Deck Trek

Deck Trek is the fourth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!.

Summary
Deck Trek is the first level that takes place on a ship mast. It is a vertical level where Donkey Kong and Diddy must go up to the highest mast at the end, by jumping from masts, climbing ropes, and blasting from Barrel Cannons. The Kongs encounter some Kritters, Gnawtys, Zingers, and Mini-Neckys along the way. Both of the Bonus Areas are notable in that the first one introduces the city theme and Mincers, a type of enemy usually encountered later on in the game, while the other Bonus Level introduces Expresso the Ostrich, whose gliding ability is use to collect both the letter N and the letter G.

An explosive barrel is at the end, just before the exit portal. The Kongs must collect it to blow up either of the two boulders on the world map; the top boulder leads to Rope Ravine and the bottom one leads to Tyre Trail. After obtaining an explosive barrel, the Kongs can replay Deck Trek to obtain the other explosive barrel, which corresponds to one of the other boulders, depending on which boulder was blown up first.

The music for Deck Trek and other ship levels is taken from Gang-Plank Galleon in Donkey Kong Country. It lacks the segue into the more intense section of the song. This theme is recursively given to Gang-Plank Galleon in the Game Boy Color remake of Donkey Kong Country.

Layout
From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckies and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the Continue Point can be found.

Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckies shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.

From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near the exit portal.

Enemies

 * Gnawty: 4
 * Kritter: 4
 * Mincer: 2 (in the first Bonus Level)
 * Mini-Necky: 6
 * Slippa: 4
 * Zinger: 3

Items

 * DK Barrel: 1
 * Extra Life Balloon: Found by taking the Barrel Cannon where the first pair of Kong Tokens are found.
 * Kong Token: All 6 Kong Tokens in this level appear in pairs:
 * Pair 1: Going left at the start into a Barrel Cannon which blasts the Kongs to the Kong Tokens.
 * Pair 2: Located directly above the first jumping Kritter.
 * Pair 3: Found by making a detour from a very long rope to the right.
 * TNT Barrel: 2

Trivia

 * Deck Trek, along with Riggin' Rumble, are very similar to the rigging levels of Donkey Kong Country 2: Diddy's Kong Quest, as the Kongs must go up many yards to reach the highest point on a ship.