Mario & Wario
Mario & Wario (マリオとワリオ Mario to Wario) is a puzzle game released for the Super Famicom in 1994. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few Mario games to utilize the SNES Mouse accessory.
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Keloggs contest, which featured a tentative boxart), but ended up being Japan-only.
One day while flying his plane, Wario spots Mario and his friends alone. Bitter after his previous defeat, he decides to punish them by throwing an enchanted bucket on Mario's head. While Mario is under the spell, the Mario Bros. are separated, and Mario's friends feel helpless. Wanda, a peaceful guardian of the nearby forest of fairies, sees this event and helps them, doing everything she can to guide them to safety. Ever persistent, Wario follows from afar, eager to ruin her plans, so Wanda must use her powers of protection to end Wario's mischief.
The main gameplay involves guiding Mario, Princess Peach, or Yoshi to the goal, where Luigi awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, Wario drops a random item on the character's head, making them unable to see where they're going.
The player uses the Super Famicom Mouse to control Wanda the fairy and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong series. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a hammer. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
LEVEL1: Yōsei no Mori
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Girigiri is introduced in the last course.
LEVEL3: Kumotori Yama
A mountain region. Time Blocks are frequent, so sitting around is dangerous.
LEVEL4: Kōri no Dōkutsu
An icy cavern with many frozen features. Nebaneba Blocks appear here.
LEVEL5: Honō no Dōkutsu
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōns are introduced here, and will breath fire at the player.
LEVEL6: Pukupuku Kai
A large body of water infested with Unibō. Switch Blocks are frequent.
LEVEL7: Balloon Bridge
A area in the sky. Fūsen Blocks are frequent.
LEVEL8: Karakara Sabaku
A vast desert location. Guriguri are frequent.
LEVEL9: Wario no Niwa
Wario's personal garden, which is playable once beating the previous eight stages.
A big, untidy residence. Playable once LEVEL9 is cleared.
A extra stage revealed once beating all ten stages. It is a very difficult world.
Items & Obstacles