Mario & Wario
Mario & Wario is a puzzle game released for the Super Famicom in 1994. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few Mario games to utilize the SNES Mouse accessory.
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Kelloggs contest, which featured a tentative boxart), but ended up being Japan-only.
Translated from the instruction booklet
This is Yōsei no Mori. Within these woods lives a sprite, and those who meet it find happiness, or so the tale goes. One day, Mario came to the woods to confirm the legend. Peach and Yoshi should have been together with Luigi......but alas, the visage of Luigi was missing. Mario's group of three have separated to find lost little Luigi.
And suddenly, the bucket was a snug fit on Mario's head.
"Uwagh, I can't see in this thing!"
The sprite of the woods, Wanda, witnessed it. The petite pixie did not have the strength to remove the bucket on her own, but she desired to help somehow. Thus, Wanda sends Mario a signal with her magic wand, determined to reunite him with Luigi......
The main gameplay involves guiding Princess Peach, Mario, or Yoshi to the goal, where Luigi awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, Wario drops a random item on the character's head, making them unable to see where they're going.
The player uses the Super Famicom Mouse to control Wanda the sprite and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong series. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a hammer. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
LEVEL1: Yōsei no Mori
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Girigiri is introduced in the last course.
LEVEL3: Kumotori Yama
A mountain region. Timer Blocks are frequent, so sitting around is dangerous.
LEVEL4: Kōri no Dōkutsu
An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.
LEVEL5: Honō no Dōkutsu
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breath fire at the player.
LEVEL6: Pukupuku Kai
A large body of water infested with Unibō. Switch Blocks are frequent.
LEVEL7: Balloon Bridge
An area in the sky. Fūsen Blocks are frequent.
LEVEL8: Karakara Sabaku
A vast desert location. Guriguri are frequent.
LEVEL9: Wario no Niwa
Wario's personal garden, which is playable once beating the previous eight stages.
A big, untidy residence. Playable once LEVEL9 is cleared.
An extra stage revealed once beating all ten stages. It is a very difficult world.
Items & Obstacles
Names in other languages