too finish the whole thing.

If u have the wii system then all you need too do is save an continue where you left off some other day so you dont have too spend hours trying too beat 8-4 8 tymes.

Also on world 9 they only give you one life too an if you die on it, it'll still count as a star an you'll see some thing that your a super player too, but if you dont die on world 9, it'll keep repeating itself forever till u do.

All discussion of this game goes to the forum. This page is for improvements to the article, not to talk about the game. Kelton2 Supermariofan I GOTTA PEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 18:33, 3 February 2012 (EST) 18:33, 3 February 2012 (EST)

Flagpole 1-up?
A few weeks back, I was playing the FDS version of SMB2. One time, when I reached the flagpole, I noticed that I somehow got a 1-up. This doesn't seem to show up in the "Differences" section of this article. I'd add it in myself, but I don't know how it works; it only ever happened to me once and no matter how much I tried, I couldn't recreate it. Onpon4 13:16, 27 August 2010 (UTC)

A search gave me the answer. I added in a bullet point just saying that an extra life is "sometimes" earned. Onpon4 13:25, 27 August 2010 (UTC)
 * As far as I'm aware, the 1-up happens when your coin count has two identical digits and the last digit of the timer matches those. If anyone else can confirm this, that should probably be explained in the article.--vellidragon 15:16, 27 August 2010 (UTC)

Images
I think this article needs a LITTLE(a lot) more images --user:Mr. 8-bit 11:13, 30 September 2010 (UTC)

Toadstool/Peach?
Well, since this game was primarily only released in Japan, you have to just call her "Peach" if you're talking about this game. "Toadstool" is just her Western-exclusive name whom she was referred to before the Nintendo 64 era. --PrincessDaisyFanatic3883 01:24, 18 March 2012 (EDT)
 * You go by the English name which would be Toadstool now if this game were to only be released in Japan then it would be a different story
 * What's the point of using obsolete English names? Using the same names on all articles would be far more sensible and less confusing. - Ericss (talk) 20:45, 31 December 2012 (EST)

Chinese Version
Is this legit? Niiue (talk) 22:16, 3 October 2015 (EDT)
 * Is that particular CIB a legit NCL release? I don't have enough experience dealing with these releases to tell from that image, but seeing as the image is linked from a Nintendo Age gallery, I'm willing to bet it is. But releases like these were pretty common. NCL released an Asian version of the NES to combat piracy. The Asian release was basically a reshelled PAL deck and came with official releases that were marked Asian. Since it was just a PAL system, I'm under the impression it was released in other regions as well, which explains the language variations you'll sometimes see. You can probably find a more detailed explanation on NESWorld and more images over on Nintendo Age. -- Ghost Jam[[Image:Shyghost.PNG]] 02:48, 12 November 2015 (EST)

Problem
The transformations are invisible again. Lord Falafel (talk) 09:13, November 11, 2019 (EST)
 * They aren’t on the Safari build of iOs 12. Keep in mind that browsers make a big difference on whether an element is rendered properly or not.—Mister Wu (talk) 10:53, November 11, 2019 (EST)
 * The only problem with the table I see in Chrome's mobile view is that the images are shrunk to ridiculous levels. This is almost definitely a browser problem – have you considered changing your browser? 11:05, November 11, 2019 (EST)

No. And I don't need to. This problem has to be fixed for every mobile user having this problem. Lord Falafel (talk) 13:29, November 11, 2019 (EST)


 * That just begs the question of whether or not you're the only one actually having a problem, and thus whether or not the problem could be solved on your end specifically, regardless of your willingness to actually do so. -- 15:03, November 11, 2019 (EST)

I put | where it was needed for every image and nothing happened. Lord Falafel (talk) 15:05, November 11, 2019 (EST)


 * Trig tested and he had no issues. Somethings not right on Falafel's end. Trig - 17:37, November 11, 2019 (EST)