User:TheUndescribableGhost

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Robot (Donkey Kong Country television series)

Robot
Species Robotic Kong
First appearance Donkey Kong Country - "The Big Switch-a-Roo" (2000)
I'm a metal head, a metal head, a metal head, a metal head
I'm a metal head, a metal head, a metal head, a METAL HEAD!
Donkey Kong, "The Big Switch-a-Roo"

A robot built by Cranky Kong appears in the Donkey Kong Country episode "The Big Switch-a-Roo". The robot has a Kong-like appearance with a toaster on its head. This robot is built for Bluster to help make barrels for him. After Donkey Kong arrives at Cranky's Cabin (after jumping out of Funky's plane), one of Cranky's brain transfer helmets lands on the robot's head. Later, DK attempts to mimic Klump by wearing one of the brain transfer helmets, accidentally pressing the button on the helmet when saluting, causing his and the robot's "brain" to switch, though DK does not notice this. Cranky and Bluster soon discover this while the former searches for him. Bluster decides to use the robot, DK's body, to make barrels. However, his plan goes poorly as the robot quickly presses the buttons at Bluster Barrelworks. It appears to be literal-minded as it attempts to snap his neck after he claims it is a "pain in the neck."

DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a song. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and Krusha eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid K. Rool's hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."

Mario Bros. related to Super Mario series

Title
Cover, original release, and system Synopsis
Mario Bros.
Arcade flyer
Japan June 21, 1983
Arcade machine
Mario Bros. is an arcade game where Mario and Luigi must defeat various enemies while plumbing. The game introduces various mechanics that would appear in later Super Mario games such as coins, Warp Pipes and POW Blocks. Shellcreepers would serve as inspiration for Koopa Troopas in later games. Fighter Flies would also appear in Super Mario Land. It is also recreated for various Super Mario games and other related reissues. Super Mario Bros. 3 has a 2 Player Game mode that is a recreation of it. This version of the game replaces the Shellcreepers with Spinies, presumably to avoid confusion of players jumping on them, similar to Koopas. Super Mario All-Stars's remake of the aforementioned game contains a version of the 2 Player Game that can be played from the start. Another remake of it appears in all the Super Mario Advance games. An edited version of the NES version, Luigi Bros., appears in Super Mario 3D World. platform inspired by the one that the Mario Bros. use to flip enemies upside down would appear in New Super Mario Bros. and New Super Mario Bros. U. It's also referenced in other Super Mario games. In New Super Mario Bros.'s Mario Vs. Luigi mode, the jingle that plays when one of the brothers spawns out of the pipe is the same one that plays when they respawn in the original game. In New Super Mario Bros. Wii the Coin Battle course, World Coin-1, has its first area homage the game. Another recreation of the arena appears in New Super Mario Bros. 2's Gold Classics Pack in its second course. Super Mario Maker has costumes based on the game, with the inclusion of Mario, Shellcreeper, Sidestepper, and Fighter Fly. Super Mario Bros. Wonder uses the opening theme for the KO Arena courses.