Party member

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It has been requested that this article be rewritten and expanded to include more information. Reason: add more descriptions of each party member and their abilities

"Party" redirects here. For the game genre, see Genre § Party games. For the game series of this genre, see Mario Party (series). For the first game of this series, see Mario Party.
Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and his party face off against Smithy in Super Mario RPG: Legend of the Seven Stars

Party members, also known as partners or allies, are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a party, as the event of a character joining is referred to as said character "joining your party."

Super Mario RPG: Legend of the Seven Stars[edit]

See also: Super Mario RPG: Legend of the Seven Stars level up progressions
See also: List of Super Mario RPG: Legend of the Seven Stars special moves

In Super Mario RPG: Legend of the Seven Stars, Mario's party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.

Character Description Special moves
Level Move Description FP Cost Magic Power
Artwork of Mario from the Nintendo Switch version of Super Mario RPG
Mario
The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks. Start Jump "Stomp foes! Press "Y" just before hit!" 3 25
3 Fireball "Fire orb! Push "Y" immediately!" 5 20
6 Super Jump "Push "Y" prior to hit for DAMAGE!" 7 45
10 Super Fireball "Fire blast! Push "Y" repeatedly!" 9 40
14 Ultra Jump "Push "Y" prior to hit for DAMAGE!" 11 65
18 Ultra Fireball "Fire orbs! Push "Y" repeatedly!" 14 60
Artwork of Mallow from the Nintendo Switch version of Super Mario RPG
Mallow
A young Nimbus who was raised by Frogfucius and is later revealed to be the prince of Nimbus Land. He joins Mario in Mushroom Kingdom after he agrees to help Mallow catch Croco and get his Frog Coin back. He has high magic stats and is the only party member who can use ice and lightning attacks. Start Thunderbolt "Hit "Y" just before bolt ends!" 2 15
3 HP Rain "HP renewal! Hit "Y" just before shower ends!" 2 10
6 Thought Peek "See foe's HP and...secrets!" 1 0
10 Shocker "Hit "Y" just before bolt ends!" 8 60
14 Snowy "Snowman fells foes!" 12 40
18 Star Rain "Star showers! Hit "Y" just upon contact!" 14 55
Artwork of Geno from the Nintendo Switch version of Super Mario RPG
Geno
An inhabitant of Star Road who was sent to retrieve the Star Pieces, and possesses Gaz's Geno doll for this purpose. He joins the party during the fight with Bowyer. He has high offensive stats and speed. Start Geno Beam "Hold "Y" until just before discharge!" 3 40
8 Geno Boost "Attack up! Push "Y" just before end!" 4 0
11 Geno Whirl "Press "Y" prior to contact for critical hit!" 8 45
14 Geno Blast "Beam hits all foes! Energize!" 12 50
17 Geno Flash "Build power! Beam hits all foes!" 16 60
Artwork of Bowser from the Nintendo Switch version of Super Mario RPG
Bowser
The king of the Koopas. He joins the party when they first reach Booster Tower. He has high HP and physical stats but low magic stats and speed. Start Terrorize "Scare 'em good!" 6 10
12 Poison Gas "Poison foes!" 10 20
15 Crusher "Rock slide! Hit "Y" prior to contact!" 12 60
18 Mechakoopa Stomp "Bowser's ultimate weapon!" 16 58
Artwork of Princess Peach from the Nintendo Switch version of Super Mario RPG
Peach
The princess of the Mushroom Kingdom. She joins the party outside of the Mushroom Castle shortly after being rescued from Booster. She has high magic stats and specializes in healing. Start Therapy "Heal HP and status♥" 2 40
Start Group Hug "Heal group! HP/status♥" 4 30
11 Sleepy Time "Zonk 1 or more foes!" 4 0
13 Come Back "Revive one... or more pals!" 2 0
15 Mute "Halt magic attack(s)!" 3 0
18 Psych Bomb "Make me mad... and BOOM!" 15 60

Paper Mario series[edit]

Paper Mario[edit]

In Paper Mario for the Nintendo 64, partners are either referred to as Party Members[1] or Mario's Friends.[2] In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the Quick Change badge. Party Members do not have HP; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully guarded against, the Party Member will take no damage. Party Members can be upgraded with Super Blocks, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the Ultra Stone to upgrade Party Members to Ultra Rank.

Character Description Moveset
Move FP Description
Goombario from Paper Mario.
Goombario
An analytic, knowledgeable and playful young Goomba from Goomba Village who idolizes Mario. He joins Mario after he escorts Goompa back to the village. His out-of-battle ability is to provide information to Mario about nearby characters or the current location. Headbonk 0 "Headbonk an enemy."
Tattle 0 "See enemies' descriptions and see their HP during battle."
Charge 1 "Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack."
Multibonk 3 "Headbonk continously until you miss an action command."
Kooper from Paper Mario.
Kooper
A bold, adventure-loving Koopa Troopa whose shell gets stolen by Fuzzies during an attack on Koopa Village. He joins Mario after he recovers his shell for him. His out-of-battle ability is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the First Strike. Shell Toss 0 "Throw a shell at an enemy."
Power Shell 3 "Throw a shell at all enemies on the ground."
Dizzy Shell 4 "Daze and paralyze all enemies on the ground."
Fire Shell 5 "Attack all enemies on the ground with a flaming shell."
Bombette from Paper Mario.
Bombette
A strong-willed, impatient Bob-omb who used to work at Koopa Bros. Fortress. She was imprisoned in the fortress after she rebelled against the Koopa Bros. She joins Mario after he falls into her cell. Her out-of-battle ability is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. Body Slam 0 "Body Slam an enemy."
Bomb 3 "Explode and destroy an enemy on the ground."
Power Bomb 6 "Explode and destroy all enemies on the ground."
Mega Bomb 8 "Explode and destroy all enemies."
Parakarry from Paper Mario.
Parakarry
A bumbling but dutiful Paratroopa postman with a tendency to lose the letters he's delivering. He joins Mario on Mt. Rugged after he retrieves three of the letters Parakarry dropped. His out-of-battle ability is to carry Mario across gaps that Mario can't jump over. Sky Dive 0 "Kick an enemy."
Shell Shot 3 "Attack an enemy in the air by bumping into it."
Air Lift 3 "Carry an enemy away from battle. Weaker enemies are more easily carried away."
Air Raid 6 "Fly around like crazy, attacking all enemies."
Lady Bow from Paper Mario.
Bow
The leader of the Boos at Boo's Mansion. After Mario solves her puzzles at the mansion, she requests his help in defeating Tubba Blubba, who had been terrorizing her subjects, then joins his party. Snooty and strong-headed, yet willing to help Mario rescue the Star Spirits. Her out-of-battle ability is to turn Mario and herself invisible to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers. Smack 0 "Slap an enemy."
Outta Sight 2 "Make Mario transparent so he can avoid enemy attacks."
Spook 3 "Startle enemies and scare them away from battle."
Fan Smack 5 "Attack an enemy with a fan."
Watt from Paper Mario.
Watt
A young, energetic Li'l Sparky who was captured by the Big Lantern Ghost in Shy Guy's Toy Box and used as a power source for his lantern. She joins Mario after he rescues her. Her out-of-battle ability is to light up dark areas and reveal invisible ? Blocks. Electro Dash 0 "Penetrate defense power and attack an enemy with electricity."
Power Shock 2 "If it works, paralyze an enemy with an electric shock."
Turbo Charge 3 "Electrically boost Mario's attack power for a short time."
Mega Shock 5 "If it works, paralyze all enemies with an electric shock."
Sushie from Paper Mario.
Sushie
A sensitive yet somewhat grouchy Cheep Cheep from Lavalava Island who often babysits a quintet of Yoshi kids known as the Fearsome 5. She joins Mario in Jade Jungle after he helps her out of a tree. Her out-of-battle ability is to ferry Mario through bodies of water (even being able to briefly dive underwater), but Mario must stand on or be next to a wooden dock to mount or dismount Sushie, respectively. Belly Flop 0 "Flop on an enemy."
Squirt 3 "Squirt a powerful jet of water. Great for fire enemies."
Water Block 3 "Create a cube of water to boost Mario's defense briefly."
Tidal Wave 6 "Swim madly to create a wave that washes over all enemies."
Lakilester from Paper Mario.
Lakilester
A tough-guy wannabe Lakitu from Flower Fields who was working for Huff N. Puff. After being defeated, he views Mario as cool and decides to join his party. His out-of-battle ability is to carry Mario on his cloud to quickly move around, and to traverse hazardous surfaces, such as over spikes or lava. Spiny Flip 0 "Throw a spiny egg at an enemy."
Spiny Surge 4 "Throw spiny eggs at all enemies."
Cloud Nine 4 "Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks."
Hurricane 5 "If it works, blow the enemies away from battle."

Gallery[edit]

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, Mario's party members are referred to as partners or allies. The party mechanics work like the first Paper Mario, but with a few changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving Merlon three Shine Sprites. Luigi also gets partners throughout the story: Blooey, Jerry, Torque, Hayzee, and Screamy. However, the player cannot play as them, for Luigi is not a playable character.

Character Description Moveset
Move FP Description
Goombella in Paper Mario: The Thousand-Year Door (Nintendo Switch).
Goombella
A sassy, peppy, smart Goomba archeology student at the University of Goom. Goombella meets Mario at Rogueport Plaza during the Prologue, and since she is searching for the same legendary treasure as Mario, she decides that it is in their best interests to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Her out-of-battle ability, much like Goombario from the original Paper Mario, is to provide information to Mario about nearby characters or the current location. Headbonk 0 Hits enemy twice. Does not work on spiky, fire or electrified enemies.
Tattle 0 Analyzes enemy and reveals their HP and other statistics.
Multibonk 3 Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky, fire or electrified enemies.
Rally Wink 4 Gives Mario a second turn, at the expense of her own turn.
Artwork of Koops from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Koops
A shy Koopa Troopa from Petalburg. Ten years ago, Koops's father left the town to challenge the ferocious dragon Hooktail residing in Hooktail Castle, but never returned. During the events of Chapter 1, he hears that Mario and Goombella plan to launch a fresh assault against the dragon, so he shakes off his timidness and decides that he wants to join them to prove to everyone (particularly his girlfriend Koopie Koo) that he can be tough like his dad. Koops has a Defense Power of 1, but can be knocked on his back like enemy Koopas, this way negating his Defense. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank. His out-of-battle ability, much like Kooper from the original Paper Mario, is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the First Strike. Koops can hold his shell in place, unlike Kooper, though. Shell Toss 0 Attacks the frontmost ground-bound or low-hovering enemy. Avoids contact damage from spiky, fire or electrified enemies.
Power Shell 3 Attacks all ground-bound and low-hovering enemies. Avoids contact damage from spiky, fire or electrified enemies.
Shell Shield 4 Summons a Koopa Shell to protect Mario for a few turns.
Shell Slam 6 Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Avoids contact damage from spiky, fire or electrified enemies.
Artwork of Flurrie from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flurrie
An affectionate, if slightly pompous and dramatic wind spirit that lives in a house in Boggly Woods. Madame Flurrie is a retired actress, just dreaming of coming out of her hiatus when Mario and friends ask for her help with a small task during the events of Chapter 2. She finds their stories of adventure alluring, and decides that she will come with them to help as much as she can. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Since she floats, she is immune to earthquake-type attacks. Her out-of-battle ability is to blow a strong wind current, this way revealing hidden passageways and objects, and briefly stunning enemies (rendering them open to attack). Body Slam 0 Attacks one enemy. Does not work on spiky, fire or electrified enemies.
Gale Force 4 Blows enemies away from battle. This move is particularly effective against aerial or weak enemies. Also clears fog.
Lip Lock 3 Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on spiky, fire or electrified enemies.
Dodgy Fog 4 Makes Mario dodgy for a few turns, so that attacks directed at Mario miss more often.
Yoshi Kid in Paper Mario: The Thousand-Year Door (Nintendo Switch).
Yoshi Kid
This spunky, scrappy, competitive baby Yoshi hatches from an egg that Mario found outside the Glitz Pit during Chapter 3, and calls Mario "Gonzales". He can be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. His out-of-battle ability is to let Mario ride him to move around much faster and to be able to cross gaps with a Flutter Jump-like technique. Ground Pound 0 Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire or electrified enemies.
Gulp 4 Swallows an enemy and shoots it at the ground-bound enemy right behind it, damaging both of them. This move ignores Defense Power.
Mini-Egg 3 Throws a set amount of eggs at various random enemies, dealing 1 HP of damage per hit to them. This attack may make them tiny.
Stampede 6 Calls a herd of Yoshis to attack all enemies, no matter their elevation on the battle stage.
Vivian
Vivian
Once a member of the villainous Three Shadows, Vivian shakes off her meekness during Chapter 4, deciding that Mario is much more deserving of her help than her sister Beldam is. She is forgiving, kind and caring, unlike her sisters. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. She is immune to earthquake-type attacks. Her out-of-battle ability, much like Lady Bow from the original Paper Mario, is to hide Mario and herself in the shadows to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers. Shade Fist 0 Punches an enemy and leaves it magically burned. Does not work on spiky, fire or electrified enemies. The burn will make bomb-type foes explode and defeat themselves instantly.
Veil 1 Hides Mario and herself in the shadows to negate all damage for a turn. Next turn, Vivian will be unable to act. If Mario acts before Vivian uses this move, he too will be unable to act next turn.
Fiery Jinx 6 Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, and it heals fire foes. The burn will make bomb-type foes explode and defeat themselves instantly.
Infatuate 4 Blows kisses at all enemies, possibly confusing them.
Artwork of Admiral Bobbery from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Admiral Bobbery
A stubborn, but noble and jovial, seasoned Bob-omb sailor. Admiral Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to Keelhaul Key, and he joins Mario's party shortly after the ship's crash, in Chapter 5. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. His Appeal command clears fog in battle. His out-of-battle ability, much like Bombette from the original Paper Mario, is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. Unlike Bombette, however, he can be thrown by Mario onto high ledges. Bomb 0 Attacks the frontmost ground-bound or low-hovering enemy. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
Bomb Squad 3 Sets up three time bombs to explode on two turns. Where each bomb lands will determine what characters (whether friend or foe) will be damaged, regardless of elevation. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also flips Clefts and makes bomb and bullet-type foes explode and defeat themselves instantly.
Hold Fast 4 Damages all enemies that make contact with Bobbery.
Bob-ombast 9 Powerfully bombs all enemies. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also grounds aerial foes, flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
Artwork of Ms. Mowz from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ms. Mowz (optional)
The Squeek owner of the Lovely Howz of Badges in Rogueport who leads a double life as a dashing, flirty badge thief. Ms. Mowz and Mario cross paths at Hooktail Castle, the Great Boggly Tree and the Glitz Pit. After Chapter 4 is completed, she leaves a petition at the Trouble Center, asking Mario to find a badge for her. Unknown to him, it was a test of his abilities—and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank. Her out-of-battle ability is to sniff the current area, providing Mario with information about the general whereabouts of any hidden items, badges, or Star Pieces. Love Slap 0 Attacks the frontmost ground-bound or low-hovering enemy, ignoring their Defense Power. Does not work on spiky, fire or electrified enemies.
Kiss Thief 2 Steals the frontmost ground-bound or low-hovering enemy's held badge or item.
Tease 3 Makes all enemies Dizzy.
Smooch 10 If successful, Mario recovers up to 10 HP.

Gallery[edit]

Super Paper Mario[edit]

Characters[edit]

  • Mario - The first of the four Heroes of Light, Mario can Flip between dimensions.
  • Princess Peach - Joins Mario when she discovers she is a hero of Light. She can duck under her parasol, blocking most attacks, and she can also use it to float through the air.
  • Bowser - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and can't jump as high. He is also unable to climb ladders.
  • Luigi - Joins Mario when found in The Underwhere during Chapter 6's interlude; can jump the highest of all the heroes and can also use his super jump technique to jump even higher and to deal double damage.

Pixls[edit]

  • Tippi - Allows the player to Tattle enemies and reveal invisible objects.
  • Thoreau - Allows the player to pick up and throw enemies and objects, as well as activate switches.
  • Boomer - Acts as an explosive.
  • Slim - Allows the player to turn sideways to move through narrow spaces and evade attacks.
  • Thudley - Allows the player to perform a Ground Pound.
  • Carrie - Can carry the player on a floating platform, allowing them to move faster, bypass spiky floors, and jump on spiked enemies.
  • Fleep - Can flip sections of the background, as well as enemies to make them briefly dizzy.
  • Cudge - Acts as a Hammer.
  • Dottie - Can shrink the player, allowing them to avoid detection by enemies and fit through small doors, pipes, and passages.
  • Barry (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
  • Dashell (Optional - Unlocked by completing Flipside Pit of 100 Trials) - Increases the characters' speeds.
  • Piccolo (Optional - Unlocked by completing a long list of errands involving Merlee, Merluvlee, Bestovius, Old Man Watchitt and Merlumina) - Can use music to heal status ailments.
  • Tiptron (Optional - Sold by Francis after Chapter 8's completion for 999 coins) - Replaces Tippi after beating the game.

Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King all party members are temporary, only accompanying Mario for specific periods of time or in specific streamer districts. Party members only have one attack in battle and are AI controlled.

Battle allies[edit]

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Mario & Luigi series[edit]

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Names in other languages[edit]

Language Name Meaning
Japanese なかま
Nakama
Ally

Chinese (simplified) 伙伴
Huǒbàn
Partner

Chinese (traditional) 同伴
Tóngbàn
Ally

Dutch groepslid
group-member
French allié
ally
German Kämpfer
Fighter
Italian membro
member
Korean 동료
Dongryo
Buddy

Spanish Compañero
Aliado (Super Mario RPG)
Partner
Ally

Trivia[edit]

See also[edit]

References[edit]

  1. ^ Paper Mario instruction manual. Pages 15, 21, 23, 24, and 26. nintendo.com. Retrieved May 7, 2021.
  2. ^ Paper Mario instruction manual. Page 7. nintendo.com. Retrieved May 7, 2021.