Master Necky Snr.

"It's just like the old days, reusing the boss, changing it's [sic] color, and pretending it is completely new."

- Cranky Kong

Master Necky Snr. (stylized as Master Necky, Sr. in the Nintendo Player's Guide ) is a gigantic Necky and the sixth boss of the game Donkey Kong Country. He is also the guardian of the area known as the Chimp Caverns, appearing in the level Necky's Revenge and the final obstacle before Donkey Kong and Diddy Kong can challenge the leader of the Kremlings himself, King K. Rool.

Master Necky Snr. fights similarly to the first Master Necky. However, instead of shooting one coconut at the Kongs, Master Necky Snr. shoots an increasing amount of coconuts at them. Before he is hit, Master Necky Snr. shoots only one coconut at a time. However, being hit the first time, Master Necky Snr. shoots two coconuts at a time. After two hits, he shoots three coconuts, and so forth. His coconuts fly farther and faster than those of Master Necky's.

To defeat Master Necky Snr., Donkey or Diddy must use the bouncy tire in the center of the vulture's lair to jump high in the air and stomp on Master Necky Snr.'s head. After five hits, Master Necky Snr. collapses on the floor in defeat. After the battle, Donkey Kong heads to Gang-Plank Galleon for the final showdown against King K. Rool.

In the Game Boy Advance remake, Necky's Revenge involves Master Necky collaborating with Master Necky Snr. in a battle against the Kongs. Both of them spit out a single nut, one after the other. When Donkey Kong and Diddy Kong jump on either boss five times, that boss is defeated. Afterward, the other boss starts shooting four nuts in succession. By jumping on both Master Neckys five times, the Kongs win the boss fight.