Puzzling Pyramid

Puzzling Pyramid is the fourth level of the Jungle World of DK: King of Swing. It is available after Donkey Kong completes either Contraption Cave or Tropical Treetops.

Summary
In the first two sections, Donkey Kong must use Handle Pegs in order to progress. The first two Handle Pegs function differently: one of them is used to move the blocks over Donkey Kong, and the next one is for moving Peg Boards into view. The second section has two more Handle Pegs, both of which are used to rotate individual groups of pegs, allowing Donkey Kong to climb higher. Puzzling Pyramid is the first level with a Jack Peg, which is at the start of the third section. There are some round tires that Donkey Kong can bounce from.

Neeks and Flitters are in the first two sections of the level. One Kremling appears in the level, repeatedly pulling the Jack Peg to prevent Donkey Kong from progressing.

Layout


At the start of the level, there is a large Peg Board with a Handle Peg in the center. By turning the wheel, the blocks above Donkey Kong's path move, creating a small space for him to go through. More peg boards are above, some of which that have Neeks climbing all over them. Pairs of bananas are located on the peg boards with the Neeks on them. Another wheel is ahead, and it is surrounded by single pegs. When it is turned, a peg board emerges from the wall above. Donkey Kong can use the new board to climb upwards. A trio of bananas and a Flitter are located around the peg board, which is followed by a rectangular peg board with some barrels on the boards ahead of it. The barrels must be destroyed to progress to a solid ledge that leads to the second area of the level.

In the second section, there are a few pegs that lead up to another wheel. Bananas and tires are along the walls here. As the ape turns the wheel, the pegs around it rotate so he can climb higher to some more pegs with a wheel above them. They are surrounded by Flitter enemies and four bananas. With the wheel, Donkey Kong can rotate the pegs so that they move above him. If he climbs up them while they are in this position, he can reach a ledge that leads to the third area of the level.

The third and final section starts out with a Kremling repeatedly pulling a Jack Peg, preventing Donkey Kong from progressing. After he defeats the Kremling, Donkey Kong can pull the Jack Peg a few times to temporarily push back the two walls blocking his path. Donkey Kong must quickly climb the long blue Peg Board before the two walls close in on him. After passing the walls, Donkey Kong can jump on a ledge to the right, with the exit sign, marking the end of the level.

Trivia

 * In the background of the level, there are statues resembling Congazuma and green hieroglyphs of Kremlings.