Angry Aztec

Angry Aztec is the second level of Donkey Kong 64. It is located in the desert, and it models the ancient Aztec civilization, including some Egyptian inspiration. Kongs must have at least five Golden Bananas for B. Locker to allow them in. Most of the area is engulfed in quicksand, which damages the Kongs. Lanky Kong and Tiny Kong were originally held captive in separate temples and have become playable characters ever since they were rescued. It is the first level to have Candy's Music Shop, and by extension, Music Pads and the use of instruments.

In this level, Diddy Kong can practice his Rocketbarrel Boost skills with a buzzard. Donkey Kong can free a Llama, who later assists the Kongs in his temple by cooling the lava with his spit. There is also the Beetle who Tiny races down a large slide. The level's boss is Dogadon, who is fought by Diddy Kong. A notable area in this level is the five-door temple in which the Kroc resides. A large, spinning totem appears in the center of the one of the outdoor areas.

Enemies

 * Kaboom
 * Kasplat
 * Klaptrap (green and purple)
 * Klobber
 * Klump
 * Kritter
 * Kroc
 * Shuri
 * Zinger

Trivia

 * The name of this level is a reference to the ancient, and many aspects of the level are taken from their culture. However, the level's s are taken from , a civilization in the same time period as the Aztecs that raised them, and the inclusion of a is a reference to , who believed the scarab was holy.
 * The main theme for the level was originally composed as part of Mayahem Temple while it was going to be a level in Banjo-Kazooie, also while it was known as Project Dream. The music track was named "Lost 2" by the composer of both Banjo-Kazooie and Donkey Kong 64, Grant Kirkhope.
 * If the player defeats a Zinger and its body falls into the sand, the body will disappear in a burst of flames, and it won't give away a melon slice.
 * After the player frees the Buzzard held captive outside Snide's HQ, completes its challenge and receives its Golden Banana, it will fly away. If the player revisits Angry Aztec later, it will appear inside its cell again, with no way of freeing it.