Individual Large Hill

Ski Jumping is a Ski Jumping Event in the Wii version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score as many points as possible, with the event taking place in the Whistler Olympic Park. Tails appears taking part in this event in the opening, and the starting record is held by Mario with a score of 276.9pts. Lakitu appears as a referee in this event.

Gameplay
In this event, the player starts by swinging down the Wii Remote. The wind speed and direction is displayed onscreen, and the player should aim to start when there is headwind for more distance. Once the character has started, the player must tilt the Wii Remote to keep the character upright and balanced, allowing them to gain more speed and thus distance. The player can press during their descent to gain a short speed boost, or can use it while in the air, but can only use it once during the event. As the player approaches the edge of the jump platform, they must swing the Wii Remote upwards to takeoff. The timing of their swing will affect the jump and distance that the player achieves, with better-timed swings allowing the player to achieve better distances. Once in the air, the player must continue to balance by tilting the Wii Remote. As the character approaches the ground at the end of their jump, the player must swing downwards at the end of the countdown to land their jump. Doing it with better timing will award them more points, with perfect timing allowing them to land with Telemark form. Once the character has completed their jump, they will be awarded separate amounts of points for distance and balance, as well as a total score that decides their placement in the event. The player performs two jumps in this event, with their combined point score deciding their placement in the event.

Rules

 * In the Individual Large Hill, players perform two jumps and compete for distance and balance points earned for jumping and landing form.
 * Breaking form in mid-jump or failing to stick the landing will cost you balance points, so keep that balance as you try for max distance!

Controls

 * First, you'll have to decide when to begin your run while watching the ever-changing strength and direction of the wind.
 * Shake the Wii Remote to begin! A headwind will yield more distance than a tailwind.
 * Twist the Wii Remote to keep the character's form upright during your pre-jump descent for added speed.
 * Swing the Wii Remote upwards at the edge of the jump platform to perform a jump.
 * Tilt the Wii Remote up, down, left and right to maintain the character's balance and keep their form upright while in the air.
 * Shake the Wii Remote at the end of the "3, 2, 1" to perform a landing. Miss the timing and you'll fail to stick it!

Tips

 * Strong winds will cause the character to lose their balance more easily, while weak winds make it difficult to achieve good distance.
 * Perform a landing just before touching down to adopt the high-scoring Telemark position. Crash landings will cost major points, though!
 * Press to use your special action! Use it during your starting run or in midair for a burst of speed and more distance.