Dark Paratroopa: Difference between revisions
→Paper Mario unused data: The attack power in the "Moves" section should be 3, not 1.
(→Paper Mario unused data: Described the enemy's Role in PM64 as "Unused.") |
(→Paper Mario unused data: The attack power in the "Moves" section should be 3, not 1.) |
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|role=Unused|type=Flying|items=None|lvl=18|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=85%|hurricane=75%|coins=1 + 3-4 | |role=Unused|type=Flying|items=None|lvl=18|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=85%|hurricane=75%|coins=1 + 3-4 | ||
|location=[[Toad Town Tunnels]] | |location=[[Toad Town Tunnels]] | ||
|moves=Shell Shot ( | |moves=Shell Shot (3) | ||
|tattle=This is a D. Paratroopa. D. Paratroopas are Paratroopas who live in the Toad Town Tunnels. Max HP: 8, Attack Power: 3, Defense Power: 2 Hammer attacks won't work because they're airborne. They'll lose their wings if you jump on 'em. They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded. | |tattle=This is a D. Paratroopa. D. Paratroopas are Paratroopas who live in the Toad Town Tunnels. Max HP: 8, Attack Power: 3, Defense Power: 2 Hammer attacks won't work because they're airborne. They'll lose their wings if you jump on 'em. They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded. | ||
}} | }} |