Jetty Jitters
From the Super Mario Wiki
| Platformer Level | |
| Jetty Jitters | |
| | |
| World and Level | 2 - 3 |
| Game | Donkey Kong Land III |
| Notes | This level introduces Klasps. |
| << List of Levels >> | |
Jetty Jitters is the ninth level in Donkey Kong Land III. Located on the river that runs through the Primate Plains, it is the third level in this area. Like Red Wharf and Ford Knocks, it takes place on a series of boardwalks overhanging a shallow river. In this level, Dixie Kong and Kiddy Kong will have to cling on to several tighropes in order to cross the wide gaps between the wharves. However, Klasps hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the Kongs' progress. A good timing is required to jump over the explosive Kremlings. On the boardwalks, Dixie and Kiddy will encounter Kobbles and Sneeks. This level's Koin is found at the very beginning, on the left of the starting point.
"Jetty Jitters" is this game's equivalent of "Kreeping Klasps" from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
[edit] Trivia
- Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.
| Levels of Primate Plains |
|---|
| Coral Quarrel | Minky Mischief | Jetty Jitters | Black Ice Blitz | Riverbank Riot | Miller Instinct |
| Areas of the Northern Kremisphere |
|---|
| Areas in Donkey Kong Country 3: Dixie Kong's Double Trouble! |
| Lake Orangatanga | Kremwood Forest | Cotton-Top Cove | Mekanos | K3 | Razor Ridge | KAOS Kore | Krematoa! | Pacifica |
| Areas in Donkey Kong Land III |
| Cape Codswallop | Primate Plains | Blackforest Plateau | Great Ape Lakes | Tin Can Valley | Lost World |

