Mr. Game & Watch
Mr. Game & Watch is a 2-D character and mascot of the Game & Watch Gallery games and the Game & Watch handheld systems. Despite this, however, none of the original Game & Watch games feature Mr. Game & Watch, instead featuring a variety of other usually nameless characters. Mr. Game & Watch himself is a compilation of all of these characters, first designed to function as a playable character in Super Smash Bros. Melee. His appearance seems to be based on the generic people in Fire and Parachute.
Although Mr. Game & Watch does not appear in any of the original Game & Watch systems, his moveset in Super Smash Bros. Melee and Super Smash Bros. Brawl is almost entirely based on games within the series.
In Wario Land 4, a character that is very similar to Mr. Game & Watch appears as the Item Shopkeeper. She is an alternate form of the Black Cat's (which is additionally Princess Shokora in her feline form) and serves as the shopkeeper of the Item Shop. She also appears as pictures on the walls of the level Hall of Hieroglyphs. A notable difference between Mr. Game & Watch and the Item Shopkeeper is that the shopkeeper has eyes.
Mr. Game & Watch, along with Mario, hosts the Gift Mode in the Gallery Corner. This is his only speaking role.
In Donkey Kong Country Returns, Mr. Game & Watch makes a cameo appearance in the background of Foggy Fumes. He is seen hammering a pipe.
 Super Smash Bros. series
 Super Smash Bros. Melee
Mr. Game & Watch also appeared in Super Smash Bros. Melee with the rest of the Mario cast. Here, he was the final unlockable, as the player would have to get all the other twenty-four characters. After beating Classic or Adventure mode with every other character, the player will be challenged by Mr. Game & Watch in Flat Zone. By beating him, he is then unlocked. In All-Star mode, the team Mr. Game and Watch are always the final enemies to beat. Here the player must beat to twenty-five Mr. Game & Watches. His movement in the game was unusual as he moved in G&W Quartams. All of his "voice" clips (including screams, taunts, and other such noises) are actually the sounds heard when playing the various Game & Watch titles.
 Super Smash Bros. Brawl
Mr. Game & Watch returns in Super Smash Bros. Brawl, as an unlockable character. His Final Smash makes him transform into a giant octopus that extends its tentacles. After the octopus appears, anyone who gets hit by the tentacles will take damage. This octopus is from the Game & Watch Octopus, which is also a mini-game in WarioWare: Smooth Moves.
 The Subspace Emissary
In the Subspace Emissary from Super Smash Bros. Brawl, Mr. Game & Watch clones made from Shadow Bugs are in direct command of the Halberd. In addition, according to the Shadow Bugs' trophy information, his body produces Shadow Bugs — a substance that is used to form members of the Subspace Army, which can be endlessly extracted from him. He doesn't revolt against the Subspace Army at first, as he is unaware of the concept of good and evil. After Meta Knight gets back the Halberd, he takes control. Snake knocks out all the Mr. Game & Watches out of an open window and into the Halberd's bridge, where they melt into Shadow Bugs that merge into Duon, except for the real one. Following the foe's defeat, a Game & Watch trophy is left behind. Fox McCloud attempts to shoot it but Princess Peach revives it and gives Mr. Game & Watch her Parasol. Mr. Game & Watch fiddles with it, then walks around with it in Game & Watch quartams, making Peach giggle. He then joins the party helping the rest throughout the game.
 WarioWare series
Mr. Game & Watch made cameos on the menus of WarioWare: Twisted!, and in the 'Games' icon in the character selection screen in WarioWare: Touched!. Several audiences in The Invent-Off stage cutscenes from WarioWare: Smooth Moves resemble Mr. Game & Watch people. Finally, he also appeared in the microgames that are based on the Game & Watch games.
 Special Moves
Chef is a move that Mr. Game & Watch uses in the game Super Smash Bros. Melee and Super Smash Bros. Brawl. It is simply done by pressing the B button. He will pull out a Frying Pan and sling it up, flinging sausages into the air. However, in Brawl, it can also toss ham and fish. The move usually does around 2-9 damage. The move is a long-distance, and the sausages can also get flung really high up. However, it doesn't go as far as other long-range moves. Nevertheless, the move is a perfect move for long-distance fighting. It is named after the Game & Watch game, Chef, which had been used earlier in Game & Watch Gallery 2. In Super Smash Bros. Brawl, Mr. Game & Watch will hurl other food objects instead of just sausages.
If another player does manage to get past the flying food items, they will get hit by Mr. Game & Watch's frying pan. This does more damage, and will cause the opponent to fly away while burning.
Judge (known as Judgment in Super Smash Bros. Melee) is a move that Mr. Game & Watch uses in the Super Smash Bros. series. It is his side special move. Mr. Game & Watch will hold up a flag with a number on it, and pulls out a Hammer. The Flag will show a number on the instant the attack is used and, depending on the number, the effect of the move will vary. After the number is shown, Mr. Game & Watch will hit the opponent (or sometimes himself), causing a different effect to the foe. When a person is about to attack the player, they should use Judge right when they attack them.
Judge is based on the Game & Watch game Judge, and Mr. Game & Watch's actions when performing Judge are similar to those done by the protagonists of Judge. This game was also put into Game & Watch Gallery 3, before Super Smash Bros. Melee was released.
With some very minor differences, in both games the attacks remain roughly the same.
Fire is an attack that is used by Mr. Game & Watch in Super Smash Bros. Melee. It is executed by pressing Up on the Control Stick, and then pressing the B Button. A fire crew will appear out of nowhere, and appear underneath him. They will bounce him back up onto the field with a trampoline. It acts as his third jump, and can also be used to damage opponents, by jumping into an enemy. It is a very useful third jump, as Mr. Game & Watch jumps very high up into the air. Unlike in the next game, Mr. Game & Watch doesn't open a parachute at the end of the attack, becomes helpless. The attack is named after the Game & Watch game called Fire, which was previously included in Game & Watch Gallery 3.
In Super Smash Bros. Brawl, Mr. Game & Watch gains a parachute to slow his descent on the way down, similarly to Peach Parasol. In Melee, the parachute was originally his standard air attack, but it doesn't slow his descent in any way. Canceling his parachute causes Mr. Game & Watch to not use his up-special again until he touches the ground (although this attack no longer leaves Mr. Game & Watch helpless). To compromise its new role in Brawl, he gains a new standard air attack based on the Game & Watch game called Tropical Fish, which was previously included in Game & Watch Gallery 4.
 Oil Panic
Oil Panic is a move used by Mr. Game & Watch in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is done by pressing down+B. Mr. Game & Watch will then pull out a bucket, which he can use to suck in any energy projectiles (like Pikachu's Thunder Jolt, or Fox's Blaster). After absorbing three blows, all Mr. Game & Watch has to do now is wait for the right timing, and then press down+B. This will launch a bucket load of oil at the opponent. The damage varies depending on the projectiles the player absorbed. It can do about 3% of damage, to 200% in Melee and 60% in Brawl, to an instant KO. Because of this, and how the attack works, it is very difficult to master, but is incredibly powerful once done correctly.
Octopus is Mr. Game & Watch's Final Smash featured in Super Smash Bros. Brawl. When Game & Watch breaks open the Smash Ball, he will transform into the Octopus from the Game & Watch game of the same name. The Octopus will float above the stage, with the option to attack by extending its tentacles, or ram opponents with its body. When extending its tentacles, the body won't do as much damage. Because it hovers directly above the stage, it will fall and KO Mr. Game & Watch if it leaves the side of the stage. It can do a mid-air jump, and in Rumble Falls, it can jump off of platforms, but other than the mid-air jump, it has no recovery move.
 Other Attacks
Greenhouse is Mr. Game & Watch's Standard Attack move in Super Smash Bros. Brawl, based on Stanley the Bugman's Bug-Spray Gun from Greenhouse. Unlike in Greenhouse, however, the attack sprays clouds horizontally, which can build up damage and trap opponents inside by rapidly pressing the Attack Button.
Mr. Game & Watch holds out a chair as his side A strong attack, based on the lion tamers in Lion.
 Fire Attack
Fire Attack is Mr. Game & Watch's Side Smash move in Super Smash Bros. Brawl, from the Game & Watch of the same name. Mr. Game & Watch will attack opponents by using a torch, like the Indians in Fire Attack.
Mr. Game & Watch flips a manhole cover from Manhole beneath him while using his down A attack.
Mr. Game & Watch waves the 1 flag from Flagman above him in an arc, as his Up A attack.
Not to be confused with Mr. Game & Watch's Final Smash, his Up Smash involves him headbutting a target above him while wearing the diver's helmet from Octopus.
Parachute is the name of Mr. Game & Watch's Standard Aerial move in Super Smash Bros. Melee. The move is slow in execution, but it does have good range, and packs a decent amount of power too.
In Super Smash Bros. Brawl, this move was replaced by Tropical Fish. Parachute was instead used after the player uses Fire, which is used for recovery and does 6% damage to opponents.
 Tropical Fish
Tropical Fish is the name of Mr. Game & Watch's Standard Aerial move in Super Smash Bros. Brawl. Its name is based on the Game & Watch game Tropical Fish. It replaces the move Parachute from Super Smash Bros. Melee.
 Mario Bros.
Mr. Game & Watch's Forward Aerial swings a package from Mario Bros. in front of him.
 Spitball Sparky
While using his Up Aerial move, Mr. Game & Watch shoots a puff of air and loses his arms, referencing Spitball Sparky. The move can blow distant targets away, much like Spitball Sparky can do with his ball. Deals 2 hits; the second hit is stronger than the first hit, however it is very difficult to land due to the wind effect of the first hitbox and it has a knockback growth.
 Turtle Bridge
Mr. Game & Watch swings a turtle from Turtle Bridge behind him as his Back Aerial move, which can score multiple hits.
 Donkey Kong Jr.
Mr. Game & Watch rushes down with a key, in the same manner as Donkey Kong Jr. in the Game & Watch of the same name.
All four of Mr. Game & Watch's throws are based on the marionette from Ball, which could juggle two or three balls at a time.
As his Running Attack, Mr. Game & Watch sports the helmet from Helmet.
 Alarm Bell
Mr. Game & Watch uses a bell whenever he taunts. In Super Smash Bros. Brawl, two of his taunts involved the bell. The bell was also used to pummel an opponent that Mr. Game & Watch has grabbed, as well as attack while climbing up a ledge.
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