Darkness Ahead, Darkness Below

Darkness Ahead, Darkness Below is a course which appears in the Story Mode of Super Mario Maker 2. It is Partrick's second job, and is set in the ghost house theme and the Super Mario Bros. style. This course has a difficulty rating of 2/4 stars. Completing this course will make a Hidden Block containing a vine which leads to Soundfrog appear over a red flower that is right of Peach's Castle.

Layout
The level starts with a small corridor and four coins above a pit. Past the pit there are several ledges that lead to a dead end. Left of the dead end is several coins leading to a Flimsy Lift above the pit. In this pit there are two rows of five coins, which lead to another hallway. There is then ledge leading to a downwards set of three coins, and left of this set is a Super Mushroom under two Brick Blocks, and right of it are two Brick Blocks leading to an area. This area contains four coins and two Hidden Blocks on the right, one containing a vine. This vine leads to four coins, a hallway and coins that are in a pit, leading to another hallway that has five Flimsy Lifts over it, which lead to a 10-Coin. At the end of this hallway there are several coins leading down to another hallway, which is right of a Brick Block that is under a 1-Up Mushroom. At the end of this hallway there is a coin under a set of six Brick Blocks. Left of these Brick Blocks are two sets of four Hard Blocks that are above a 10-Coin and a Skewer. Right of these is another hallway that leads to an area with two sets of three coins, three Hidden Blocks, a Brick Block above the three Hidden Block, and a small room with a 10-Coin that is above the Brick Block. After this there is another hallway with a coin under two sets of four Hard Blocks that are under a Skewer, and two paths. The lower path leads to a dead end with a Brick Block with coins above it, and the upper path leads to a coin and the Goal Pole.

Description
"We were thinking about buying this new property, but they haven't turned the electricity on yet. Could you take a look at the basement and tell us how spacious it is?"

Enemies

 * Skewer (2)