The 'Shroom:Issue XXXIX/Brawl Tactics

Non‐Mario Review by

Hey everyone, what’s up? It’s FunkyK38, kicking off the month of June with a little BRAWL!

This month I will be doing the Rumble Falls Stage. A classic from DK, this stage features odd tricks that will keep any Brawler on their toes.

The first thing I have to warn you about is the HUGE thorn right in the center of the screen near when you first start. This thing is an INSTANT KO if you touch it from ANY side. Believe me, I’ve tried making it work from other angles. It does not work if you land a flying character on the top where there is no thorn (Sorry, MK, I learned that lesson quick!)

Another thing is the Barrel Plane that docks to allow you to stand on it. Those boxes, they’re 100% breakable, if you didn’t know. It just takes a little bit of oomph to smash them, although there’s nothing inside.

When it says “SPEED UP”, it’s also a good time to try a character with a multi‐jump ability that is fairly light. They won’t fall down due to gravity; the speed of the stage will actually pull them up with it. What do you know, a videogame that breaks the laws of physics!

Everyone’s all worried about what will happen if you use a character whose final smash causes them to become immobile, such as Kirby, DK, or Samus. Well, you don’t really have to worry about that, because the final smash will slow the stage down enough to give you plenty of time to climb back up. Plus, try using a final smash that’s got a lot of launch power, such as Meta Knight’s or Link/ Toon Link's near the top. Even if you don’t have very much damage, if the character you're aiming at is light enough, it’ll be enough to launch them easily.

That’s it for me this month! Hopefully this gives you more confidence when using Rumble Falls. Happy Brawling!